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104 lines
2.2 KiB
C#
104 lines
2.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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namespace CodeImp.DoomBuilder.Map
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{
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internal class Sidedef : IDisposable
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Map
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private MapManager map;
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// List items
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private LinkedListNode<Sidedef> mainlistitem;
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private LinkedListNode<Sidedef> sectorlistitem;
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// Owner
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private Linedef linedef;
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// Sector
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private Sector sector;
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// Properties
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private int offsetx;
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private int offsety;
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private string texnamehigh;
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private string texnamemid;
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private string texnamelow;
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// Disposing
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private bool isdisposed = false;
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#endregion
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#region ================== Properties
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public Sidedef Other { get { if(this == linedef.Front) return linedef.Back; else return linedef.Front; } }
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public Sector Sector { get { return sector; } }
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public bool IsDisposed { get { return isdisposed; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public Sidedef(MapManager map, LinkedListNode<Sidedef> listitem, Linedef l, bool front, Sector s)
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{
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// Initialize
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this.map = map;
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this.mainlistitem = listitem;
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this.linedef = l;
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this.sector = s;
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// Attach to the linedef
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if(front) l.AttachFront(this); else l.AttachBack(this);
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// Attach to sector
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sectorlistitem = s.AttachSidedef(this);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Diposer
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Already set isdisposed so that changes can be prohibited
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isdisposed = true;
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// Remove from main list
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mainlistitem.List.Remove(mainlistitem);
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// Detach from linedef
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linedef.DetachSidedef(this);
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// Detach from sector
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sector.DetachSidedef(sectorlistitem);
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// Clean up
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mainlistitem = null;
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sectorlistitem = null;
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linedef = null;
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map = null;
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sector = null;
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}
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}
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#endregion
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#region ================== Methods
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#endregion
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}
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}
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