UltimateZoneBuilder/Source/Core/Controls/ScriptFileDocumentTab.cs
MaxED 5fd02a6080 Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed.
Changed, Script Editor: pressing Ctrl-S when fixed compilable script tab (like SCRIPTS tab) is selected now compiles the script.
Fixed, Error Logger: fixed slowdowns when adding lots of errors and "Errors and Warnings" window was opened.
Fixed, Script Editor: text caret was incorrectly positioned after selecting a function in the navigator dropdown.
Fixed, Script Editor: incorrect ACS configuration was used for SCRIPTS lump for maps in Hexen map format for ZDoom-based engines.
Internal, rendering: added more error reporing-related code to D3DShader.LoadEffect().
Updated ZDoom_DECORATE.cfg.
2016-01-27 14:08:15 +00:00

367 lines
10 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.IO;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Compilers;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.GZBuilder.GZDoom;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal sealed class ScriptFileDocumentTab : ScriptDocumentTab
{
#region ================== Constants
#endregion
#region ================== Variables
private string filepathname;
#endregion
#region ================== Properties
public override bool IsSaveAsRequired { get { return (filepathname.Length == 0); } }
public override string Filename { get { return filepathname; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public ScriptFileDocumentTab(ScriptEditorPanel panel, ScriptConfiguration config) : base(panel)
{
string ext = "";
// Initialize
this.filepathname = "";
this.config = config;
editor.SetupStyles(config);
if(config.Extensions.Length > 0) ext = "." + config.Extensions[0];
SetTitle("Untitled" + ext);
editor.ClearUndoRedo();
editor.FunctionBar.Enabled = (config.ScriptType != ScriptType.UNKNOWN); //mxd
}
#endregion
#region ================== Methods
// This compiles the script file
public override void Compile()
{
//mxd. ACS requires special handling...
if(config.ScriptType == ScriptType.ACS)
{
CompileACS();
return;
}
Compiler compiler;
List<CompilerError> errors = new List<CompilerError>();
try
{
// Initialize compiler
compiler = config.Compiler.Create();
}
catch(Exception e)
{
// Fail
errors.Add(new CompilerError("Unable to initialize compiler. " + e.GetType().Name + ": " + e.Message));
panel.ShowErrors(errors); //mxd
return;
}
// Copy the source file into the temporary directory
string inputfile = Path.Combine(compiler.Location, Path.GetFileName(filepathname));
File.Copy(filepathname, inputfile);
// Make random output filename
string outputfile = General.MakeTempFilename(compiler.Location, "tmp");
// Run compiler
compiler.Parameters = config.Parameters;
compiler.InputFile = Path.GetFileName(inputfile);
compiler.OutputFile = Path.GetFileName(outputfile);
compiler.SourceFile = filepathname;
compiler.WorkingDirectory = Path.GetDirectoryName(inputfile);
if(compiler.Run())
{
// Fetch errors
foreach(CompilerError e in compiler.Errors)
{
CompilerError newerr = e;
// If the error's filename equals our temporary file,
// replace it with the original source filename
if(string.Compare(e.filename, inputfile, true) == 0)
newerr.filename = filepathname;
errors.Add(newerr);
}
}
// Dispose compiler
compiler.Dispose();
//mxd. Update script navigator
UpdateNavigator();
// Feed errors to panel
panel.ShowErrors(errors);
}
//mxd. ACS requires special handling...
private void CompileACS()
{
Compiler compiler;
List<CompilerError> errors = new List<CompilerError>();
string inputfile = Path.GetFileName(filepathname);
// Which compiler to use?
ScriptConfiguration scriptconfig;
if(!string.IsNullOrEmpty(General.Map.Options.ScriptCompiler))
{
// Boilderplate
if(!General.CompiledScriptConfigs.ContainsKey(General.Map.Options.ScriptCompiler))
{
General.ShowErrorMessage("Unable to compile '" + inputfile + "'. Unable to find required script compiler configuration ('" + General.Map.Options.ScriptCompiler + "').", MessageBoxButtons.OK);
return;
}
scriptconfig = General.CompiledScriptConfigs[General.Map.Options.ScriptCompiler];
}
else
{
scriptconfig = config;
}
// Initialize compiler
try
{
compiler = scriptconfig.Compiler.Create();
}
catch(Exception e)
{
// Fail
errors.Add(new CompilerError("Unable to initialize compiler. " + e.GetType().Name + ": " + e.Message));
panel.ShowErrors(errors);
return;
}
// Preprocess the file
AcsParserSE parser = new AcsParserSE { OnInclude = (se, path, includetype) => se.Parse(General.Map.Data.LoadFile(path), path, true, includetype, false) };
using(FileStream stream = File.OpenRead(filepathname))
{
if(!parser.Parse(stream, filepathname, scriptconfig.Compiler.Files, true, AcsParserSE.IncludeType.NONE, false))
{
// Check for errors
if(parser.HasError)
{
errors.Add(new CompilerError(parser.ErrorDescription, parser.ErrorSource, parser.ErrorLine));
panel.ShowErrors(errors);
}
compiler.Dispose();
return;
}
}
//mxd. Only works for libraries
if(!parser.IsLibrary)
{
errors.Add(new CompilerError("External ACS files can only be compiled as libraries!", filepathname));
panel.ShowErrors(errors);
compiler.Dispose();
return;
}
// Make random output filename
string outputfile = General.MakeTempFilename(compiler.Location, "tmp");
// Run compiler
compiler.Parameters = config.Parameters;
compiler.InputFile = inputfile;
compiler.OutputFile = outputfile;
compiler.SourceFile = filepathname;
compiler.WorkingDirectory = Path.GetDirectoryName(filepathname);
compiler.Includes = parser.Includes;
compiler.CopyIncludesToWorkingDirectory = false;
if(compiler.Run())
{
// Fetch errors
foreach(CompilerError e in compiler.Errors)
{
CompilerError newerr = e;
// If the error's filename equals our temporary file,
// replace it with the original source filename
if(string.Compare(e.filename, inputfile, true) == 0)
newerr.filename = filepathname;
errors.Add(newerr);
}
// No errors and output file exists?
if(compiler.Errors.Length == 0)
{
// Output file exists?
if(!File.Exists(outputfile))
{
// Fail
compiler.Dispose();
errors.Add(new CompilerError("Output file '" + outputfile + "' doesn't exist."));
panel.ShowErrors(errors);
return;
}
// Rename and copy to source file directory
string targetfilename = Path.Combine(Path.GetDirectoryName(filepathname), parser.LibraryName + ".o");
try
{
File.Copy(outputfile, targetfilename, true);
}
catch(Exception e)
{
// Fail
compiler.Dispose();
errors.Add(new CompilerError("Unable to create library file '" + targetfilename + "'. " + e.GetType().Name + ": " + e.Message));
panel.ShowErrors(errors);
return;
}
}
}
// Dispose compiler
compiler.Dispose();
// Update script navigator
UpdateNavigator();
// Feed errors to panel
panel.ShowErrors(errors);
}
// This checks if a script error applies to this script
public override bool VerifyErrorForScript(CompilerError e)
{
return (string.Compare(e.filename, filepathname, true) == 0);
}
// This saves the document (used for both explicit and implicit)
// Return true when successfully saved
public override bool Save()
{
try
{
// Write the file
File.WriteAllBytes(filepathname, editor.GetText());
}
catch(Exception e)
{
// Failed
General.ErrorLogger.Add(ErrorType.Error, "Cannot open file '" + filepathname + "' for writing. Make sure the path exists and that the file is not in use by another application.");
General.WriteLogLine(e.GetType().Name + ": " + e.Message);
General.ShowErrorMessage("Unable to open file \"" + filepathname + "\" for writing. Make sure the path exists and that the file is not in use by another application.", MessageBoxButtons.OK);
return false;
}
// Done
editor.SetSavePoint(); //mxd
UpdateTitle(); //mxd
return true;
}
// This saves the document to a new file
// Return true when successfully saved
public override bool SaveAs(string filename)
{
string oldfilename = filepathname;
filepathname = filename;
if(this.Save())
{
SetTitle(Path.GetFileName(filepathname));
return true;
}
else
{
this.filepathname = oldfilename;
return false;
}
}
// This opens a file and returns true when successful
public bool Open(string filepathname)
{
try
{
// Read the file
editor.Text = File.ReadAllText(filepathname); //mxd
}
catch(Exception e)
{
// Failed
General.ErrorLogger.Add(ErrorType.Error, "Cannot open file '" + filepathname + "' for reading. Make sure the path exists and that the file is not in use by another application.");
General.WriteLogLine(e.GetType().Name + ": " + e.Message);
General.ShowErrorMessage("Unable to open file \"" + filepathname + "\" for reading. Make sure the path exists and that the file is not in use by another application.", MessageBoxButtons.OK);
return false;
}
// Setup
this.filepathname = filepathname;
editor.ClearUndoRedo();
SetTitle(Path.GetFileName(filepathname));
UpdateNavigator(); //mxd
return true;
}
// This changes the script configurations
public override void ChangeScriptConfig(ScriptConfiguration newconfig)
{
this.config = newconfig;
editor.SetupStyles(config);
if(filepathname.Length == 0)
{
string ext = (config.Extensions.Length > 0 ? "." + config.Extensions[0] : "");
SetTitle("Untitled" + ext);
}
else
{
UpdateTitle(); //mxd
}
//mxd
base.ChangeScriptConfig(newconfig);
}
#endregion
#region ================== Events
#endregion
}
}