mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-15 14:41:14 +00:00
37317fb991
@ added a test map in which triangulation fails somehow
1196 lines
34 KiB
C#
1196 lines
34 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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using System.Drawing;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Edit Selection Mode",
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SwitchAction = "editselectionmode", // Action name used to switch to this mode
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Volatile = true,
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UseByDefault = true,
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Optional = false)]
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public class EditSelectionMode : BaseClassicMode
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{
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#region ================== Enums
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private enum ModifyMode : int
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{
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None,
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Dragging,
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Resizing,
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Rotating
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}
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private enum Grip : int
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{
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None,
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Main,
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SizeN,
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SizeS,
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SizeE,
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SizeW,
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RotateLT,
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RotateRT,
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RotateRB,
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RotateLB
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}
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#endregion
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#region ================== Constants
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private const float GRIP_SIZE = 9.0f;
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private const float ZERO_SIZE_ADDITION = 20.0f;
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private const byte RECTANGLE_ALPHA = 60;
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private const byte EXTENSION_LINE_ALPHA = 150;
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private readonly Cursor[] RESIZE_CURSORS = { Cursors.SizeNS, Cursors.SizeNWSE, Cursors.SizeWE, Cursors.SizeNESW };
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#endregion
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#region ================== Variables
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// Modes
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private bool modealreadyswitching = false;
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private bool pasting = false;
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// Highlighted vertex
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private Vertex highlighted;
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private Vector2D highlightedpos;
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// Selection
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private ICollection<Vertex> selectedvertices;
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private ICollection<Thing> selectedthings;
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private ICollection<Linedef> selectedlines;
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private List<Vector2D> vertexpos;
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private List<Vector2D> thingpos;
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private List<float> thingangle;
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private ICollection<Vertex> unselectedvertices;
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private ICollection<Linedef> unselectedlines;
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// Modification
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private float rotation;
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private Vector2D offset;
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private Vector2D size;
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private Vector2D baseoffset;
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private Vector2D basesize;
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private bool linesflipped;
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// Modifying Modes
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private ModifyMode mode;
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private Vector2D dragoffset;
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private Vector2D resizefilter;
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private Vector2D resizevector;
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private Vector2D edgevector;
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private Line2D resizeaxis;
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private int stickcorner;
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private float rotategripangle;
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// Rectangle components
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private Vector2D[] originalcorners; // lefttop, righttop, rightbottom, leftbottom
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private Vector2D[] corners;
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private FlatVertex[] cornerverts;
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private RectangleF[] resizegrips; // top, right, bottom, left
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private RectangleF[] rotategrips; // lefttop, righttop, rightbottom, leftbottom
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private Line2D extensionline;
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// Options
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private bool snaptogrid; // SHIFT to toggle
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private bool snaptonearest; // CTRL to enable
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#endregion
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#region ================== Properties
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// Just keep the base mode button checked
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public override string EditModeButtonName { get { return General.Editing.PreviousStableMode.Name; } }
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public bool Pasting { get { return pasting; } set { pasting = value; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public EditSelectionMode()
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{
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// Initialize
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mode = ModifyMode.None;
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This highlights a new vertex
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protected void Highlight(Vertex v)
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{
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Undraw previous highlight
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if((highlighted != null) && !highlighted.IsDisposed)
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renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
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// Set new highlight
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highlighted = v;
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// Render highlighted item
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if((highlighted != null) && !highlighted.IsDisposed)
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renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
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// Done
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renderer.Finish();
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renderer.Present();
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}
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}
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// This updates the selection
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private void Update()
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{
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// Not in any modifying mode?
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if(mode == ModifyMode.None)
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{
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// Check what grip the mouse is over
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// and change cursor accordingly
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Grip mousegrip = CheckMouseGrip();
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switch(mousegrip)
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{
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case Grip.Main:
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// Find the nearest vertex within highlight range
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Vertex v = MapSet.NearestVertex(selectedvertices, mousemappos);
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// Highlight if not the same
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if(v != highlighted) Highlight(v);
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General.Interface.SetCursor(Cursors.Hand);
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break;
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case Grip.RotateLB:
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case Grip.RotateLT:
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case Grip.RotateRB:
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case Grip.RotateRT:
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Highlight(null);
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General.Interface.SetCursor(Cursors.Cross);
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break;
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case Grip.SizeE:
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case Grip.SizeS:
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case Grip.SizeW:
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case Grip.SizeN:
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// Pick the best matching cursor depending on rotation and side
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float resizeangle = rotation;
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if((mousegrip == Grip.SizeE) || (mousegrip == Grip.SizeW)) resizeangle += Angle2D.PIHALF;
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resizeangle = Angle2D.Normalized(resizeangle);
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if(resizeangle > Angle2D.PI) resizeangle -= Angle2D.PI;
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resizeangle = Math.Abs(resizeangle + Angle2D.PI / 8.000001f);
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int cursorindex = (int)Math.Floor((resizeangle / Angle2D.PI) * 4.0f) % 4;
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General.Interface.SetCursor(RESIZE_CURSORS[cursorindex]);
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Highlight(null);
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break;
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default:
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Highlight(null);
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General.Interface.SetCursor(Cursors.Default);
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break;
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}
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}
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else
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{
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Vector2D snappedmappos = mousemappos;
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bool dosnaptogrid = snaptogrid;
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// Options
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snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
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snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
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// Change to crosshair cursor so we can clearly see around the mouse cursor
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General.Interface.SetCursor(Cursors.Cross);
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// Check what modifying mode we are in
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switch(mode)
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{
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// Dragging
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case ModifyMode.Dragging:
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// Change offset without snapping
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offset = mousemappos - dragoffset;
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// Calculate transformed position of highlighted vertex
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Vector2D transformedpos = TransformedPoint(highlightedpos);
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// Snap to nearest vertex?
