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BaseVisualGeometrySector.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
BaseVisualGeometrySidedef.cs
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Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
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2017-03-07 03:06:15 +02:00 |
BaseVisualMode.cs
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Fixed: removing a thing should also remove it from the visible things list. (reported by DOOMGABR)
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2017-03-13 03:26:50 +02:00 |
BaseVisualSector.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
BaseVisualThing.cs
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Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
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2017-03-25 05:19:42 +02:00 |
BaseVisualVertex.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Effect3DFloor.cs
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Fixed: color_absolute is not actually in GZDoom
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2017-02-02 07:34:29 +02:00 |
EffectBrightnessLevel.cs
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2017-01-15 00:35:40 +02:00 |
EffectCopySlope.cs
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2017-01-15 00:35:40 +02:00 |
EffectGlowingFlat.cs
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2017-01-15 00:35:40 +02:00 |
EffectLineSlope.cs
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2017-01-15 00:35:40 +02:00 |
EffectPlaneCopySlope.cs
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2017-01-15 00:35:40 +02:00 |
EffectThingLineSlope.cs
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2017-01-15 00:35:40 +02:00 |
EffectThingSlope.cs
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2017-01-15 00:35:40 +02:00 |
EffectThingVertexSlope.cs
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2017-01-15 00:35:40 +02:00 |
EffectTransferCeilingBrightness.cs
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2017-01-15 00:35:40 +02:00 |
EffectTransferFloorBrightness.cs
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2017-01-15 00:35:40 +02:00 |
EffectUDMFVertexOffset.cs
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2017-01-15 00:35:40 +02:00 |
IVisualEventReceiver.cs
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2017-01-15 00:35:40 +02:00 |
NullVisualEventReceiver.cs
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2017-01-15 00:35:40 +02:00 |
SectorData.cs
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Fixed: color_absolute is not actually in GZDoom
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2017-02-02 07:34:29 +02:00 |
SectorEffect.cs
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2017-01-15 00:35:40 +02:00 |
SectorLevel.cs
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2017-01-15 00:35:40 +02:00 |
SectorLevelComparer.cs
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2017-01-15 00:35:40 +02:00 |
SectorLevelType.cs
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2017-01-15 00:35:40 +02:00 |
TexturePlane.cs
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2017-01-15 00:35:40 +02:00 |
ThingData.cs
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2017-01-15 00:35:40 +02:00 |
VertexData.cs
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2017-01-15 00:35:40 +02:00 |
VisualActionResult.cs
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2017-01-15 00:35:40 +02:00 |
VisualCeiling.cs
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Fixed: 3D floor with translucent texture but 255 alpha was rendered opaque.
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2017-03-19 18:19:14 +02:00 |
VisualFloor.cs
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Fixed: 3D floor with translucent texture but 255 alpha was rendered opaque.
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2017-03-19 18:19:14 +02:00 |
VisualFogBoundary.cs
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2017-01-15 00:35:40 +02:00 |
VisualLower.cs
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Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
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2017-03-07 03:06:15 +02:00 |
VisualMiddle3D.cs
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Fixed: 3D floor with translucent texture but 255 alpha was rendered opaque.
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2017-03-19 18:19:14 +02:00 |
VisualMiddleBack.cs
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Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
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2017-03-07 03:06:15 +02:00 |
VisualMiddleDouble.cs
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Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
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2017-03-07 03:06:15 +02:00 |
VisualMiddleSingle.cs
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Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
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2017-03-07 03:06:15 +02:00 |
VisualSidedefParts.cs
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2017-01-15 00:35:40 +02:00 |
VisualUpper.cs
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Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
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2017-03-07 03:06:15 +02:00 |
WallPolygon.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |