UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/ThingsMode.cs
MaxED a9c64fe521 Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
2016-04-01 10:49:19 +00:00

1256 lines
36 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.BuilderModes.Interface;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.GZBuilder.Data;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.GZBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Things Mode",
SwitchAction = "thingsmode", // Action name used to switch to this mode
ButtonImage = "ThingsMode.png", // Image resource name for the button
ButtonOrder = int.MinValue + 300, // Position of the button (lower is more to the left)
ButtonGroup = "000_editing",
UseByDefault = true,
SafeStartMode = true)]
public class ThingsMode : BaseClassicMode
{
#region ================== Constants
#endregion
#region ================== Variables
// Highlighted item
private Thing highlighted;
private readonly Association[] association = new Association[Thing.NUM_ARGS];
private readonly Association highlightasso = new Association();
// Interface
private bool editpressed;
private bool thinginserted;
private bool awaitingMouseClick; //mxd
//mxd. Event lines
private List<Line3D> persistenteventlines;
//mxd. Dynamic light shapes
private List<Line3D> dynamiclightshapes;
#endregion
#region ================== Properties
public override object HighlightedObject { get { return highlighted; } }
#endregion
#region ================== Constructor / Disposer
public ThingsMode()
{
//mxd. Associations now requre initializing...
for(int i = 0; i < association.Length; i++) association[i] = new Association();
}
#endregion
#region ================== Methods
//mxd. This makes a CRC for given selection
private static int CreateSelectionCRC(ICollection<Thing> selection)
{
CRC crc = new CRC();
crc.Add(selection.Count);
foreach(Thing t in selection) crc.Add(t.Index);
return (int)(crc.Value & 0xFFFFFFFF);
}
public override void OnHelp()
{
General.ShowHelp("e_things.html");
}
// Cancel mode
public override void OnCancel()
{
base.OnCancel();
// Return to this mode
General.Editing.ChangeMode(new ThingsMode());
}
// Mode engages
public override void OnEngage()
{
base.OnEngage();
renderer.SetPresentation(Presentation.Things);
// Add toolbar buttons
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
// Convert geometry selection to linedefs selection
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
General.Map.Map.SelectionType = SelectionType.Things;
UpdateSelectionInfo(); //mxd
UpdateHelperObjects(); //mxd
}
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
// Remove toolbar buttons
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
//mxd. Do some highlight management...
if(highlighted != null) highlighted.Highlighted = false;
// Going to EditSelectionMode?
EditSelectionMode mode = General.Editing.NewMode as EditSelectionMode;
if(mode != null)
{
// Not pasting anything?
if(!mode.Pasting)
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
}
}
}
// Hide highlight info and tooltip
General.Interface.HideInfo();
General.Interface.Display.HideToolTip(); //mxd
}
// This redraws the display
public override void OnRedrawDisplay()
{
renderer.RedrawSurface();
List<Line3D> eventlines = new List<Line3D>(); //mxd
// Render lines and vertices
if(renderer.StartPlotter(true))
{
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
renderer.PlotVerticesSet(General.Map.Map.Vertices);
for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.PlotAssociations(renderer, association[i], eventlines);
if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.PlotReverseAssociations(renderer, highlightasso, eventlines);
renderer.Finish();
}
// Render things
if(renderer.StartThings(true))
{
float alpha = (General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha); //mxd
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, alpha);
for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.RenderAssociations(renderer, association[i], eventlines);
if((highlighted != null) && !highlighted.IsDisposed)
{
renderer.RenderThing(highlighted, General.Colors.Highlight, alpha);
BuilderPlug.RenderReverseAssociations(renderer, highlightasso, eventlines); //mxd
}
//mxd. Event lines
if(General.Settings.GZShowEventLines) eventlines.AddRange(persistenteventlines);
//mxd. Dynamic light radii
if(!General.Map.DOOM && General.Settings.GZDrawLightsMode != LightRenderMode.NONE)
eventlines.AddRange(dynamiclightshapes);
//mxd
if(eventlines.Count > 0) renderer.RenderArrows(eventlines);
renderer.Finish();
}
// Selecting?
