UltimateZoneBuilder/Source/Core/VisualModes
MaxED dcf899a3c4 GZDoomBuilder 1.03:
Increased dynamic lights rendering performance (currently I'm getting around 25 FPS in Spawn's MAP01 with 32 dynamic lights and rendering distance set to 3000, was getting 4-6 FPS in GZDoomBuilder 1.02).
Several fixes in animated lights rendering (secondary light radius can now be smaller than primary light radius, Pulse Light's maximum radius was rendered twise bigger than in GZDoom).
2012-04-23 21:35:48 +00:00
..
IVisualPickable.cs @ work in progress (do not use this revision for building/testing) 2009-05-01 20:31:17 +00:00
VisualBlockEntry.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualBlockMap.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualCamera.cs @ some intellisense documentation 2009-05-21 08:18:34 +00:00
VisualGeometry.cs GZDoomBuilder 1.03: 2012-04-23 21:35:48 +00:00
VisualMode.cs Fixed memory and performance issues in Visual Mode for things with 0 with or height. (note to developers: VisualMode::GetVisualThing(t) may return null!) 2011-12-02 23:11:16 +00:00
VisualPickResult.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualSector.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualThing.cs GZDoomBuilder 1.03: 2012-04-23 21:35:48 +00:00