UltimateZoneBuilder/Build/Configurations/Includes/Hexen_linedefs.cfg
MaxED dddb1bbfa8 Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, things will now switch to fixed size rendering mode when their visible size is less than 48 pixels.
Changed, Classic modes: changed the fixed size of things with FixedSize setting to 28 pixels.
Updated documentation ("targetclasses" argument property).
2016-04-04 12:09:38 +00:00

2193 lines
26 KiB
INI

misc
{
0
{
title = "None";
}
}
polyobj
{
title = "Polyobj";
1
{
title = "Polyobj Start Line";
id = "Polyobj_StartLine";
requiresactivation = false;
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Mirror Polyobj Number";
}
arg2
{
title = "Sound Number";
}
}
2
{
title = "Polyobj Rotate Left";
id = "Polyobj_RotateLeft";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Rotation Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Target Angle";
type = 11;
enum = "polyobj_angles";
}
}
3
{
title = "Polyobj Rotate Right";
id = "Polyobj_RotateRight";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Rotation Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Target Angle";
type = 11;
enum = "polyobj_angles";
}
}
4
{
title = "Polyobj Move";
id = "Polyobj_Move";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Movement Distance";
default = 64;
}
}
5
{
title = "Polyobj Explicit Line";
id = "Polyobj_ExplicitLine";
requiresactivation = false;
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Rendering order";
}
arg2
{
title = "Mirror Polyobj Number";
}
arg3
{
title = "Sound Number";
}
}
6
{
title = "Polyobj Move (* 8)";
id = "Polyobj_MoveTimes8";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Movement Dist. * 8";
default = 8;
}
}
7
{
title = "Polyobj Door Swing";
id = "Polyobj_DoorSwing";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "polyobj_speeds";
default = 16;
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Delay (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
}
8
{
title = "Polyobj Door Slide";
id = "Polyobj_DoorSlide";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Movement Distance";
default = 64;
}
arg4
{
title = "Delay";
type = 11;
enum = "delay_tics";
default = 105;
}
}
90
{
title = "Polyobj Rotate Left (override)";
id = "Polyobj_OR_RotateLeft";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Rotation Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Target Angle";
type = 11;
enum = "polyobj_angles";
}
}
91
{
title = "Polyobj Rotate Right (override)";
id = "Polyobj_OR_RotateRight";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Rotation Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Target Angle";
type = 11;
enum = "polyobj_angles";
}
}
92
{
title = "Polyobj Move (override)";
id = "Polyobj_OR_Move";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Movement Distance";
default = 64;
}
}
93
{
title = "Polyobj Move (8mu, override)";
id = "Polyobj_OR_MoveTimes8";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Movement Distance * 8";
default = 8;
}
}
}
line
{
title = "Line";
121
{
title = "Line Identification";
id = "Line_SetIdentification";
arg0
{
title = "Line ID";
}
}
}
door
{
title = "Door";
10
{
title = "Door Close";
id = "Door_Close";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "door_speeds";
default = 32;
}
arg2
{
title = "Light Tag";
type = 13;
}
}
11
{
title = "Door Open";
id = "Door_Open";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "door_speeds";
default = 32;
}
arg2
{
title = "Light Tag";
type = 13;
}
}
12
{
title = "Door Raise";
id = "Door_Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "door_speeds";
default = 32;
}
arg2
{
title = "Close Delay";
type = 11;
enum = "reset_tics";
default = 105;
}
arg3
{
title = "Light Tag";
type = 13;
}
}
13
{
title = "Door Locked Raise";
id = "Door_LockedRaise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "door_speeds";
default = 32;
}
arg2
{
title = "Close Delay";
type = 11;
enum = "reset_tics";
