UltimateZoneBuilder/Build/Scripting
MaxED deb43343bb Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
Nodebuilders: GL nodes were not properly handled by the editor.
Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
Classic and Visual modes: changing thing pitch was ignored in some cases.
Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
Configurations: fixed an infinite loop crash when a file was trying to include() itself.
UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
Updated ZDoom ACC.
Updated documentation.
2014-12-22 21:36:49 +00:00
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BCS.cfg Updated ZDoom_ACS.cfg and BCC.cfg: more info is now shown in helper popups for all ACS functions (not Action specials). Also, 3 functions (namely SpawnDecal, GetActorPowerupTics and CheckFont) were missing form these configs. 2014-07-15 08:22:45 +00:00
Dehacked.cfg @ Changed a mistake in the comments 2009-03-08 11:09:36 +00:00
Doomsday_DED.cfg Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
GZDoom_MODELDEF.cfg Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
Hexen_ACS.cfg Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
Legacy_FS.cfg Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text) 2009-02-14 08:18:17 +00:00
Zandronum_ACS.cfg Updated Zandronum compiler 2014-07-17 09:01:56 +00:00
ZDoom_ACS.cfg Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
ZDoom_DECORATE.cfg Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
ZDoom_USDF.cfg ZDoom USDF can now be edited as plain text in the script editor. 2010-08-23 19:55:33 +00:00