UltimateZoneBuilder/Source/Core/GZBuilder/Controls/AngleControl.cs
MaxED a130311f8d Visual mode, UDMF: fixed another bug in Auto align functions.
Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions.
UDMF: different Sector Edit Form is now used in UDMF map format.
Some fixes in Linedef edit form.
Added missing icons.
2013-06-25 12:35:13 +00:00

180 lines
5.5 KiB
C#

//Downloaded from
//Visual C# Kicks - http://vckicks.110mb.com
//The Code Project - http://www.codeproject.com
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Data;
using System.Text;
using System.Windows.Forms;
namespace CodeImp.DoomBuilder.GZBuilder.Controls
{
public partial class AngleControl : UserControl
{
private int angle;
private Rectangle drawRegion;
private Point origin;
public AngleControl()
{
InitializeComponent();
this.DoubleBuffered = true;
}
private void AngleSelector_Load(object sender, EventArgs e)
{
setDrawRegion();
}
private void AngleSelector_SizeChanged(object sender, EventArgs e)
{
this.Height = this.Width; //Keep it a square
setDrawRegion();
}
private void setDrawRegion()
{
drawRegion = new Rectangle(0, 0, this.Width, this.Height);
drawRegion.X += 2;
drawRegion.Y += 2;
drawRegion.Width -= 4;
drawRegion.Height -= 4;
int offset = 2;
origin = new Point(drawRegion.Width / 2 + offset, drawRegion.Height / 2 + offset);
this.Refresh();
}
public int Angle
{
get { return angle; }
set
{
angle = value;
this.Refresh();
}
}
public delegate void AngleChangedDelegate();
public event AngleChangedDelegate AngleChanged;
private PointF DegreesToXY(float degrees, float radius, Point origin)
{
PointF xy = new PointF();
double radians = degrees * Math.PI / 180.0;
xy.X = (float)Math.Cos(radians) * radius + origin.X;
xy.Y = (float)Math.Sin(-radians) * radius + origin.Y;
return xy;
}
private float XYToDegrees(Point xy, Point origin)
{
double angle = 0.0;
if (xy.Y < origin.Y)
{
if (xy.X > origin.X)
{
angle = (double)(xy.X - origin.X) / (double)(origin.Y - xy.Y);
angle = Math.Atan(angle);
angle = 90.0 - angle * 180.0 / Math.PI;
}
else if (xy.X < origin.X)
{
angle = (double)(origin.X - xy.X) / (double)(origin.Y - xy.Y);
angle = Math.Atan(-angle);
angle = 90.0 - angle * 180.0 / Math.PI;
}
}
else if (xy.Y > origin.Y)
{
if (xy.X > origin.X)
{
angle = (double)(xy.X - origin.X) / (double)(xy.Y - origin.Y);
angle = Math.Atan(-angle);
angle = 270.0 - angle * 180.0 / Math.PI;
}
else if (xy.X < origin.X)
{
angle = (double)(origin.X - xy.X) / (double)(xy.Y - origin.Y);
angle = Math.Atan(angle);
angle = 270.0 - angle * 180.0 / Math.PI;
}
}
if (angle > 180) angle -= 360; //Optional. Keeps values between -180 and 180
return (float)angle;
}
protected override void OnPaint(PaintEventArgs e)
{
Graphics g = e.Graphics;
Pen outline = new Pen(Color.FromArgb(86, 103, 141), 2.0f);
SolidBrush fill = new SolidBrush(Color.FromArgb(90, 255, 255, 255));
PointF anglePoint = DegreesToXY(angle, origin.X - 2, origin);
Rectangle originSquare = new Rectangle(origin.X - 1, origin.Y - 1, 3, 3);
//Draw
g.SmoothingMode = SmoothingMode.AntiAlias;
g.DrawEllipse(outline, drawRegion);
g.FillEllipse(fill, drawRegion);
g.DrawLine(Pens.Black, origin, anglePoint);
g.SmoothingMode = SmoothingMode.HighSpeed; //Make the square edges sharp
g.FillRectangle(Brushes.Black, originSquare);
fill.Dispose();
outline.Dispose();
base.OnPaint(e);
}
private void AngleSelector_MouseDown(object sender, MouseEventArgs e)
{
int thisAngle = findNearestAngle(new Point(e.X, e.Y));
if (thisAngle != -1)
{
this.Angle = thisAngle;
if(!this.DesignMode && AngleChanged != null)
AngleChanged(); //Raise event
this.Refresh();
}
}
private void AngleSelector_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left || e.Button == MouseButtons.Right)
{
int thisAngle = findNearestAngle(new Point(e.X, e.Y));
if (thisAngle != -1)
{
this.Angle = thisAngle;
if(!this.DesignMode && AngleChanged != null)
AngleChanged(); //Raise event
this.Refresh();
}
}
}
private int findNearestAngle(Point mouseXY)
{
int thisAngle = (int)XYToDegrees(mouseXY, origin);
if (thisAngle != 0)
return thisAngle;
else
return -1;
}
}
}