UltimateZoneBuilder/Source/Core/Controls
MaxED e487a9c80a Added Draw Grid mode.
When Draw Rectangle or Draw Ellipse mode is enabled, it's settings are now shown in side panel.
Draw Ellipse mode: increased maximum number of sides to 512.
Changed the way tags are shown in Tag Selector controls. Tags without labels are now shown as a number (not "Tag N"), and tags with label are now shown as "N (label)", not "label (N)".
Tag labels are now shown in Thing, Sector and Linedef info panels.
Once again changed the way things are rendered while dragged.
Rearranged the label in PairedIntControl and PairedFieldControl (it is now behind numeric controls).
Optimized MapSet.GetSectorByCoordinates().
2014-01-16 09:32:05 +00:00
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ActionSelectorControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ActionSelectorControl.Designer.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ActionSelectorControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
AngleControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
AngleControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
AngleControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ArgumentBox.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ArgumentBox.Designer.cs Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
ArgumentBox.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
AutoSelectTextbox.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ButtonsNumericTextbox.cs Main form, warnings indicator: fixed a redraw bug when showing more than 999 errors/warnings. 2013-07-31 13:57:02 +00:00
ButtonsNumericTextbox.Designer.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
ButtonsNumericTextbox.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ButtonsNumericTextboxDesigner.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
CheckboxArrayControl.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
CheckboxArrayControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
CheckboxArrayControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ColorControl.cs Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher. 2013-11-20 13:29:41 +00:00
ColorControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ColorControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Docker.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DockersControl.cs Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
DockersControl.Designer.cs Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
DockersControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
DockersTabsControl.cs Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
FieldsEditorControl.cs Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
FieldsEditorControl.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
FieldsEditorControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
FieldsEditorRow.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatSelectorControl.cs Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
HintsPanel.cs Fixed: side panel was not auto-collapsed when Help tab was selected. 2014-01-09 11:31:34 +00:00
HintsPanel.Designer.cs Fixed: side panel was not auto-collapsed when Help tab was selected. 2014-01-09 11:31:34 +00:00
HintsPanel.resx Fixed: side panel was not auto-collapsed when Help tab was selected. 2014-01-09 11:31:34 +00:00
ImageBrowserControl.cs Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
ImageBrowserControl.Designer.cs Texture browser form: Tab key behavior was broken when the window was opened in maximized state. 2013-11-08 10:51:35 +00:00
ImageBrowserControl.resx Texture Browser: textures can now be filtered by size. 2013-09-26 12:43:39 +00:00
ImageBrowserItem.cs Linedef edit form, UDMF: front sidedef's Fields button was not shown. 2013-06-19 11:18:13 +00:00
ImageSelectorControl.cs Fixed: side panel was not auto-collapsed when Help tab was selected. 2014-01-09 11:31:34 +00:00
ImageSelectorControl.Designer.cs Fixed: side panel was not auto-collapsed when Help tab was selected. 2014-01-09 11:31:34 +00:00
ImageSelectorControl.resx Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
LinedefInfoPanel.cs Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
LinedefInfoPanel.Designer.cs Linedef info panel, UDMF: activation flags were not shown in flags panel and were causing exception. 2013-12-06 11:21:10 +00:00
LinedefInfoPanel.resx Linedef info panel, UDMF: activation flags were not shown in flags panel and were causing exception. 2013-12-06 11:21:10 +00:00
NumericTextbox.cs "Snap Selected Vertices to Grid" mode: renamed to "Snap Selected Map Elements to Grid". Now it aligns things as well. 2013-08-22 15:30:50 +00:00
OptimizedListView.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsControl.Designer.cs Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PasteOptionsControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
RenderTargetControl.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
ResourceListEditor.cs Wad file can now be loaded by dragging them on top of GZDB's main window. 2013-12-20 11:40:33 +00:00
ResourceListEditor.Designer.cs Wad file can now be loaded by dragging them on top of GZDB's main window. 2013-12-20 11:40:33 +00:00
ResourceListEditor.resx Wad file can now be loaded by dragging them on top of GZDB's main window. 2013-12-20 11:40:33 +00:00
ResourceListView.cs Wad file can now be loaded by dragging them on top of GZDB's main window. 2013-12-20 11:40:33 +00:00
ScintillaConstants.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScintillaControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScriptDocumentTab.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ScriptEditorControl.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ScriptEditorControl.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ScriptEditorControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ScriptEditorPanel.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ScriptEditorPanel.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ScriptEditorPanel.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ScriptFileDocumentTab.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ScriptLumpDocumentTab.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
SectorInfoPanel.cs Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
SectorInfoPanel.Designer.cs Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
SectorInfoPanel.resx Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
TextureSelectorControl.cs Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
ThingBrowserControl.cs Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
ThingBrowserControl.Designer.cs Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
ThingBrowserControl.resx Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
ThingInfoPanel.cs Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
ThingInfoPanel.Designer.cs Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
ThingInfoPanel.resx Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
TransparentPanel.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VertexInfoPanel.cs Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
VertexInfoPanel.Designer.cs UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel. 2012-11-27 23:04:49 +00:00
VertexInfoPanel.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00