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if(snaptonearest && (highlighted != null))
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{
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float vrange = VerticesMode.VERTEX_HIGHLIGHT_RANGE / renderer.Scale;
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// Try the nearest vertex
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Vertex nv = MapSet.NearestVertexSquareRange(unselectedvertices, transformedpos, vrange);
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if(nv != null)
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{
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// Change offset to snap to target
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offset += nv.Position - transformedpos;
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dosnaptogrid = false;
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}
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else
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{
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// Find the nearest unselected line within range
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Linedef nl = MapSet.NearestLinedefRange(unselectedlines, transformedpos, LinedefsMode.LINEDEF_HIGHLIGHT_RANGE / renderer.Scale);
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if(nl != null)
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{
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// Snap to grid?
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if(dosnaptogrid)
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{
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// Get grid intersection coordinates
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List<Vector2D> coords = nl.GetGridIntersections();
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// Find nearest grid intersection
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float found_distance = float.MaxValue;
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Vector2D found_pos = new Vector2D(float.NaN, float.NaN);
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foreach(Vector2D v in coords)
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{
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Vector2D dist = transformedpos - v;
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if(dist.GetLengthSq() < found_distance)
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{
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// Found a better match
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found_distance = dist.GetLengthSq();
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found_pos = v;
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// Do not snap to grid anymore
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dosnaptogrid = false;
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}
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}
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// Found something?
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if(!float.IsNaN(found_pos.x))
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{
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// Change offset to snap to target
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offset += found_pos - transformedpos;
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}
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}
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else
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{
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// Change offset to snap onto the line
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offset += nl.NearestOnLine(transformedpos) - transformedpos;
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}
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}
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}
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}
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// Snap to grid?
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if(dosnaptogrid && (highlighted != null))
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{
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// Change offset to align to grid
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offset += General.Map.Grid.SnappedToGrid(transformedpos) - transformedpos;
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}
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// Update
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UpdateGeometry();
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UpdateRectangleComponents();
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General.Interface.RedrawDisplay();
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break;
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// Resizing
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case ModifyMode.Resizing:
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// Snap to nearest vertex?
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if(snaptonearest)
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{
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float vrange = VerticesMode.VERTEX_HIGHLIGHT_RANGE / renderer.Scale;
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// Try the nearest vertex
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Vertex nv = MapSet.NearestVertexSquareRange(unselectedvertices, snappedmappos, vrange);
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if(nv != null)
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{
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snappedmappos = nv.Position;
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dosnaptogrid = false;
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}
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}
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// Snap to grid?
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if(dosnaptogrid)
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{
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// Aligned to grid
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snappedmappos = General.Map.Grid.SnappedToGrid(snappedmappos);
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}
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// Keep corner position
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Vector2D oldcorner = corners[stickcorner];
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// Change size with the scale from the ruler
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float scale = resizeaxis.GetNearestOnLine(snappedmappos);
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size = (basesize * resizefilter) * scale + size * (1.0f - resizefilter);
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// Adjust corner position
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Vector2D newcorner = TransformedPoint(originalcorners[stickcorner]);
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offset -= newcorner - oldcorner;
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// Show the extension line so that the user knows what it is aligning to
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Vector2D sizefiltered = (size * resizefilter);
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float sizelength = sizefiltered.x + sizefiltered.y;
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Line2D edgeline = new Line2D(resizeaxis.v1 + resizevector * sizelength, resizeaxis.v1 + resizevector * sizelength - edgevector);
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float nearestonedge = edgeline.GetNearestOnLine(snappedmappos);
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if(nearestonedge > 0.5f)
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extensionline = new Line2D(edgeline.v1, snappedmappos);
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else
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extensionline = new Line2D(edgeline.v2, snappedmappos);
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// Update
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UpdateGeometry();
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UpdateRectangleComponents();
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General.Interface.RedrawDisplay();
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break;
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// Rotating
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case ModifyMode.Rotating:
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// Get angle from mouse to center
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Vector2D center = offset + size * 0.5f;
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Vector2D delta = snappedmappos - center;
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rotation = delta.GetAngle() - rotategripangle;
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// Snap rotation to grip?
