UltimateZoneBuilder/Source/Editing/EditModeInfo.cs
codeimp d7656f1f3b - added some new menus in the plugin
- volatile mode may not be started from a volatile mode by shortcut key!
- added ability to cancel an editing mode change
- added mipmap levels setting to images (this fixes blurred fonts in low-quality display)
2008-05-14 21:48:36 +00:00

195 lines
4.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Plugins;
using System.Drawing;
#endregion
namespace CodeImp.DoomBuilder.Editing
{
internal class EditModeInfo : IComparable<EditModeInfo>
{
#region ================== Constants
#endregion
#region ================== Variables
// Mode type
private Plugin plugin;
private Type type;
private bool configspecific;
private bool isvolatile;
// Mode switching
private BeginActionAttribute switchactionattr = null;
private ActionDelegate switchactiondel = null;
// Mode button
private Stream buttonimagestream = null;
private Image buttonimage = null;
private string buttondesc = null;
private int buttonorder = int.MaxValue;
#endregion
#region ================== Properties
public Plugin Plugin { get { return plugin; } }
public Type Type { get { return type; } }
public BeginActionAttribute SwitchAction { get { return switchactionattr; } }
public Image ButtonImage { get { return buttonimage; } }
public string ButtonDesc { get { return buttondesc; } }
public bool ConfigSpecific { get { return configspecific; } }
public bool Volatile { get { return isvolatile; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public EditModeInfo(Plugin plugin, Type type, EditModeAttribute attr)
{
// Initialize
this.plugin = plugin;
this.type = type;
this.configspecific = attr.ConfigSpecific;
this.isvolatile = attr.Volatile;
// Make switch action info
if((attr.SwitchAction != null) && (attr.SwitchAction.Length > 0))
{
switchactionattr = new BeginActionAttribute(attr.SwitchAction);
switchactiondel = new ActionDelegate(UserSwitchToMode);
// Bind switch action
General.Actions.BindBeginDelegate(plugin.Assembly, switchactiondel, switchactionattr);
}
// Make button info
if((attr.ButtonImage != null) && (attr.ButtonDesc != null))
{
buttonimagestream = plugin.GetResourceStream(attr.ButtonImage);
if(buttonimagestream != null)
{
buttonimage = Image.FromStream(buttonimagestream);
buttondesc = attr.ButtonDesc;
buttonorder = attr.ButtonOrder;
}
}
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public void Dispose()
{
// Unbind switch action
if(switchactiondel != null) General.Actions.UnbindBeginDelegate(plugin.Assembly, switchactiondel, switchactionattr);
buttonimage.Dispose();
buttonimagestream.Dispose();
// Clean up
plugin = null;
}
#endregion
#region ================== Methods
// This switches to the mode by user command
// (when user presses shortcut key)
public void UserSwitchToMode()
{
EditMode newmode;
// Only when a map is opened
if(General.Map != null)
{
// Not switching from volatile mode to volatile mode?
if((General.Map.Mode == null) || !General.Map.Mode.Attributes.Volatile || !this.isvolatile)
{
// Create instance
newmode = plugin.CreateObject<EditMode>(type);
// Switch mode
General.Map.ChangeMode(newmode);
}
}
}
// This switches to the mode
public void SwitchToMode()
{
EditMode newmode;
// Only when a map is opened
if(General.Map != null)
{
// Create instance
newmode = plugin.CreateObject<EditMode>(type);
// Switch mode
General.Map.ChangeMode(newmode);
}
}
// This switches to the mode with arguments
public void SwitchToMode(object[] args)
{
EditMode newmode;
// Only when a map is opened
if(General.Map != null)
{
// Create instance
newmode = plugin.CreateObjectA<EditMode>(type, args);
// Switch mode
General.Map.ChangeMode(newmode);
}
}
// String representation
public override string ToString()
{
return type.Name;
}
// Compare by button order
public int CompareTo(EditModeInfo other)
{
if(this.buttonorder > other.buttonorder) return 1;
else if(this.buttonorder < other.buttonorder) return -1;
else return 0;
}
#endregion
}
}