if(renderer.StartOverlay(true))
{
// Render selection
if(selecting) RenderMultiSelection();
//mxd. Render comments
if(General.Map.UDMF && General.Settings.RenderComments) foreach(Thing t in General.Map.Map.Things) RenderComment(t);
renderer.Finish();
}
renderer.Present();
}
// This highlights a new item
private void Highlight(Thing t)
{
// Set highlight association
if(t != null && t.Tag != 0)
highlightasso.Set(t.Position, t.Tag, UniversalType.ThingTag);
else
highlightasso.Set(new Vector2D(), 0, 0);
if(highlighted != null) highlighted.Highlighted = false; //mxd
//mxd. Determine thing associations
bool clearassociations = true; //mxd
if(t != null)
{
t.Highlighted = true; //mxd
// Check if we can find the linedefs action
if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action))
{
clearassociations = false;
LinedefActionInfo action = General.Map.Config.LinedefActions[t.Action];
for(int i = 0; i < Thing.NUM_ARGS; i++)
association[i].Set(t.Position, t.Args[i], action.Args[i].Type);
}
//mxd. Check if we can use thing arguments
else if(t.Action == 0)
{
ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(t.Type);
if(ti != null)
{
clearassociations = false;
for(int i = 0; i < Thing.NUM_ARGS; i++)
association[i].Set(t.Position, t.Args[i], ti.Args[i].Type);
}
}
}
// mxd. Clear associations?
if(clearassociations)
for(int i = 0; i < Thing.NUM_ARGS; i++) association[i].Set(new Vector2D(), 0, 0);
// Set new highlight and redraw display
highlighted = t;
General.Interface.RedrawDisplay();
// Show highlight info
if((highlighted != null) && !highlighted.IsDisposed)
{
General.Interface.ShowThingInfo(highlighted);
}
else
{
General.Interface.Display.HideToolTip(); //mxd
General.Interface.HideInfo();
}
}
// Selection
protected override void OnSelectBegin()
{
//mxd. Yep, it's kinda hackish...
if(awaitingMouseClick)
{
awaitingMouseClick = false;
ThingPointAtCursor();
return;
}
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Update display
if(renderer.StartThings(false))
{
// Redraw highlight to show selection
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
renderer.Finish();
renderer.Present();
}
}
base.OnSelectBegin();
}
// End selection
protected override void OnSelectEnd()
{
// Not ending from a multi-selection?
if(!selecting)
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
//mxd. Flip selection
highlighted.Selected = !highlighted.Selected;
// Update display
if(renderer.StartThings(false))
{
// Render highlighted item
renderer.RenderThing(highlighted, General.Colors.Highlight, General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
renderer.Finish();
renderer.Present();
}
}
//mxd
else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedThingsCount > 0)
{
General.Map.Map.ClearSelectedThings();
General.Interface.RedrawDisplay();
}
UpdateSelectionInfo(); //mxd
}
base.OnSelectEnd();
}
// Start editing
protected override void OnEditBegin()
{
thinginserted = false;
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Edit pressed in this mode
editpressed = true;
// Highlighted item not selected?
if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedThingsCount == 0)))
{
// Make this the only selection
General.Map.Map.ClearSelectedThings();
highlighted.Selected = true;
General.Interface.RedrawDisplay();
}
// Update display
if(renderer.StartThings(false))
{
// Redraw highlight to show selection
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
renderer.Finish();
renderer.Present();
}
}
else if(mouseinside && !selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to insert a thing when multiselecting
{
// Edit pressed in this mode
editpressed = true;
thinginserted = true;
// Insert a new item and select it for dragging
General.Map.UndoRedo.CreateUndo("Insert thing");
Thing t = InsertThing(mousemappos);
if(t == null)
{
General.Map.UndoRedo.WithdrawUndo();
}
else
{
General.Map.Map.ClearSelectedThings();
t.Selected = true;
Highlight(t);
General.Interface.RedrawDisplay();
}
}
base.OnEditBegin();
}
// Done editing
protected override void OnEditEnd()
{
// Edit pressed in this mode?
if(editpressed)
{
// Anything selected?