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if(dosnaptogrid)
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{
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// We make 8 vectors that the rotation can snap to
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float founddistance = float.MaxValue;
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float foundrotation = rotation;
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for(int i = 0; i < 8; i++)
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{
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// Make the vectors
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float angle = (float)i * Angle2D.PI * 0.25f;
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Vector2D gridvec = Vector2D.FromAngle(angle);
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Vector3D rotvec = Vector2D.FromAngle(rotation);
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// Check distance
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float dist = 2.0f - Vector2D.DotProduct(gridvec, rotvec);
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if(dist < founddistance)
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{
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foundrotation = angle;
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founddistance = dist;
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}
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}
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// Keep rotation
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rotation = foundrotation;
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}
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// Update
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UpdateGeometry();
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UpdateRectangleComponents();
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General.Interface.RedrawDisplay();
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break;
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}
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}
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}
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// This checks and returns the grip the mouse pointer is in
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private Grip CheckMouseGrip()
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{
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if(PointInRectF(resizegrips[0], mousemappos))
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return Grip.SizeN;
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else if(PointInRectF(resizegrips[2], mousemappos))
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return Grip.SizeS;
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else if(PointInRectF(resizegrips[1], mousemappos))
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return Grip.SizeE;
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else if(PointInRectF(resizegrips[3], mousemappos))
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return Grip.SizeW;
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else if(PointInRectF(rotategrips[0], mousemappos))
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return Grip.RotateLT;
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else if(PointInRectF(rotategrips[1], mousemappos))
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return Grip.RotateRT;
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else if(PointInRectF(rotategrips[2], mousemappos))
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return Grip.RotateRB;
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else if(PointInRectF(rotategrips[3], mousemappos))
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return Grip.RotateLB;
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else if(Tools.PointInPolygon(corners, mousemappos))
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return Grip.Main;
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else
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return Grip.None;
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}
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// This applies the current rotation and resize to a point
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private Vector2D TransformedPoint(Vector2D p)
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{
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// Resize
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p = (p - baseoffset) * (size / basesize) + baseoffset;
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// Rotate
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Vector2D center = baseoffset + size * 0.5f;
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Vector2D po = p - center;
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p = po.GetRotated(rotation);
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p += center;
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// Translate
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p += offset - baseoffset;
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return p;
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}
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// This checks if a point is in a rect
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private bool PointInRectF(RectangleF rect, Vector2D point)
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{
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return (point.x >= rect.Left) && (point.x <= rect.Right) && (point.y >= rect.Top) && (point.y <= rect.Bottom);
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}
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// This moves all things and vertices to match the current transformation
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private void UpdateGeometry()
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{
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int index = 0;
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foreach(Vertex v in selectedvertices)
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{
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v.Move(TransformedPoint(vertexpos[index++]));
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}
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index = 0;
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foreach(Thing t in selectedthings)
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{
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t.Rotate(Angle2D.Normalized(thingangle[index] + rotation));
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t.Move(TransformedPoint(thingpos[index++]));
