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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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96 lines
2.9 KiB
C#
96 lines
2.9 KiB
C#
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#region ================== Copyright (c) 2009 Pascal vd Heiden
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/*
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* Copyright (c) 2009 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using System.Drawing;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Plugins;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.Statistics
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{
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//
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// MANDATORY: The plug!
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// This is an important class to the Doom Builder core. Every plugin must
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// have exactly 1 class that inherits from Plug. When the plugin is loaded,
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// this class is instantiated and used to receive events from the core.
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// Make sure the class is public, because only public classes can be seen
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// by the core.
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//
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public class BuilderPlug : Plug
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{
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// Static instance. We can't use a real static class, because BuilderPlug must
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// be instantiated by the core, so we keep a static reference. (this technique
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// should be familiar to object-oriented programmers)
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private static BuilderPlug me;
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// Static property to access the BuilderPlug
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public static BuilderPlug Me { get { return me; } }
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// We keep the statistics window loaded so that it retains its position and settings
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// and everything even if the statistics mode is not active.
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private StatisticsForm statsform;
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// I don't like publicly visible members in a class, so I make this property to access
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// this form from the statistics editing mode.
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public StatisticsForm StatsForm { get { return statsform; } }
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// Override this property if you want to give your plugin a name other
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// than the filename without extention.
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public override string Name { get { return "Statistics Plugin"; } }
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// This event is called when the plugin is initialized
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public override void OnInitialize()
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{
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base.OnInitialize();
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// Keep a static reference
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me = this;
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// Load our statistics form
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statsform = new StatisticsForm();
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}
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// This is called when the plugin is terminated
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public override void Dispose()
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{
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base.Dispose();
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// Time to clean everything up
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statsform.Dispose();
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statsform = null;
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}
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}
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}
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