default = 105;
}
arg3
{
title = "Key Number";
type = 11;
enum = "keys";
}
arg4
{
title = "Light Tag";
type = 13;
}
}
}
floor
{
title = "Floor";
20
{
title = "Floor Lower by Value";
id = "Floor_LowerByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Lower by";
}
}
21
{
title = "Floor Lower to Lowest Floor";
id = "Floor_LowerToLowest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
}
22
{
title = "Floor Lower to Nearest Floor";
id = "Floor_LowerToNearest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
}
23
{
title = "Floor Raise by Value";
id = "Floor_RaiseByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Raise by";
}
}
24
{
title = "Floor Raise to Highest Floor";
id = "Floor_RaiseToHighest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
}
25
{
title = "Floor Raise to Nearest Floor";
id = "Floor_RaiseToNearest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
}
28
{
title = "Floor Crusher Start";
id = "Floor_RaiseAndCrush";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Crush Damage";
default = 100;
}
}
35
{
title = "Floor Raise by Value * 8";
id = "Floor_RaiseByValueTimes8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Raise by (* 8)";
}
}
36
{
title = "Floor Lower by Value * 8";
id = "Floor_LowerByValueTimes8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Lower by (* 8)";
}
}
46
{
title = "Floor Crusher Stop";
id = "Floor_CrushStop";
arg0
{
title = "Sector Tag";
type = 13;
}
}
66
{
title = "Floor Lower Instantly by Value * 8";
id = "Floor_LowerInstant";
arg0
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Lower by (* 8)";
}
}
67
{
title = "Floor Raise Instantly by Value * 8";
id = "Floor_RaiseInstant";
arg0
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Raise by (* 8)";
}
}
68
{
title = "Floor Move to Value * 8";
id = "Floor_MoveToValueTimes8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Target Height * 8";
}
arg3
{
title = "Negative Height";
type = 11;
enum = "noyes";
}
}
95
{
title = "Floor and Ceiling Lower by Value";
id = "FloorAndCeiling_LowerByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Lower by";
}
}
96
{
title = "Floor and Ceiling Raise by Value";
id = "FloorAndCeiling_RaiseByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Raise by";
}
}
}
stairs
{
title = "Stairs";
26
{
title = "Stairs Build Down";
id = "Stairs_BuildDown";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 4;
}
arg2
{
title = "Step Height";
default = 16;
}
arg3
{
title = "Build Step Delay";
type = 11;
enum = "delay_tics";
default = 35;
}
arg4
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
27
{
title = "Stairs Build Up";
id = "Stairs_BuildUp";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 4;
}
arg2
{
title = "Step Height";
default = 16;
}
arg3
{
title = "Build Step Delay";
type = 11;
enum = "delay_tics";
default = 35;
}
arg4
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
31
{
title = "Stairs Build Down (sync)";
id = "Stairs_BuildDownSync";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 4;
}
arg2
{
title = "Step Height";
default = 16;
}
arg3
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
32
{
title = "Stairs Build Up (sync)";
id = "Stairs_BuildUpSync";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 4;
}
arg2
{
title = "Step Height";
default = 16;
}
arg3
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
}
pillar
{
title = "Pillar";
29
{
title = "Pillar Build";
id = "Pillar_Build";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Target Height (rel.)";
}
}
30
{
title = "Pillar Open";
id = "Pillar_Open";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Lower Floor by";
}
arg3
{
title = "Raise Ceiling by";
}
}
94
{
title = "Pillar Build and Crush";
id = "Pillar_BuildAndCrush";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Movement Amount";
}
}
}
ceiling
{
title = "Ceiling";
40
{
title = "Ceiling Lower by Value";
id = "Ceiling_LowerByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Lower by";
default = 64;
}
}
41
{
title = "Ceiling Raise by Value";
id = "Ceiling_RaiseByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise by";
default = 64;
}
}
42
{
title = "Ceiling Crusher Start";
id = "Ceiling_CrushAndRaise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Crush Damage";
default = 100;
}
}
43
{
title = "Ceiling Crush Once";
id = "Ceiling_LowerAndCrush";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Crush Damage";
default = 100;
}
}
44
{
title = "Ceiling Crusher Stop";
id = "Ceiling_CrushStop";
arg0
{
title = "Sector Tag";
type = 13;
}
}
45
{
title = "Ceiling Crush Once and Open";
id = "Ceiling_CrushRaiseAndStay";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Crush Damage";
default = 100;
}
}
69
{
title = "Ceiling Move to Value * 8";
id = "Ceiling_MoveToValueTimes8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Target Height * 8";
}
arg3
{
title = "Negative Height";
type = 11;
enum = "noyes";
}
}
}
platform
{
title = "Platform";
60
{
title = "Platform Perpetual Move";
id = "Plat_PerpetualRaise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
}
61
{
title = "Platform Stop";
id = "Plat_Stop";
arg0
{
title = "Sector Tag";
type = 13;
}
}
62
{
title = "Platform Lower Wait Raise";
id = "Plat_DownWaitUpStay";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
}
63
{
title = "Platform Lower by Value * 8";
id = "Plat_DownByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
arg3
{
title = "Lower by (* 8)";
}
}
64
{
title = "Platform Raise Wait Lower";
id = "Plat_UpWaitDownStay";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
}
65
{
title = "Platform Raise by Value * 8";
id = "Plat_UpByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
arg3
{
title = "Lower by (* 8)";
}
}
}
teleport
{
title = "Teleport";
70
{
title = "Teleport";
id = "Teleport";
arg0
{
title = "Target MapSpot Tag";
type = 14;
targetclasses = "MapSpot,MapSpotGravity";
}
arg1
{
title = "Target Sector Tag";
type = 13;
}
}
71
{
title = "Teleport (silent)";
id = "Teleport_NoFog";
arg0
{
title = "Target MapSpot Tag";
type = 14;
targetclasses = "MapSpot,MapSpotGravity";
}
arg1
{
title = "Keep Orientation";
type = 11;
enum = "noyes";
}
arg2
{
title = "Target Sector Tag";
type = 13;
}
}
74
{
title = "Teleport to Map";
id = "Teleport_NewMap";
arg0
{
title = "Map Number";
}
arg1
{
title = "Tgt Player Start Arg0";
}
}
}
thing
{
title = "Thing";
72
{
title = "Thrust Thing";
id = "ThrustThing";
arg0
{
title = "Thrust Angle";
type = 22;
}
arg1
{
title = "Thrust Force (mu. per tic)";
}
}
73
{
title = "Damage Thing";
id = "DamageThing";
arg0
{
title = "Damage Amount";
}
}
130
{
title = "Activate Thing";
id = "Thing_Activate";
arg0
{
title = "Thing Tag";
type = 14;
}
}
131
{
title = "Deactivate Thing";
id = "Thing_Deactivate";
arg0
{
title = "Thing Tag";
type = 14;
}
}
132
{
title = "Remove Thing";
id = "Thing_Remove";
arg0
{
title = "Thing Tag";
type = 14;
}
}
133
{
title = "Destroy Thing";
id = "Thing_Destroy";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Extreme Death";
type = 11;
enum = "noyes";
}
arg2
{
title = "Sector Tag";
type = 13;
}
}
134
{
title = "Spawn Projectile";
id = "Thing_Projectile";
arg0
{
title = "MapSpot Tag";
type = 14;
targetclasses = "MapSpot,MapSpotGravity";
}
arg1
{
title = "Projectile Type";
type = 11;
enum = "spawn_projectile";
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Horizontal Speed";
}
arg4
{
title = "Vertical Speed";
}
}
135
{
title = "Spawn Thing";
id = "Thing_Spawn";
arg0
{
title = "MapSpot Tag";
type = 14;
targetclasses = "MapSpot,MapSpotGravity";
}
arg1
{
title = "Thing Type";
type = 11;
enum = "spawnthing";
}
arg2
{
title = "Thing Angle";
type = 22;
}
}
136
{
title = "Spawn Projectile (gravity)";
id = "Thing_ProjectileGravity";
arg0
{
title = "MapSpot Tag";
type = 14;
targetclasses = "MapSpot,MapSpotGravity";
}
arg1
{
title = "Projectile Type";
type = 11;
enum = "spawn_projectile";
