mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
5f2454230a
A minor code refactoring.
145 lines
3.5 KiB
INI
145 lines
3.5 KiB
INI
/*******************************************************************\
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Doom Builder Script highlighting definitions for Dehacked
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\*******************************************************************/
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// Editor settings
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description = "Doom DEHACKED";
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codepage = 0;
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extensions = "deh,bex";
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casesensitive = false;
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insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
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lexer = 6; // Perl-style
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keywordhelp = "";
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keywords
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{
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[CODEPTR] = "[CODEPTR]";
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[PARS] = "[PARS]";
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[STRINGS] = "[STRINGS]";
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Action.sound = "Action sound";
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Alert.sound = "Alert sound";
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Ammo = "Ammo";
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Ammo.&.Keys = "Ammo & Keys";
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Ammo.type = "Ammo type";
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Attack.sound = "Attack sound";
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Auto-map = "Auto-map";
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BEHOLD.menu = "BEHOLD menu";
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Berserk = "Berserk";
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BFG.Cells/Shot = "BFG Cells/Shot";
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Bits = "Bits";
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Blue.Armor.Class = "Blue Armor Class";
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Bobbing.frame = "Bobbing frame";
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Chainsaw = "Chainsaw";
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Change.music = "Change music";
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Cheat = "Cheat";
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Close.attack.frame = "Close attack frame";
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Codep.Frame = "Codep Frame";
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Death.frame = "Death frame";
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Death.sound = "Death sound";
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Deselect.frame = "Deselect frame";
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Doom.version = "Doom version";
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Duration = "Duration";
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Exploding.frame = "Exploding frame";
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Far.attack.frame = "Far attack frame";
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Firing.frame = "Firing frame";
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First.moving.frame = "First moving frame";
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Frame = "Frame";
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God.mode = "God mode";
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God.Mode.Health = "God Mode Health";
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Green.Armor.Class = "Green Armor Class";
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Height = "Height";
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Hit.points = "Hit points";
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ID.# = "ID #";
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IDFA.Armor = "IDFA Armor";
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IDFA.Armor.Class = "IDFA Armor Class";
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IDKFA.Armor = "IDKFA Armor";
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IDKFA.Armor.Class = "IDKFA Armor Class";
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INCLUDE = "INCLUDE";
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INCLUDE.NOTEXT = "INCLUDE NOTEXT";
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Initial.Bullets = "Initial Bullets";
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Initial.frame = "Initial frame";
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Initial.Health = "Initial Health";
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Injury.frame = "Injury frame";
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Invincibility = "Invincibility";
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Invisibility = "Invisibility";
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Level.Warp = "Level Warp";
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Lite-amp.Goggles = "Lite-amp Goggles";
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Mass = "Mass";
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Max.ammo = "Max ammo";
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Max.Armor = "Max Armor";
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Max.Health = "Max Health";
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Max.Soulsphere = "Max Soulsphere";
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Megasphere.Health = "Megasphere Health";
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Misc = "Misc";
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Missile.damage = "Missile damage";
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Monsters.Infight = "Monsters Infight";
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Next.frame = "Next frame";
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No.Clipping.1 = "No Clipping 1";
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No.Clipping.2 = "No Clipping 2";
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Offset = "Offset";
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Pain.chance = "Pain chance";
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Pain.sound = "Pain sound";
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par = "par";
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Patch.format = "Patch format";
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Per.ammo = "Per ammo";
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Player.Position = "Player Position";
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Pointer = "Pointer";
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Radiation.Suit = "Radiation Suit";
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Reaction.time = "Reaction time";
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Respawn.frame = "Respawn frame";
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Select.frame = "Select frame";
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Shooting.frame = "Shooting frame";
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Soulsphere.Health = "Soulsphere Health";
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Sound = "Sound";
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Speed = "Speed";
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Sprite = "Sprite";
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Sprite.number = "Sprite number";
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Sprite.subnumber = "Sprite subnumber";
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Text = "Text";
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Thing = "Thing";
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Unknown.1 = "Unknown 1";
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Unknown.2 = "Unknown 2";
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Weapon = "Weapon";
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Width = "Width";
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Zero.1 = "Zero 1";
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Zero.2 = "Zero 2";
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Zero.3 = "Zero 3";
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Zero.4 = "Zero 4";
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Zero/One = "Zero/One";
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}
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constants
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{
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AMBUSH;
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BOUNCES;
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CORPSE;
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COUNTITEM;
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COUNTKILL;
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DROPOFF;
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DROPPED;
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FLOAT;
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FRIEND;
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INFLOAT;
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JUSTATTACKED;
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JUSTHIT;
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MISSILE;
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NOBLOCKMAP;
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NOBLOOD;
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NOCLIP;
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NOGRAVITY;
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NOSECTOR;
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NOTDMATCH;
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PICKUP;
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SHADOW;
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SHOOTABLE;
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SKULLFLY;
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SLIDE;
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SOLID;
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SPAWNCEILING;
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SPECIAL;
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TELEPORT;
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TOUCHY;
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TRANSLATION1;
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TRANSLATION2;
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TRANSLUCENT;
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}
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