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}
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// This checks if the lines should be flipped
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bool shouldbeflipped = (size.x < 0.0f) ^ (size.y < 0.0f);
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if(shouldbeflipped != linesflipped) FlipLinedefs();
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General.Map.Map.Update(true, false);
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}
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// This updates the selection rectangle components
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private void UpdateRectangleComponents()
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{
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float gripsize = GRIP_SIZE / renderer.Scale;
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PixelColor rectcolor = General.Colors.Highlight.WithAlpha(RECTANGLE_ALPHA);
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// Original (untransformed) corners
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originalcorners = new Vector2D[4];
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originalcorners[0] = new Vector2D(baseoffset.x, baseoffset.y);
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originalcorners[1] = new Vector2D(baseoffset.x + basesize.x, baseoffset.y);
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originalcorners[2] = new Vector2D(baseoffset.x + basesize.x, baseoffset.y + basesize.y);
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originalcorners[3] = new Vector2D(baseoffset.x, baseoffset.y + basesize.y);
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// Corners
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corners = new Vector2D[4];
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for(int i = 0; i < 4; i++)
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corners[i] = TransformedPoint(originalcorners[i]);
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// Vertices
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cornerverts = new FlatVertex[6];
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for(int i = 0; i < 6; i++)
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{
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cornerverts[i] = new FlatVertex();
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cornerverts[i].z = 1.0f;
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cornerverts[i].c = rectcolor.ToInt();
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}
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cornerverts[0].x = corners[0].x;
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cornerverts[0].y = corners[0].y;
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cornerverts[1].x = corners[1].x;
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cornerverts[1].y = corners[1].y;
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cornerverts[2].x = corners[2].x;
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cornerverts[2].y = corners[2].y;
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cornerverts[3].x = corners[0].x;
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cornerverts[3].y = corners[0].y;
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cornerverts[4].x = corners[2].x;
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cornerverts[4].y = corners[2].y;
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cornerverts[5].x = corners[3].x;
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cornerverts[5].y = corners[3].y;
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// Middle points between corners
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Vector2D middle01 = corners[0] + (corners[1] - corners[0]) * 0.5f;
|
|
Vector2D middle12 = corners[1] + (corners[2] - corners[1]) * 0.5f;
|
|
Vector2D middle23 = corners[2] + (corners[3] - corners[2]) * 0.5f;
|
|
Vector2D middle30 = corners[3] + (corners[0] - corners[3]) * 0.5f;
|
|
|
|
// Resize grips
|
|
resizegrips = new RectangleF[4];
|
|
resizegrips[0] = new RectangleF(middle01.x - gripsize * 0.5f,
|
|
middle01.y - gripsize * 0.5f,
|
|
gripsize, gripsize);
|
|
resizegrips[1] = new RectangleF(middle12.x - gripsize * 0.5f,
|
|
middle12.y - gripsize * 0.5f,
|
|
gripsize, gripsize);
|
|
resizegrips[2] = new RectangleF(middle23.x - gripsize * 0.5f,
|
|
middle23.y - gripsize * 0.5f,
|
|
gripsize, gripsize);
|
|
resizegrips[3] = new RectangleF(middle30.x - gripsize * 0.5f,
|
|
middle30.y - gripsize * 0.5f,
|
|
gripsize, gripsize);
|
|
|
|
// Rotate grips
|
|
rotategrips = new RectangleF[4];
|
|
rotategrips[0] = new RectangleF(corners[0].x - gripsize * 0.5f,
|
|
corners[0].y - gripsize * 0.5f,
|
|
gripsize, gripsize);
|
|
rotategrips[1] = new RectangleF(corners[1].x - gripsize * 0.5f,
|
|
corners[1].y - gripsize * 0.5f,
|
|
gripsize, gripsize);
|
|
rotategrips[2] = new RectangleF(corners[2].x - gripsize * 0.5f,
|
|
corners[2].y - gripsize * 0.5f,
|
|
gripsize, gripsize);
|
|
rotategrips[3] = new RectangleF(corners[3].x - gripsize * 0.5f,
|
|
corners[3].y - gripsize * 0.5f,
|
|
gripsize, gripsize);
|
|
}
|
|
|
|
// This flips all linedefs in the selection (used for mirroring)
|
|
private void FlipLinedefs()
|
|
{
|
|
// Flip linedefs
|
|
foreach(Linedef ld in selectedlines)
|
|
ld.FlipVertices();
|
|
|
|
// Done
|
|
linesflipped = !linesflipped;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
// Mode engages
|
|
public override void OnEngage()
|
|
{
|
|
base.OnEngage();
|
|
|
|
// Convert geometry selection
|
|
General.Map.Map.ClearAllMarks(false);
|
|
General.Map.Map.MarkSelectedVertices(true, true);
|
|
General.Map.Map.MarkSelectedThings(true, true);
|
|
General.Map.Map.MarkSelectedLinedefs(true, true);
|
|
ICollection<Vertex> verts = General.Map.Map.GetVerticesFromLinesMarks(true);
|
|
foreach(Vertex v in verts) v.Marked = true;
|
|
selectedvertices = General.Map.Map.GetMarkedVertices(true);
|
|
selectedthings = General.Map.Map.GetMarkedThings(true);
|
|
unselectedvertices = General.Map.Map.GetMarkedVertices(false);
|
|
|
|
// Make sure everything is selected so that it turns up red
|
|
foreach(Vertex v in selectedvertices) v.Selected = true;
|
|
ICollection<Linedef> markedlines = General.Map.Map.LinedefsFromMarkedVertices(false, true, false);
|
|
foreach(Linedef l in markedlines) l.Selected = true;
|
|
selectedlines = General.Map.Map.LinedefsFromMarkedVertices(false, true, false);
|
|
unselectedlines = General.Map.Map.LinedefsFromMarkedVertices(true, false, false);
|
|
|
|
// Array to keep original coordinates
|
|
vertexpos = new List<Vector2D>(selectedvertices.Count);
|
|
thingpos = new List<Vector2D>(selectedthings.Count);
|
|
thingangle = new List<float>(selectedthings.Count);
|
|
|
|
// A selection must be made!