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Horizontal Speed";
}
arg4
{
title = "Vertical Speed";
}
}
137
{
title = "Spawn Thing (silent)";
id = "Thing_SpawnNoFog";
arg0
{
title = "Target MapSpot Tag";
type = 14;
targetclasses = "MapSpot,MapSpotGravity";
}
arg1
{
title = "Thing Type";
type = 11;
enum = "spawnthing";
}
arg2
{
title = "Thing Angle";
type = 22;
}
}
}
end
{
title = "End";
75
{
title = "End Game";
id = "Teleport_EndGame";
}
}
script
{
title = "Script";
80
{
title = "Script Execute";
id = "ACS_Execute";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Script Argument 3";
}
}
81
{
title = "Script Suspend";
id = "ACS_Suspend";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
}
82
{
title = "Script Terminate";
id = "ACS_Terminate";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
}
83
{
title = "Script Locked Execute";
id = "ACS_LockedExecute";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Key Number";
type = 11;
enum = "keys";
}
}
}
scroll
{
title = "Scroll";
100
{
title = "Scroll Texture Left";
id = "Scroll_Texture_Left";
requiresactivation = false;
arg0
{
title = "Scroll Speed";
type = 11;
enum = "scroll_speeds";
default = 64;
}
}
101
{
title = "Scroll Texture Right";
id = "Scroll_Texture_Right";
requiresactivation = false;
arg0
{
title = "Scroll Speed";
type = 11;
enum = "scroll_speeds";
default = 64;
}
}
102
{
title = "Scroll Texture Up";
id = "Scroll_Texture_Up";
requiresactivation = false;
arg0
{
title = "Scroll Speed";
type = 11;
enum = "scroll_speeds";
default = 64;
}
}
103
{
title = "Scroll Texture Down";
id = "Scroll_Texture_Down";
requiresactivation = false;
arg0
{
title = "Scroll Speed";
type = 11;
enum = "scroll_speeds";
default = 64;
}
}
}
light
{
title = "Light";
110
{
title = "Light Raise by Value";
id = "Light_RaiseByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Raise by";
}
}
111
{
title = "Light Lower by Value";
id = "Light_LowerByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lower by";
}
}
112
{
title = "Light Change to Value";
id = "Light_ChangeToValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Target Brightness";
}
}
113
{
title = "Light Fade";
id = "Light_Fade";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Target Brightness";
default = 128;
}
arg2
{
title = "Fade Duration (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
}
114
{
title = "Light Glow";
id = "Light_Glow";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightest Level";
default = 255;
}
arg2
{
title = "Darkest Level";
default = 128;
}
arg3
{
title = "Fade Duration (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
}
115
{
title = "Light Flicker";
id = "Light_Flicker";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightest Level";
default = 255;
}
arg2
{
title = "Darkest Level";
default = 128;
}
}
116
{
title = "Light Strobe";
id = "Light_Strobe";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightest Level";
default = 255;
}
arg2
{
title = "Darkest Level";
default = 128;
}
arg3
{
title = "Brightest Duration";
type = 11;
enum = "delay_tics";
default = 35;
}
arg4
{
title = "Darkest Duration";
type = 11;
enum = "delay_tics";
default = 35;
}
}
}
earthquake
{
title = "Earthquake";
120
{
title = "Earthquake";
id = "Radius_Quake";
arg0
{
title = "Intensity (1-9)";
default = 2;
}
arg1
{
title = "Duration (tics)";
type = 11;
enum = "delay_tics";
default = 150;
}
arg2
{
title = "Damage Radius * 64";
default = 4;
}
arg3
{
title = "Tremor Radius * 64";
default = 4;
}
arg4
{
title = "Focus Thing Tag";
type = 14;
}
}
}
use
{
title = "Use";
129
{
title = "Use Puzzle Item";
id = "UsePuzzleItem";
arg0
{
title = "Item Number";
type = 11;
enum = "puzzle_items";
}
arg1
{
title = "Script Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Script Argument 3";
}
}
}
sector
{
title = "Sector";
140
{
title = "Sector Change Sound";
id = "Sector_ChangeSound";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Sound Number";
}
}
}