ICollection<Thing> selected = General.Map.Map.GetSelectedThings(true);
if(selected.Count > 0)
{
if(General.Interface.IsActiveWindow)
{
// Edit only when preferred
if(!thinginserted || BuilderPlug.Me.EditNewThing)
{
//mxd. Show realtime thing edit dialog
General.Interface.OnEditFormValuesChanged += thingEditForm_OnValuesChanged;
DialogResult result = General.Interface.ShowEditThings(selected);
General.Interface.OnEditFormValuesChanged -= thingEditForm_OnValuesChanged;
// When a single thing was selected, deselect it now
if(selected.Count == 1)
{
General.Map.Map.ClearSelectedThings();
}
else if(result == DialogResult.Cancel) //mxd. Restore selection...
{
foreach(Thing t in selected) t.Selected = true;
}
//mxd. Update helper lines
UpdateHelperObjects();
// Update display
General.Interface.RedrawDisplay();
}
}
}
//mxd. Update selection info
UpdateSelectionInfo();
}
editpressed = false;
base.OnEditEnd();
}
//mxd
public override void OnUndoEnd()
{
base.OnUndoEnd();
//mxd. Update helper lines
UpdateHelperObjects();
}
//mxd
public override void OnRedoEnd()
{
base.OnRedoEnd();
//mxd. Update helper lines
UpdateHelperObjects();
}
//mxd. Otherwise event lines won't be drawn after panning finishes.
protected override void EndViewPan()
{
base.EndViewPan();
if(General.Settings.GZShowEventLines) General.Interface.RedrawDisplay();
}
//mxd
private void thingEditForm_OnValuesChanged(object sender, EventArgs e)
{
// Update things filter
General.Map.ThingsFilter.Update();
// Update entire display
General.Interface.RedrawDisplay();
}
// Mouse moves
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if(panning) return; //mxd. Skip all this jazz while panning
//mxd
if(selectpressed && !editpressed && !selecting)
{
// Check if moved enough pixels for multiselect
Vector2D delta = mousedownpos - mousepos;
if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) ||
(Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS))
{
// Start multiselecting
StartMultiSelection();
}
}
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
{
// Find the nearest thing within highlight range
Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
if(t != null)
{
if(t != highlighted)
{
//toggle selected state
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
t.Selected = true;
else if(General.Interface.CtrlState)
t.Selected = false;
else
t.Selected = !t.Selected;
highlighted = t;
UpdateSelectionInfo(); //mxd
// Update entire display
General.Interface.RedrawDisplay();
}
}
else if(highlighted != null)
{
Highlight(null);
// Update entire display
General.Interface.RedrawDisplay();
}
}
else if(e.Button == MouseButtons.None) // Not holding any buttons?
{
// Find the nearest thing within highlight range
Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
//mxd. Show tooltip?
if(General.Map.UDMF && General.Settings.RenderComments && mouselastpos != mousepos && highlighted != null && !highlighted.IsDisposed && highlighted.Fields.ContainsKey("comment"))
{
string comment = highlighted.Fields.GetValue("comment", string.Empty);
if(comment.Length > 2)
{
string type = comment.Substring(0, 3);
int index = Array.IndexOf(CommentType.Types, type);
if(index > 0) comment = comment.TrimStart(type.ToCharArray());
}
General.Interface.Display.ShowToolTip("Comment:", comment, (int)(mousepos.x + 32 * MainForm.DPIScaler.Width), (int)(mousepos.y + 8 * MainForm.DPIScaler.Height));
}
// Highlight if not the same
if(t != highlighted) Highlight(t);
}
}
// Mouse leaves
public override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
// Highlight nothing
Highlight(null);
}
//mxd
protected override void OnPaintSelectBegin()
{
// Highlight nothing
Highlight(null);
base.OnPaintSelectBegin();
}
// Mouse wants to drag
protected override void OnDragStart(MouseEventArgs e)
{
base.OnDragStart(e);
// Edit button used?
if(General.Actions.CheckActionActive(null, "classicedit"))
{
// Anything highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Select only this thing for dragging
General.Map.Map.ClearSelectedThings();
highlighted.Selected = true;
}
// Start dragging the selection
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag()) //mxd
{
// Shift pressed? Clone things!
bool thingscloned = false;
if(General.Interface.ShiftState)
{
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
if(selection.Count > 0)
{
// Make undo
General.Map.UndoRedo.CreateUndo((selection.Count == 1 ? "Clone-drag thing" : "Clone-drag " + selection.Count + " things"));
// Clone things
foreach(Thing t in selection)
{
Thing clone = InsertThing(t.Position);
t.CopyPropertiesTo(clone);
// If the cloned item is an interpolation point or patrol point, then insert the point in the path
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
int nextpointtagargnum = -1;
// Thing type can be changed in MAPINFO DoomEdNums block...