|
|
if((selectedvertices.Count > 0) || (selectedthings.Count > 0))
|
|
{
|
|
// Initialize offset and size
|
|
offset.x = float.MaxValue;
|
|
offset.y = float.MaxValue;
|
|
Vector2D right;
|
|
right.x = float.MinValue;
|
|
right.y = float.MinValue;
|
|
|
|
foreach(Vertex v in selectedvertices)
|
|
{
|
|
// Find left-top and right-bottom
|
|
if(v.Position.x < offset.x) offset.x = v.Position.x;
|
|
if(v.Position.y < offset.y) offset.y = v.Position.y;
|
|
if(v.Position.x > right.x) right.x = v.Position.x;
|
|
if(v.Position.y > right.y) right.y = v.Position.y;
|
|
|
|
// Keep original coordinates
|
|
vertexpos.Add(v.Position);
|
|
}
|
|
|
|
foreach(Thing t in selectedthings)
|
|
{
|
|
// Find left-top and right-bottom
|
|
if((t.Position.x - t.Size) < offset.x) offset.x = t.Position.x - t.Size;
|
|
if((t.Position.y - t.Size) < offset.y) offset.y = t.Position.y - t.Size;
|
|
if((t.Position.x + t.Size) > right.x) right.x = t.Position.x + t.Size;
|
|
if((t.Position.y + t.Size) > right.y) right.y = t.Position.y + t.Size;
|
|
|
|
// Keep original coordinates
|
|
thingpos.Add(t.Position);
|
|
thingangle.Add(t.Angle);
|
|
}
|
|
|
|
// Calculate size
|
|
size = right - offset;
|
|
|
|
// If the width of a dimension is zero, add a little
|
|
if(Math.Abs(size.x) < 1.0f)
|
|
{
|
|
size.x += ZERO_SIZE_ADDITION;
|
|
offset.x -= ZERO_SIZE_ADDITION / 2;
|
|
}
|
|
|
|
if(Math.Abs(size.y) < 1.0f)
|
|
{
|
|
size.y += ZERO_SIZE_ADDITION;
|
|
offset.y -= ZERO_SIZE_ADDITION / 2;
|
|
}
|
|
|
|
basesize = size;
|
|
baseoffset = offset;
|
|
|
|
// When pasting, we want to move the geometry so it is visible
|
|
if(pasting)
|
|
{
|
|
// Mouse in screen?
|
|
if(mouseinside)
|
|
{
|
|
offset = mousemappos - size / 2;
|
|
}
|
|
else
|
|
{
|
|
Vector2D viewmappos = new Vector2D(renderer.OffsetX, renderer.OffsetY);
|
|
offset = viewmappos - size / 2;
|
|
}
|
|
|
|
UpdateGeometry();
|
|
}
|
|
|
|
// Set presentation
|
|
if(selectedthings.Count > 0)
|
|
renderer.SetPresentation(Presentation.Things);
|
|
else
|
|
renderer.SetPresentation(Presentation.Standard);
|
|
|
|
// Update
|
|
UpdateRectangleComponents();
|
|
Update();
|
|
|
|
// When pasting and mouse is in screen, drag selection immediately
|
|
//if(pasting && mouseinside) OnSelect();
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayWarning("Please make a selection first!");
|
|
|
|
// Cancel now
|
|
General.Editing.CancelMode();
|
|
}
|
|
}
|
|
|
|
// Cancel mode
|
|
public override void OnCancel()
|
|
{
|
|
base.OnCancel();
|
|
|
|
// Paste operation?
|
|
if(pasting)
|
|
{
|
|
// Remove the geometry
|
|
int index = 0;
|
|
foreach(Vertex v in selectedvertices)
|
|
v.Dispose();
|
|
|
|
index = 0;
|
|
foreach(Thing t in selectedthings)
|
|
t.Dispose();
|
|
}
|
|
else
|
|
{
|
|
// Reset geometry in original position
|
|
int index = 0;
|
|
foreach(Vertex v in selectedvertices)
|
|
v.Move(vertexpos[index++]);
|
|
|
|
index = 0;
|
|
foreach(Thing t in selectedthings)
|
|
{
|
|
t.Rotate(thingangle[index]);
|
|
t.Move(thingpos[index++]);
|
|
}
|
|
}
|
|
|
|
General.Map.Map.Update(true, true);
|
|
|
|
// Return to previous stable mode
|
|
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
|
|
}
|
|
|
|
// When accepted
|
|
public override void OnAccept()
|
|
{
|
|
base.OnAccept();
|
|
|
|
// Anything to do?
|
|
if((selectedthings.Count > 0) || (selectedvertices.Count > 0))
|
|
{
|
|
Cursor.Current = Cursors.AppStarting;
|
|
|
|
if(!pasting)
|
|
{
|
|
// Reset geometry in original position to create an undo
|
|
if(linesflipped) FlipLinedefs(); // Flip linedefs back if they were flipped
|
|
int index = 0;
|
|
foreach(Vertex v in selectedvertices)
|
|
v.Move(vertexpos[index++]);
|
|
|
|
index = 0;
|
|
foreach(Thing t in selectedthings)
|
|
{
|
|
t.Rotate(thingangle[index]);
|
|
t.Move(thingpos[index++]);
|
|
}
|
|
|
|
// Make undo
|
|
General.Map.UndoRedo.CreateUndo("Edit selection");
|
|
}
|
|
|
|
// Mark selected geometry
|
|
General.Map.Map.ClearAllMarks(false);
|
|
General.Map.Map.MarkAllSelectedGeometry(true, false);
|
|
|
|
// Move geometry to new position
|
|
UpdateGeometry();
|
|
General.Map.Map.Update(true, true);
|
|
|
|
// When pasting, we want to join with the parent sector
|
|
// where the sidedefs are referencing a virtual sector
|
|
if(pasting)
|
|
{
|
|
Sector parent = null;
|
|
Sector vsector = null;
|
|
General.Settings.FindDefaultDrawSettings();
|
|
|
|
// Go for all sidedes in the new geometry
|
|
List<Sidedef> newsides = General.Map.Map.GetMarkedSidedefs(true);
|
|
for(int i = 0; i < newsides.Count; i++)
|
|
{
|
|
Sidedef s = newsides[i];
|
|
|
|
// Connected to a virtual sector?
|
|
if(s.Marked && s.Sector.Fields.ContainsKey(MapSet.VirtualSectorField))
|
|
{
|
|
bool joined = false;
|
|
|
|
// Keep reference to virtual sector
|
|
vsector = s.Sector;
|
|
|
|
// Not virtual on both sides?
|
|
if((s.Other != null) && !s.Other.Sector.Fields.ContainsKey(MapSet.VirtualSectorField))
|
|
{
|
|
Sidedef joinsidedef = null;
|
|
|
|
// Find out in which sector this was pasted
|
|
Vector2D testpoint = s.Line.GetSidePoint(!s.IsFront);
|
|
Linedef nl = MapSet.NearestLinedef(General.Map.Map.GetMarkedLinedefs(false), testpoint);
|
|
if(nl != null)
|
|
{
|
|
if(nl.SideOfLine(testpoint) <= 0)
|
|
joinsidedef = nl.Front;
|
|
else
|
|
joinsidedef = nl.Back;
|
|
|
|
// Join?
|
|
if(joinsidedef != null)
|
|
{
|
|
// Join!
|
|
s.ChangeSector(joinsidedef.Sector);
|
|
s.Marked = false;
|
|
joined = true;
|
|
|
|
// If we have no parent sector yet, then this is it!
|
|
if(parent == null) parent = joinsidedef.Sector;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Not joined any sector?
|
|
if(!joined)
|
|
{
|
|
Linedef l = s.Line;
|
|
|
|
// Remove the sidedef
|
|
s.Dispose();
|
|
|
|
// Correct the linedef
|
|
if((l.Front == null) && (l.Back != null))
|
|
{
|
|
l.FlipVertices();
|
|
l.FlipSidedefs();
|
|
}
|
|
|
|
// Correct the sided flags
|
|
l.ApplySidedFlags();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Do we have a virtual and parent sector?
