mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
71 lines
No EOL
2.1 KiB
INI
Executable file
71 lines
No EOL
2.1 KiB
INI
Executable file
/*************************************************************\
|
|
Doom Builder 2 Game Configuration for ZDoom-compatible port
|
|
\*************************************************************/
|
|
|
|
// This is required to prevent accidental use of a different configuration
|
|
type = "Doom Builder 2 Game Configuration";
|
|
|
|
// This is the title to show for this game
|
|
game = "Doom: Doom 2 (Doom format)";
|
|
|
|
// This is the simplified game engine/sourceport name
|
|
engine = "doom2";
|
|
|
|
// Should this configuration be initially available?
|
|
enabledbydefault = true;
|
|
|
|
// *******************************************************
|
|
// * *
|
|
// * Note: all the elements that could be factorized *
|
|
// * because they were common to ZDoom, GZDoom and *
|
|
// * Zandronum have been moved to ZDoom_common.cfg. *
|
|
// * *
|
|
// *******************************************************
|
|
|
|
// STANDARD DOOM SETTINGS
|
|
// Settings common to all games and all map formats
|
|
include("Includes\\Doom_common.cfg", "common");
|
|
|
|
// Settings common to Doom map format
|
|
include("Includes\\Doom_common.cfg", "mapformat_doom");
|
|
|
|
// Settings common to Doom games
|
|
include("Includes\\Game_Doom.cfg");
|
|
|
|
// Map name format for Doom 2.
|
|
mapnameformat = "MAPxy";
|
|
|
|
//mxd. No DECORATE support in vanilla
|
|
decorategames = "";
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
include("Includes\\Doom_misc.cfg", "thingsfilters");
|
|
}
|
|
|
|
// THING TYPES
|
|
// Each engine has its own additional thing types
|
|
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
|
|
thingtypes
|
|
{
|
|
// Basic game actors
|
|
include("Includes\\Doom_things.cfg");
|
|
include("Includes\\Doom2_things.cfg");
|
|
}
|
|
|
|
// ENUMERATIONS
|
|
// Each engine has its own additional thing types
|
|
// These are enumerated lists for linedef types and UDMF fields.
|
|
enums
|
|
{
|
|
// Basic game enums
|
|
include("Includes\\Doom_misc.cfg", "enums");
|
|
}
|
|
|
|
// Dehacked data
|
|
dehacked
|
|
{
|
|
include("Includes\\Dehacked_Doom.cfg");
|
|
} |