mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-18 08:01:36 +00:00
220 lines
7.9 KiB
C#
220 lines
7.9 KiB
C#
|
|
#region ================== Copyright (c) 2010 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2010 Pascal vd Heiden
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Controls;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using System.Drawing;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using CodeImp.DoomBuilder.Plugins;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
using CodeImp.DoomBuilder.Types;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.Data;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.GZDoomEditing
|
|
{
|
|
public class BuilderPlug : Plug
|
|
{
|
|
#region ================== Variables
|
|
|
|
// Static instance
|
|
private static BuilderPlug me;
|
|
|
|
// Settings
|
|
private int showvisualthings; // 0 = none, 1 = sprite only, 2 = sprite caged
|
|
private int changeheightbysidedef; // 0 = nothing, 1 = change ceiling, 2 = change floor
|
|
private bool visualmodeclearselection;
|
|
private bool usegravity;
|
|
private bool usehighlight;
|
|
|
|
// Copy/paste
|
|
private string copiedtexture;
|
|
private string copiedflat;
|
|
private Point copiedoffsets;
|
|
private VertexProperties copiedvertexprops;
|
|
private SectorProperties copiedsectorprops;
|
|
private SidedefProperties copiedsidedefprops;
|
|
private LinedefProperties copiedlinedefprops;
|
|
private ThingProperties copiedthingprops;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
// Static property to access the BuilderPlug
|
|
public static BuilderPlug Me { get { return me; } }
|
|
|
|
// This is the lowest Doom Builder core revision that is required for this plugin to work
|
|
public override int MinimumRevision { get { return 1394; } }
|
|
|
|
// Settings
|
|
public int ShowVisualThings { get { return showvisualthings; } set { showvisualthings = value; } }
|
|
public int ChangeHeightBySidedef { get { return changeheightbysidedef; } }
|
|
public bool VisualModeClearSelection { get { return visualmodeclearselection; } }
|
|
public bool UseGravity { get { return usegravity; } set { usegravity = value; } }
|
|
public bool UseHighlight { get { return usehighlight; } set { usehighlight = value; } }
|
|
|
|
// Copy/paste
|
|
public string CopiedTexture { get { return copiedtexture; } set { copiedtexture = value; } }
|
|
public string CopiedFlat { get { return copiedflat; } set { copiedflat = value; } }
|
|
public Point CopiedOffsets { get { return copiedoffsets; } set { copiedoffsets = value; } }
|
|
public VertexProperties CopiedVertexProps { get { return copiedvertexprops; } set { copiedvertexprops = value; } }
|
|
public SectorProperties CopiedSectorProps { get { return copiedsectorprops; } set { copiedsectorprops = value; } }
|
|
public SidedefProperties CopiedSidedefProps { get { return copiedsidedefprops; } set { copiedsidedefprops = value; } }
|
|
public LinedefProperties CopiedLinedefProps { get { return copiedlinedefprops; } set { copiedlinedefprops = value; } }
|
|
public ThingProperties CopiedThingProps { get { return copiedthingprops; } set { copiedthingprops = value; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Initialize / Dispose
|
|
|
|
// This event is called when the plugin is initialized
|
|
public override void OnInitialize()
|
|
{
|
|
base.OnInitialize();
|
|
|
|
// Keep a static reference
|
|
me = this;
|
|
|
|
// Settings
|
|
showvisualthings = 2;
|
|
usegravity = false;
|
|
usehighlight = true;
|
|
LoadSettings();
|
|
}
|
|
|
|
// This is called when the plugin is terminated
|
|
public override void Dispose()
|
|
{
|
|
base.Dispose();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This loads the plugin settings