|
|
if((vsector != null) && (parent != null))
|
|
{
|
|
// Adjust the floor and ceiling heights of all new sectors
|
|
ICollection<Sector> newsectors = General.Map.Map.GetMarkedSectors(true);
|
|
foreach(Sector s in newsectors)
|
|
{
|
|
s.CeilHeight += parent.CeilHeight - vsector.CeilHeight;
|
|
s.FloorHeight += parent.FloorHeight - vsector.FloorHeight;
|
|
}
|
|
}
|
|
|
|
// Remove any virtual sectors
|
|
General.Map.Map.RemoveVirtualSectors();
|
|
}
|
|
|
|
// Stitch geometry
|
|
if(snaptonearest) General.Map.Map.StitchGeometry();
|
|
|
|
// Snap to map format accuracy
|
|
General.Map.Map.SnapAllToAccuracy();
|
|
|
|
// Update cached values
|
|
General.Map.Data.UpdateUsedTextures();
|
|
General.Map.Map.Update();
|
|
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
// Done
|
|
selectedvertices = new List<Vertex>();
|
|
selectedthings = new List<Thing>();
|
|
Cursor.Current = Cursors.Default;
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
if(!modealreadyswitching)
|
|
{
|
|
// Return to previous stable mode
|
|
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
|
|
}
|
|
}
|
|
|
|
// Mode disengages
|
|
public override void OnDisengage()
|
|
{
|
|
base.OnDisengage();
|
|
|
|
// When not cancelled manually, we assume it is accepted
|
|
if(!cancelled)
|
|
{
|
|
modealreadyswitching = true;
|
|
this.OnAccept();
|
|
}
|
|
|
|
// Hide highlight info
|
|
General.Interface.HideInfo();
|
|
General.Interface.SetCursor(Cursors.Default);
|
|
}
|
|
|
|
// This redraws the display
|
|
public override void OnRedrawDisplay()
|
|
{
|
|
UpdateRectangleComponents();
|
|
|
|
renderer.RedrawSurface();
|
|
|
|
// Render lines
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
if(highlighted != null) renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render things
|
|
if(renderer.StartThings(true))
|
|
{
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render selection
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
// Rectangle
|
|
PixelColor rectcolor = General.Colors.Highlight.WithAlpha(RECTANGLE_ALPHA);
|
|
renderer.RenderGeometry(cornerverts, null, true);
|
|
renderer.RenderLine(corners[0], corners[1], 4, rectcolor, true);
|
|
renderer.RenderLine(corners[1], corners[2], 4, rectcolor, true);
|
|
renderer.RenderLine(corners[2], corners[3], 4, rectcolor, true);
|
|
renderer.RenderLine(corners[3], corners[0], 4, rectcolor, true);
|
|
|
|
// Extension line
|
|
if(extensionline.GetLengthSq() > 0.0f)
|
|
renderer.RenderLine(extensionline.v1, extensionline.v2, 1, General.Colors.Indication.WithAlpha(EXTENSION_LINE_ALPHA), true);
|
|
|
|
// Grips
|
|
for(int i = 0; i < 4; i++)
|
|
{
|
|
renderer.RenderRectangleFilled(resizegrips[i], General.Colors.Background, true);
|
|
renderer.RenderRectangle(resizegrips[i], 2, General.Colors.Highlight, true);
|
|
renderer.RenderRectangleFilled(rotategrips[i], General.Colors.Background, true);
|
|
renderer.RenderRectangle(rotategrips[i], 2, General.Colors.Indication, true);
|
|
}
|
|
|
|
renderer.Finish();
|
|
}
|
|
|
|
renderer.Present();
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
|
|
Update();
|
|
}
|
|
|
|
// Mouse leaves the display
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
|
|
// Reset cursor
|
|
General.Interface.SetCursor(Cursors.Default);
|
|
}
|
|
|
|
// When edit button is pressed
|
|
protected override void OnEditBegin()
|
|
{
|
|
base.OnEditBegin();
|
|
OnSelectBegin();
|
|
}
|
|
|
|
// When edit button is released
|
|
protected override void OnEditEnd()
|
|
{
|
|
base.OnEditEnd();
|
|
OnSelectEnd();
|
|
}
|
|
|
|
// When select button is pressed
|
|
protected override void OnSelectBegin()
|
|
{
|
|
base.OnSelectBegin();
|
|
|
|
// Used in many cases:
|
|
Vector2D center = offset + size * 0.5f;
|
|
Vector2D delta;
|
|
|
|
// Check what grip the mouse is over
|
|
switch(CheckMouseGrip())
|
|
{
|
|
// Drag main rectangle
|
|
case Grip.Main:
|
|
|
|
// Find the original position of the highlighted vertex
|
|
if(highlighted != null)
|
|
{
|
|
int index = 0;
|
|
foreach(Vertex v in selectedvertices)
|
|
{
|
|
if(v == highlighted) highlightedpos = vertexpos[index];
|
|
index++;
|
|
}
|
|
}
|
|
|
|
dragoffset = mousemappos - offset;
|
|
mode = ModifyMode.Dragging;
|
|
break;
|
|
|
|
// Resize
|
|
case Grip.SizeN:
|
|
|
|
// The resize vector is a unit vector in the direction of the resize.
|
|
// We multiply this with the sign of the current size, because the
|
|
// corners may be reversed when the selection is flipped.
|
|
resizevector = corners[1] - corners[2];
|
|
resizevector = resizevector.GetNormal() * Math.Sign(size.y);
|
|
|
|
// The edgevector is a vector with length and direction of the edge perpendicular to the resizevector
|
|
edgevector = corners[1] - corners[0];
|
|
|
|
// Make the resize axis. This is a line with the length and direction
|
|
// of basesize used to calculate the resize percentage.