switch(info.ClassName.ToLowerInvariant())
{
case "interpolationpoint":
nextpointtagargnum = 3;
break;
case "patrolpoint":
nextpointtagargnum = 0;
break;
}
// Apply changes?
if(nextpointtagargnum != -1)
{
if(t.Tag == 0) t.Tag = General.Map.Map.GetNewTag();
t.Args[nextpointtagargnum] = clone.Tag = General.Map.Map.GetNewTag();
}
t.Selected = false;
clone.Selected = true;
}
// We'll want to skip creating additional Undo in DragThingsMode
thingscloned = true;
}
}
General.Editing.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos, !thingscloned));
}
}
}
}
//mxd. Check if any selected thing is outside of map boundary
private static bool CanDrag()
{
ICollection<Thing> selectedthings = General.Map.Map.GetSelectedThings(true);
int unaffectedCount = 0;
foreach(Thing t in selectedthings)
{
// Make sure the vertex is inside the map boundary
if(t.Position.x < General.Map.Config.LeftBoundary || t.Position.x > General.Map.Config.RightBoundary
|| t.Position.y > General.Map.Config.TopBoundary || t.Position.y < General.Map.Config.BottomBoundary)
{
t.Selected = false;
unaffectedCount++;
}
}
if(unaffectedCount == selectedthings.Count)
{
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedthings.Count == 1 ? "selected thing is" : "all of selected things are") + " outside of map boundary!");
General.Interface.RedrawDisplay();
return false;
}
if(unaffectedCount > 0)
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
return true;
}
// This is called wheh selection ends
protected override void OnEndMultiSelection()
{
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
if(selectionvolume)
{
//mxd
switch(marqueSelectionMode)
{
case MarqueSelectionMode.SELECT:
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
t.Selected = selectionrect.Contains(t.Position.x, t.Position.y);
break;
case MarqueSelectionMode.ADD:
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
t.Selected |= selectionrect.Contains(t.Position.x, t.Position.y);
break;
case MarqueSelectionMode.SUBTRACT:
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
if(selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
break;
default: //should be Intersect
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
if(!selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
break;
}
UpdateSelectionInfo(); //mxd
}
base.OnEndMultiSelection();
// Clear overlay
if(renderer.StartOverlay(true)) renderer.Finish();
// Redraw
General.Interface.RedrawDisplay();
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
renderer.Present();
}
}
// When copying
public override bool OnCopyBegin()
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
//mxd. Actually, we want it marked, not selected
bool result = base.OnCopyBegin();
highlighted.Selected = false;
return result;
}
return base.OnCopyBegin();
}
//mxd
private void RenderComment(Thing t)
{
if(t.Fields.ContainsKey("comment"))
{
float size = (((t.FixedSize || General.Settings.FixedThingsScale) && renderer.Scale > 1.0f) ? t.Size / renderer.Scale : t.Size);
if(size * renderer.Scale < 1.5f) return; // Thing is too small to render
int iconindex = 0;
string comment = t.Fields.GetValue("comment", string.Empty);
if(comment.Length > 2)
{
string type = comment.Substring(0, 3);
int index = Array.IndexOf(CommentType.Types, type);
if(index != -1) iconindex = index;
}
RectangleF rect = new RectangleF(t.Position.x + size - 10 / renderer.Scale, t.Position.y + size + 18 / renderer.Scale, 16 / renderer.Scale, -16 / renderer.Scale);
PixelColor c = (t == highlighted ? General.Colors.Highlight : (t.Selected ? General.Colors.Selection : PixelColor.FromColor(Color.White)));
renderer.RenderRectangleFilled(rect, c, true, General.Map.Data.CommentTextures[iconindex]);
}
}
//mxd
private void UpdateHelperObjects()
{
// Update event lines
persistenteventlines = LinksCollector.GetThingLinks(General.Map.ThingsFilter.VisibleThings);
// Update light radii
dynamiclightshapes = Tools.GetDynamicLightShapes();
}
#endregion
#region ================== Actions
// This copies the properties
[BeginAction("classiccopyproperties")]
public void CopyProperties()
{
// Determine source things
ICollection<Thing> sel = null;
if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true);
else if(highlighted != null) sel = new List<Thing> { highlighted };
