UltimateZoneBuilder/Source/Core/GZBuilder/md3/GZModel.cs
MaxED a523f7eb28 Changed, Visual mode: models and lights are much less prone to disappear when near the edges of the screen.
Fixed, Classic modes: MODELDEF model scale was not taken into account when calculating model visibility, which resulted in models with increased scaled disappearing when near screen edges.
2015-06-22 19:52:23 +00:00

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C#

using System.Collections.Generic;
using SlimDX.Direct3D9;
namespace CodeImp.DoomBuilder.GZBuilder.MD3
{
internal class GZModel
{
internal readonly List<Mesh> Meshes;
internal readonly List<Texture> Textures;
internal float Radius;
internal GZModel()
{
Meshes = new List<Mesh>();
Textures = new List<Texture>();
}
}
}