|
|
resizeaxis = new Line2D(corners[2], corners[2] + resizevector * basesize.y);
|
|
|
|
// Original axis filter
|
|
resizefilter = new Vector2D(0.0f, 1.0f);
|
|
|
|
// This is the corner that must stay in the same position
|
|
stickcorner = 2;
|
|
|
|
Highlight(null);
|
|
mode = ModifyMode.Resizing;
|
|
break;
|
|
|
|
// Resize
|
|
case Grip.SizeE:
|
|
// See description above
|
|
resizevector = corners[1] - corners[0];
|
|
resizevector = resizevector.GetNormal() * Math.Sign(size.x);
|
|
edgevector = corners[1] - corners[2];
|
|
resizeaxis = new Line2D(corners[0], corners[0] + resizevector * basesize.x);
|
|
resizefilter = new Vector2D(1.0f, 0.0f);
|
|
stickcorner = 0;
|
|
Highlight(null);
|
|
mode = ModifyMode.Resizing;
|
|
break;
|
|
|
|
// Resize
|
|
case Grip.SizeS:
|
|
// See description above
|
|
resizevector = corners[2] - corners[1];
|
|
resizevector = resizevector.GetNormal() * Math.Sign(size.y);
|
|
edgevector = corners[2] - corners[3];
|
|
resizeaxis = new Line2D(corners[1], corners[1] + resizevector * basesize.y);
|
|
resizefilter = new Vector2D(0.0f, 1.0f);
|
|
stickcorner = 0;
|
|
Highlight(null);
|
|
mode = ModifyMode.Resizing;
|
|
break;
|
|
|
|
// Resize
|
|
case Grip.SizeW:
|
|
// See description above
|
|
resizevector = corners[0] - corners[1];
|
|
resizevector = resizevector.GetNormal() * Math.Sign(size.x);
|
|
edgevector = corners[0] - corners[3];
|
|
resizeaxis = new Line2D(corners[1], corners[1] + resizevector * basesize.x);
|
|
resizefilter = new Vector2D(1.0f, 0.0f);
|
|
stickcorner = 1;
|
|
Highlight(null);
|
|
mode = ModifyMode.Resizing;
|
|
break;
|
|
|
|
// Rotate
|
|
case Grip.RotateLB:
|
|
delta = corners[3] - center;
|
|
rotategripangle = delta.GetAngle() - rotation;
|
|
Highlight(null);
|
|
mode = ModifyMode.Rotating;
|
|
break;
|
|
|
|
// Rotate
|
|
case Grip.RotateLT:
|
|
delta = corners[0] - center;
|
|
rotategripangle = delta.GetAngle() - rotation;
|
|
Highlight(null);
|
|
mode = ModifyMode.Rotating;
|
|
break;
|
|
|
|
// Rotate
|
|
case Grip.RotateRB:
|
|
delta = corners[2] - center;
|
|
rotategripangle = delta.GetAngle() - rotation;
|
|
Highlight(null);
|
|
mode = ModifyMode.Rotating;
|
|
break;
|
|
|
|
// Rotate
|
|
case Grip.RotateRT:
|
|
delta = corners[1] - center;
|
|
rotategripangle = delta.GetAngle() - rotation;
|
|
Highlight(null);
|
|
mode = ModifyMode.Rotating;
|
|
break;
|
|
|
|
// Outside the selection?
|
|
default:
|
|
// Accept and be done with it
|
|
General.Editing.AcceptMode();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// When selected button is released
|
|
protected override void OnSelectEnd()
|
|
{
|
|
base.OnSelectEnd();
|
|
|
|
// Remove extension line
|
|
extensionline = new Line2D();
|
|
|
|
// No modifying mode
|
|
mode = ModifyMode.None;
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// When a key is released
|
|
public override void OnKeyUp(KeyEventArgs e)
|
|
{
|
|
base.OnKeyUp(e);
|
|
if((snaptogrid != (General.Interface.ShiftState ^ General.Interface.SnapToGrid)) ||
|
|
(snaptonearest != (General.Interface.CtrlState ^ General.Interface.AutoMerge))) Update();
|
|
}
|
|
|
|
// When a key is pressed
|
|
public override void OnKeyDown(KeyEventArgs e)
|
|
{
|
|
base.OnKeyDown(e);
|
|
if((snaptogrid != (General.Interface.ShiftState ^ General.Interface.SnapToGrid)) ||
|
|
(snaptonearest != (General.Interface.CtrlState ^ General.Interface.AutoMerge))) Update();
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
// This clears the selection
|
|
[BeginAction("clearselection", BaseAction = true)]
|
|
public void ClearSelection()
|
|
{
|
|
// Accept changes
|
|
General.Editing.AcceptMode();
|
|
General.Map.Map.ClearAllSelected();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|