UltimateZoneBuilder/Source/Plugins/BuilderModes/Resources
MaxED deb43343bb Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
Nodebuilders: GL nodes were not properly handled by the editor.
Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
Classic and Visual modes: changing thing pitch was ignored in some cases.
Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
Configurations: fixed an infinite loop crash when a file was trying to include() itself.
UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
Updated ZDoom ACC.
Updated documentation.
2014-12-22 21:36:49 +00:00
..
Actions.cfg Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
AlignThings.png Moving to new SVN... 2013-03-18 13:52:27 +00:00
Angle.png Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
Blockmap.png @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
BridgeMode.png GZDoom Builder 1.08: 2012-06-19 13:12:28 +00:00
BrightnessGradient.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
CeilingAlign.png Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required. 2012-11-27 21:12:20 +00:00
CeilsGradient.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ColorPick.png Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
Copy.png Map Analysis mode: errors can now be copied to clipboard. 2014-09-12 12:19:58 +00:00
CopyProperties.png Added some missing things in ZDoom game configurations 2010-08-15 13:45:43 +00:00
CurveLines.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Door.png According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
DrawCurveMode.png Added Draw Curve mode. 2013-04-08 13:28:04 +00:00
DrawEllipseMode.png GZDoom Builder 1.09a: 2012-06-28 20:27:48 +00:00
DrawGeometryMode.png Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawGridMode.png Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
DrawRectangleMode.png Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
FilterThings.png Things mode: added Filter Selection form (Things -> Filter Selection), which allows to quickly filter selected things by type. 2014-05-06 11:03:52 +00:00
FindMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FlipSelectionH.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FlipSelectionV.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FloorAlign.png Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required. 2012-11-27 21:12:20 +00:00
FloorsGradient.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Gear.png Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
HeightsMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Hide.png Map Analysis mode: results list now has a context menu, which allows to hide/show results based on type of selected result and to copy description of selected result to clipboard. 2014-09-12 14:58:00 +00:00
HideAll.png Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
Hints.cfg Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
LinesMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
List.png Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
List_Images.png Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
MapAnalysisMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
MoveThingsInSectors.png Sectors mode: things inside of selected sectors can be moved when dragging sectors. This behavior can be toggled by the new button on Sectors mode's toolbar. 2014-07-18 15:11:37 +00:00
NewSector2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PasteProperties.png Added some missing things in ZDoom game configurations 2010-08-15 13:45:43 +00:00
PastePropertiesOptions.png A quick fix to previous commit... 2014-04-09 10:52:31 +00:00
Reset.png Script Editor: expanding snippet by pressing the Tab key now works only when the text cursor is at the end of a keyword. 2014-12-10 08:21:15 +00:00
Save.png Map Analysis mode: errors can now be copied to clipboard. 2014-09-12 12:19:58 +00:00
SectorsMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Selection3.png Added button in toolbar for Edit Selection mode. 2011-12-04 10:34:10 +00:00
SelectTouching.png Moving to new SVN... 2013-03-18 13:52:27 +00:00
Show.png Map Analysis mode: results list now has a context menu, which allows to hide/show results based on type of selected result and to copy description of selected result to clipboard. 2014-09-12 14:58:00 +00:00
Show2.png Map Analysis mode: results list now has a context menu, which allows to hide/show results based on type of selected result and to copy description of selected result to clipboard. 2014-09-12 14:58:00 +00:00
Similar.png Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings. 2014-05-08 09:24:32 +00:00
SnapVerts.png GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
Text.png Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
TextureLock.png Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
ThingPointAtCursor.png Added "Point Thing to cursor" action. 2013-04-08 14:37:37 +00:00
ThingsMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
treeview.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TriangulatorMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VerticesMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ViewSelectionEffects.png Sectors mode: added "View Tags and Effects" button. 2013-09-16 11:44:47 +00:00
ViewSelectionIndex.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualModeGZ.png Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required. 2012-11-27 21:12:20 +00:00
WAuthor.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00