if(sel != null)
{
// Copy properties from the first source thing
BuilderPlug.Me.CopiedThingProps = new ThingProperties(General.GetByIndex(sel, 0));
General.Interface.DisplayStatus(StatusType.Action, "Copied thing properties.");
}
else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
}
}
// This pastes the properties
[BeginAction("classicpasteproperties")]
public void PasteProperties()
{
if(BuilderPlug.Me.CopiedThingProps != null)
{
// Determine target things
ICollection<Thing> sel = null;
if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true);
else if(highlighted != null) sel = new List<Thing> {highlighted};
if(sel != null)
{
// Apply properties to selection
string rest = (sel.Count == 1 ? "a single thing" : sel.Count + " things"); //mxd
General.Map.UndoRedo.CreateUndo("Paste properties to " + rest);
foreach(Thing t in sel)
{
BuilderPlug.Me.CopiedThingProps.Apply(t, false);
t.UpdateConfiguration();
}
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties to" + rest + ".");
// Update
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
General.Interface.RefreshInfo();
//mxd. Update helper lines
UpdateHelperObjects();
// Redraw
General.Interface.RedrawDisplay();
}
else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
}
}
else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "Copy thing properties first!");
}
}
//mxd. This pastes the properties with options
[BeginAction("classicpastepropertieswithoptions")]
public void PastePropertiesWithOptions()
{
if(BuilderPlug.Me.CopiedThingProps != null)
{
// Determine target things
ICollection<Thing> sel = null;
if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true);
else if(highlighted != null) sel = new List<Thing> { highlighted };
if(sel != null)
{
PastePropertiesOptionsForm form = new PastePropertiesOptionsForm();
if(form.Setup(MapElementType.THING) && form.ShowDialog(General.Interface) == DialogResult.OK)
{
// Apply properties to selection
string rest = (sel.Count == 1 ? "a single thing" : sel.Count + " things");
General.Map.UndoRedo.CreateUndo("Paste properties with options to " + rest);
foreach(Thing t in sel)
{
BuilderPlug.Me.CopiedThingProps.Apply(t, true);
t.UpdateConfiguration();
}
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties with options to " + rest + ".");
// Update
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
General.Interface.RefreshInfo();
//mxd. Update helper lines
UpdateHelperObjects();
// Redraw
General.Interface.RedrawDisplay();
}
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
}
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "Copy thing properties first!");
}
}
// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection()
{
// Clear selection
General.Map.Map.ClearAllSelected();
//mxd. Clear selection info
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
// Redraw
General.Interface.RedrawDisplay();
}
// This creates a new thing at the mouse position
[BeginAction("insertitem", BaseAction = true)]
public void InsertThing()
{
// Mouse in window?
if(mouseinside)
{
// Insert new thing
General.Map.UndoRedo.CreateUndo("Insert thing");
Thing t = InsertThing(mousemappos);
if(t == null)
{
General.Map.UndoRedo.WithdrawUndo();
return;
}
// Edit the thing?
if(BuilderPlug.Me.EditNewThing)
{
// Redraw screen
General.Interface.RedrawDisplay();
General.Interface.ShowEditThings(new List<Thing> { t });
}
General.Interface.DisplayStatus(StatusType.Action, "Inserted a new thing.");
// Update things filter
General.Map.ThingsFilter.Update();
//mxd. Update helper lines
UpdateHelperObjects();
// Redraw screen
General.Interface.RedrawDisplay();
}
}
// This creates a new thing
private static Thing InsertThing(Vector2D pos)
{
if(pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary ||
pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary)
{
General.Interface.DisplayStatus(StatusType.Warning, "Failed to insert thing: outside of map boundaries.");
return null;
}
// Create thing
Thing t = General.Map.Map.CreateThing();
if(t != null)
{
General.Settings.ApplyDefaultThingSettings(t);
t.Move(pos);
t.UpdateConfiguration();
// Update things filter so that it includes this thing
General.Map.ThingsFilter.Update();
// Snap to grid enabled?
