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BaseVisualGeometrySector.cs
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Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom.
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2015-11-20 14:31:54 +00:00 |
BaseVisualGeometrySidedef.cs
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Changed, "Select Similar", "Paste Properties Special" actions properties windows, Linedefs: removed "Sidedef Properties" from Linedef flags tab.
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2015-12-13 19:18:09 +00:00 |
BaseVisualMode.cs
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Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
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2015-12-10 14:34:34 +00:00 |
BaseVisualSector.cs
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Added, Visual mode: fog boundaries are now rendered.
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2015-12-04 12:29:22 +00:00 |
BaseVisualThing.cs
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Added, Visual mode: "Translucent" / "Additive" renderstyles support for models.
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2015-12-01 14:51:45 +00:00 |
BaseVisualVertex.cs
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Fixed, Visual mode: fixed a crash when showing Edit Vertex window when several selected vertices belonged to the same sector.
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2015-12-09 19:10:46 +00:00 |
Effect3DFloor.cs
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Added, Visual mode: fog boundaries are now rendered.
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2015-12-04 12:29:22 +00:00 |
EffectBrightnessLevel.cs
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Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
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2015-04-01 12:51:26 +00:00 |
EffectCopySlope.cs
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UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
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2015-07-28 15:04:21 +00:00 |
EffectGlowingFlat.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
EffectLineSlope.cs
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Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
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2015-04-15 12:49:28 +00:00 |
EffectPlaneCopySlope.cs
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UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
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2015-07-28 15:04:21 +00:00 |
EffectThingLineSlope.cs
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UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
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2015-07-28 15:04:21 +00:00 |
EffectThingSlope.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
EffectThingVertexSlope.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
EffectTransferCeilingBrightness.cs
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Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
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2015-04-01 12:51:26 +00:00 |
EffectTransferFloorBrightness.cs
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Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
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2015-04-01 12:51:26 +00:00 |
EffectUDMFVertexOffset.cs
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UDMF map format: increased maximum supported texture name length to 2048.
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2014-05-19 13:33:38 +00:00 |
IVisualEventReceiver.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
NullVisualEventReceiver.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
SectorData.cs
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Fixed, Visual mode: GLDEFS glow effects should not affect 3d floor brightness.
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2015-12-24 11:59:37 +00:00 |
SectorEffect.cs
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Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
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2015-04-01 12:51:26 +00:00 |
SectorLevel.cs
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Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom.
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2015-11-20 14:31:54 +00:00 |
SectorLevelComparer.cs
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Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom.
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2015-11-20 14:31:54 +00:00 |
SectorLevelType.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
TexturePlane.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
ThingData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VertexData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualActionResult.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualCeiling.cs
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Fixed, Visual mode: "Same texture" check for "Select" action is now case-insensitive.
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2015-12-09 19:55:30 +00:00 |
VisualFloor.cs
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Fixed, Visual mode: "Same texture" check for "Select" action is now case-insensitive.
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2015-12-09 19:55:30 +00:00 |
VisualFogBoundary.cs
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Added, Visual mode: fog boundaries are now rendered.
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2015-12-04 12:29:22 +00:00 |
VisualLower.cs
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Fixed, Visual mode: "Same texture" check for "Select" action is now case-insensitive.
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2015-12-09 19:55:30 +00:00 |
VisualMiddle3D.cs
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Fixed, Visual mode: "Same texture" check for "Select" action is now case-insensitive.
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2015-12-09 19:55:30 +00:00 |
VisualMiddleBack.cs
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Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom.
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2015-11-20 14:31:54 +00:00 |
VisualMiddleDouble.cs
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Fixed, Visual mode: "Same texture" check for "Select" action is now case-insensitive.
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2015-12-09 19:55:30 +00:00 |
VisualMiddleSingle.cs
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Fixed, Visual mode: "Same texture" check for "Select" action is now case-insensitive.
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2015-12-09 19:55:30 +00:00 |
VisualSidedefParts.cs
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Added, Visual mode: fog boundaries are now rendered.
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2015-12-04 12:29:22 +00:00 |
VisualUpper.cs
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Fixed, Visual mode: "Same texture" check for "Select" action is now case-insensitive.
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2015-12-09 19:55:30 +00:00 |
WallPolygon.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |