..
Actions
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
Compilers
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
Config
Game configurations: added "locksprite" thing property.
2015-03-30 14:29:15 +00:00
Controls
Changed, Thing, Linedef, Sector info panels: flags are now shown in the same order as in corresponding Edit forms.
2015-04-12 21:05:09 +00:00
Data
Added, Texture Browser: wad resources now have subgroups.
2015-03-22 20:43:05 +00:00
Editing
Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
2015-02-06 09:01:33 +00:00
General
Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder.
2015-04-03 12:05:37 +00:00
Geometry
Fixed, Texture Browser form: "All" texture set was always selected when opening the form after closing it with this set selected.
2015-03-07 21:38:58 +00:00
GZBuilder
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
2015-03-30 21:44:04 +00:00
IO
UDMF: raised sector slope precision to 7 decimal places when saving a map.
2015-01-11 19:42:57 +00:00
Map
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
2015-03-30 21:44:04 +00:00
Plugins
Fixed, internal: in some cases it was possible to get incorrect resource when using Plug.GetResourceStream().
2015-04-10 21:48:12 +00:00
Properties
Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
2015-01-25 23:22:42 +00:00
Rendering
Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
2015-04-01 12:51:26 +00:00
Resources
Added "-portable" command line parameter. With this parameter, the editor will use the "GZBuilder.cfg" located in the program directory to load and save program settings. Log and crash report files will be also created in the program directory.
2015-04-02 10:57:08 +00:00
Types
Edit forms: tag lists are now sorted in descending order.
2015-02-27 14:32:29 +00:00
VisualModes
Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
2015-02-12 22:04:49 +00:00
Windows
Fixed, Open Map Options window: when everything else fails, we should also check game configurations without resources.
2015-04-05 21:39:45 +00:00
ZDoom
Fixed, Script Editor, Script names parser, DECORATE actor names parser: in some cases (for example, when entering utter garbage instead of proper acs), parsers could get stuck in an infinite loop...
2015-03-21 19:41:54 +00:00
app.manifest
Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
2015-01-08 15:01:57 +00:00
Builder.csproj
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
2015-03-25 21:17:12 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00