|
|
private void LoadSettings()
|
|
{
|
|
changeheightbysidedef = General.Settings.ReadPluginSetting("BuilderModes", "changeheightbysidedef", 0);
|
|
visualmodeclearselection = General.Settings.ReadPluginSetting("BuilderModes", "visualmodeclearselection", false);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
// When the Preferences dialog is closed
|
|
public override void OnClosePreferences(PreferencesController controller)
|
|
{
|
|
base.OnClosePreferences(controller);
|
|
|
|
// Apply settings that could have been changed
|
|
LoadSettings();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Classic Mode Surfaces
|
|
|
|
// This is called when the vertices are created for the classic mode surfaces
|
|
public override void OnSectorFloorSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
|
|
{
|
|
ImageData img = General.Map.Data.GetFlatImage(s.LongFloorTexture);
|
|
if((img != null) && img.IsImageLoaded)
|
|
{
|
|
// Fetch ZDoom fields
|
|
Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningfloor", 0.0f),
|
|
s.Fields.GetValue("ypanningfloor", 0.0f));
|
|
Vector2D scale = new Vector2D(s.Fields.GetValue("xscalefloor", 1.0f),
|
|
s.Fields.GetValue("yscalefloor", 1.0f));
|
|
float rotate = s.Fields.GetValue("rotationfloor", 0.0f);
|
|
int color = s.Fields.GetValue("lightcolor", -1);
|
|
int light = s.Fields.GetValue("lightfloor", 0);
|
|
bool absolute = s.Fields.GetValue("lightfloorabsolute", false);
|
|
|
|
// Setup the vertices with the given settings
|
|
SetupSurfaceVertices(vertices, s, img, offset, scale, rotate, color, light, absolute);
|
|
}
|
|
}
|
|
|
|
// This is called when the vertices are created for the classic mode surfaces
|
|
public override void OnSectorCeilingSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
|
|
{
|
|
ImageData img = General.Map.Data.GetFlatImage(s.LongFloorTexture);
|
|
if((img != null) && img.IsImageLoaded)
|
|
{
|
|
// Fetch ZDoom fields
|
|
Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningceiling", 0.0f),
|
|
s.Fields.GetValue("ypanningceiling", 0.0f));
|
|
Vector2D scale = new Vector2D(s.Fields.GetValue("xscaleceiling", 1.0f),
|
|
s.Fields.GetValue("yscaleceiling", 1.0f));
|
|
float rotate = s.Fields.GetValue("rotationceiling", 0.0f);
|
|
int color = s.Fields.GetValue("lightcolor", -1);
|
|
int light = s.Fields.GetValue("lightceiling", 0);
|
|
bool absolute = s.Fields.GetValue("lightceilingabsolute", false);
|
|
|
|
// Setup the vertices with the given settings
|
|
SetupSurfaceVertices(vertices, s, img, offset, scale, rotate, color, light, absolute);
|
|
}
|
|
}
|
|
|
|
// This applies the given values on the vertices
|
|
private void SetupSurfaceVertices(FlatVertex[] vertices, Sector s, ImageData img, Vector2D offset,
|
|
Vector2D scale, float rotate, int color, int light, bool absolute)
|
|
{
|
|
// Prepare for math!
|
|
rotate = Angle2D.DegToRad(rotate);
|
|
Vector2D texscale = new Vector2D(1.0f / img.ScaledWidth, 1.0f / img.ScaledHeight);
|
|
if(!absolute) light = s.Brightness + light;
|
|
PixelColor lightcolor = PixelColor.FromInt(color);
|
|
PixelColor brightness = PixelColor.FromInt(General.Map.Renderer2D.CalculateBrightness(light));
|
|
PixelColor finalcolor = PixelColor.Modulate(lightcolor, brightness);
|
|
color = finalcolor.WithAlpha(255).ToInt();
|
|
|
|
// Do the math for all vertices
|
|
for(int i = 0; i < vertices.Length; i++)
|
|
{
|
|
Vector2D pos = new Vector2D(vertices[i].x, vertices[i].y);
|
|
pos = pos.GetRotated(rotate);
|
|
pos.y = -pos.y;
|
|
pos = (pos + offset) * scale * texscale;
|
|
vertices[i].u = pos.x;
|
|
vertices[i].v = pos.y;
|
|
vertices[i].c = color;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|