if(General.Interface.SnapToGrid)
{
// Snap to grid
t.SnapToGrid();
}
else
{
// Snap to map format accuracy
t.SnapToAccuracy();
}
}
return t;
}
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem()
{
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
// Anything to do?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " things.");
}
else
{
General.Map.UndoRedo.CreateUndo("Delete thing");
General.Interface.DisplayStatus(StatusType.Action, "Deleted a thing.");
}
DeleteThings(selected); //mxd
// Update cache values
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
//mxd. Update helper lines
UpdateHelperObjects();
// Invoke a new mousemove so that the highlighted item updates
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
OnMouseMove(e);
// Redraw screen
UpdateSelectionInfo(); //mxd
General.Interface.RedrawDisplay();
}
}
//mxd
[BeginAction("thingaligntowall")]
public void AlignThingsToWall()
{
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
if(selected.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
List<Thing> toAlign = new List<Thing>();
foreach(Thing t in selected) if(t.IsModel) toAlign.Add(t);
if(toAlign.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action only works for things with models!");
return;
}
// Make undo
if(toAlign.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Align " + toAlign.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Aligned " + toAlign.Count + " things.");
}
else
{
General.Map.UndoRedo.CreateUndo("Align thing");
General.Interface.DisplayStatus(StatusType.Action, "Aligned a thing.");
}
//align things
int thingsCount = General.Map.Map.Things.Count;
foreach(Thing t in toAlign)
{
List<Linedef> excludedLines = new List<Linedef>();
bool aligned;
do
{
Linedef l = General.Map.Map.NearestLinedef(t.Position, excludedLines);
aligned = Tools.TryAlignThingToLine(t, l);
if(!aligned)
{
excludedLines.Add(l);
if(excludedLines.Count == thingsCount)
{
ThingTypeInfo tti = General.Map.Data.GetThingInfo(t.Type);
General.ErrorLogger.Add(ErrorType.Warning, "Unable to align " + tti.Title + " (index " + t.Index + ") to any linedef!");
aligned = true;
}
}
} while(!aligned);
}
// Update cache values
General.Map.IsChanged = true;
// Redraw screen
General.Interface.RedrawDisplay();
}
[BeginAction("thinglookatcursor")]
public void ThingPointAtCursor()
{
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed)
selected.Add(highlighted);
if(selected.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
//check mouse position
if(!mousemappos.IsFinite())
{
awaitingMouseClick = true;
General.Interface.DisplayStatus(StatusType.Warning, "Now click in the editing area!");
return;
}
awaitingMouseClick = false;
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
}
else
{
General.Map.UndoRedo.CreateUndo("Rotate thing");
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
}
//change angle
if(General.Interface.CtrlState) //point away
{
foreach(Thing t in selected)
{
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
if(info == null || info.Category == null || info.Category.Arrow == 0)
continue;
t.Rotate(Vector2D.GetAngle(mousemappos, t.Position) + Angle2D.PI);
}
}
else //point at
{
foreach(Thing t in selected)
{
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
if(info == null || info.Category == null || info.Category.Arrow == 0)
continue;
t.Rotate(Vector2D.GetAngle(mousemappos, t.Position));
}
}
// Redraw screen
General.Interface.RedrawDisplay();
}
//mxd. rotate clockwise
[BeginAction("rotateclockwise")]
public void RotateCW()
{
RotateThings(-5);
}
//mxd. rotate counterclockwise
[BeginAction("rotatecounterclockwise")]
public void RotateCCW()
{
RotateThings(5);
}
//mxd
private void RotateThings(int increment)
{
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if(selected.Count == 0 && highlighted != null && !highlighted.IsDisposed)
selected.Add(highlighted);
if(selected.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected));
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
}
else
{
General.Map.UndoRedo.CreateUndo("Rotate thing", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected));
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
}
//change angle
foreach(Thing t in selected) t.Rotate(General.ClampAngle(t.AngleDoom + increment));
// Redraw screen
General.Interface.RedrawDisplay();
General.Interface.RefreshInfo();
}
//mxd
[BeginAction("filterselectedthings")]
public void ShowFilterDialog()
{
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
if(selection.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
new FilterSelectedThingsForm(selection, this).ShowDialog();
}
//mxd
[BeginAction("selectsimilar")]
public void SelectSimilar()
{
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
if(selection.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
var form = new SelectSimilarElementOptionsPanel();
if(form.Setup(this)) form.ShowDialog();
}
#endregion
}
}