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BaseClassicMode.cs
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"Select Things in Selected Sectors" action now works from any classic mode.
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2013-11-01 09:13:40 +00:00 |
BlockMapMode.cs
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@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
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2009-08-14 10:45:22 +00:00 |
BridgeMode.cs
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Bridge mode: some float values were not rounded leading to curve position errors in some cases.
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2013-09-27 10:56:44 +00:00 |
CeilingAlignMode.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
CurveLinedefsMode.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
DragGeometryMode.cs
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Renderer now works much faster in 2D modes.
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2013-07-29 08:50:50 +00:00 |
DragLinedefsMode.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
DragSectorsMode.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
DragThingsMode.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
DragVerticesMode.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
DrawCurveMode.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
DrawEllipseMode.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
DrawGeometryMode.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
DrawRectangleMode.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
EditSelectionMode.cs
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We should only snap pasted selection to grid when snap to grid setting is enabled...
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2013-11-01 11:14:42 +00:00 |
ErrorCheckMode.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
FindReplaceMode.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
FlatAlignMode.cs
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Renderer now works much faster in 2D modes.
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2013-07-29 08:50:50 +00:00 |
FloorAlignMode.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
LinedefsMode.cs
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Sectors and Linedefs modes: rectangular selection now checks for intersections between linedefs and itself when "select touching" is enabled.
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2013-11-29 14:45:29 +00:00 |
MakeSectorMode.cs
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Sector Info panel now shows how many sidedefs highlighted sector has.
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2013-09-09 14:03:02 +00:00 |
SectorsMode.cs
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Sectors and Linedefs modes: rectangular selection now checks for intersections between linedefs and itself when "select touching" is enabled.
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2013-11-29 14:45:29 +00:00 |
SnapVerticesMode.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ThingsMode.cs
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Edit forms: current selection is no longer cleared when the edit is canceled.
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2013-11-29 12:24:47 +00:00 |
TriangulatorMode.cs
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Added source for Tag Range plugin
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2010-08-30 13:51:24 +00:00 |
VerticesMode.cs
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Edit forms: current selection is no longer cleared when the edit is canceled.
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2013-11-29 12:24:47 +00:00 |