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34 lines
No EOL
1.3 KiB
C#
Executable file
34 lines
No EOL
1.3 KiB
C#
Executable file
#region ================== Namespaces
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using CodeImp.DoomBuilder.GZBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.GZBuilder
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{
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//mxd. should get rid of this class one day...
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public static class GZGeneral
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{
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#region ================== Properties
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//gzdoom light types
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private static readonly int[] gzLights = {
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/* normal lights */ 9800, 9801, 9802, 9803, 9804,
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/* additive lights */ 9810, 9811, 9812, 9813, 9814,
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/* negative lights */ 9820, 9821, 9822, 9823, 9824,
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/* attenuated lights */ 9830, 9831, 9832, 9833, 9834,
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/* vavoom lights */ 1502, 1503};
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public static int[] GZ_LIGHTS { get { return gzLights; } }
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private static readonly int[] gzLightTypes = { 5, 10, 15, 20 }; //these are actually offsets in gz_lights
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public static int[] GZ_LIGHT_TYPES { get { return gzLightTypes; } }
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private static readonly DynamicLightType[] gzAnimatedLightTypes = { DynamicLightType.FLICKER, DynamicLightType.RANDOM, DynamicLightType.PULSE };
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public static DynamicLightType[] GZ_ANIMATED_LIGHT_TYPES { get { return gzAnimatedLightTypes; } }
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//asc script action specials
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private static readonly int[] acsSpecials = { 80, 81, 82, 83, 84, 85, 226 };
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public static int[] ACS_SPECIALS { get { return acsSpecials; } }
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#endregion
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}
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} |