mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
d9e53f2899
Game Configurations: added "fixedrotation" property to "Polyobject Anchor" (9300), "Polyobject Start Spot" (9301), "Polyobject Start Spot (crush)" (9302) and "Polyobject Start Spot (hurts to touch)" (9303) actors. Color Picker plugin: moved plugin button to "Modes" toolbar group. API: added ToolbarSection.Modes property, which can be used in MainForm.AddButton() to add a button to Modes group. Removed a bunch of unused variables.
308 lines
7.6 KiB
C#
308 lines
7.6 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
public partial class UndoRedoPanel : UserControl
|
|
{
|
|
#region ================== Constants
|
|
|
|
private const int MAX_DISPLAY_LEVELS = 400;
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private bool ignoreevents;
|
|
private int currentselection;
|
|
private int addindex;
|
|
private string begindescription;
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor
|
|
|
|
// Constructor
|
|
public UndoRedoPanel()
|
|
{
|
|
InitializeComponent();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This sets the description for the first item
|
|
public void SetBeginDescription(string description)
|
|
{
|
|
begindescription = description;
|
|
}
|
|
|
|
// This refills the list
|
|
public void UpdateList()
|
|
{
|
|
ignoreevents = true;
|
|
currentselection = -1;
|
|
|
|
// Check we have undo/redo capability
|
|
if((General.Map == null) || General.Map.IsDisposed || (General.Map.UndoRedo == null))
|
|
{
|
|
// No, clear the list
|
|
list.Items.Clear();
|
|
return;
|
|
}
|
|
|
|
// Make complete list of levels
|
|
List<UndoSnapshot> levels = General.Map.UndoRedo.GetUndoList();
|
|
levels.Reverse();
|
|
int numundos = levels.Count;
|
|
levels.AddRange(General.Map.UndoRedo.GetRedoList());
|
|
//int numredos = levels.Count - numundos;
|
|
|
|
// Determine the offset to show items at
|
|
int offset = numundos - (MAX_DISPLAY_LEVELS >> 1);
|
|
if((offset + MAX_DISPLAY_LEVELS) > levels.Count) offset = levels.Count - MAX_DISPLAY_LEVELS;
|
|
if(offset < 0) offset = 0;
|
|
|
|
// Reset the list
|
|
list.SelectedItems.Clear();
|
|
list.BeginUpdate();
|
|
addindex = 0;
|
|
|
|
// Add beginning
|
|
if(offset > 0)
|
|
{
|
|
// This indicates there is more above, but we don't display it
|
|
// because when the list gets too long it becomes slow
|
|
AddItem("...");
|
|
}
|
|
else
|
|
{
|
|
// Real beginning
|
|
ListViewItem firstitem = AddItem(begindescription);
|
|
|
|
// Are we at the first item?
|
|
if(numundos == 0)
|
|
{
|
|
// Highlight the last undo level
|
|
firstitem.BackColor = SystemColors.Highlight;
|
|
firstitem.ForeColor = SystemColors.HighlightText;
|
|
currentselection = 0;
|
|
}
|
|
else
|
|
{
|
|
// Normal undo level
|
|
firstitem.ForeColor = SystemColors.WindowText;
|
|
firstitem.BackColor = SystemColors.Window;
|
|
}
|
|
}
|
|
|
|
// Add levels!
|
|
for(int i = offset; i < levels.Count; i++)
|
|
{
|
|
// Add no more than the MAX_DISPLAY_LEVELS
|
|
ListViewItem item;
|
|
if((addindex - 1) == MAX_DISPLAY_LEVELS)
|
|
item = AddItem("...");
|
|
else
|
|
item = AddItem(levels[i].Description);
|
|
|
|
// Color item
|
|
if(i == (numundos - 1))
|
|
{
|
|
// Highlight the last undo level
|
|
item.BackColor = SystemColors.Highlight;
|
|
item.ForeColor = SystemColors.HighlightText;
|
|
currentselection = addindex - 1;
|
|
}
|
|
else if(i >= numundos)
|
|
{
|
|
// Make gray because this is a redo level
|
|
item.ForeColor = SystemColors.GrayText;
|
|
item.BackColor = SystemColors.Control;
|
|
}
|
|
else
|
|
{
|
|
// Normal undo level
|
|
item.ForeColor = SystemColors.WindowText;
|
|
item.BackColor = SystemColors.Window;
|
|
}
|
|
|
|
// Leave when list is full
|
|
if((addindex - 1) > MAX_DISPLAY_LEVELS)
|
|
break;
|
|
}
|
|
|
|
// Remove the excessive items
|
|
for(int i = list.Items.Count - 1; i >= addindex; i--)
|
|
list.Items.RemoveAt(i);
|
|
|
|
// We must always have the "selected" item in the list
|
|
if(currentselection == -1)
|
|
throw new Exception("Where is the selection?");
|
|
|
|
// Make sure we can see the highlighted item
|
|
list.Items[currentselection].EnsureVisible();
|
|
|
|
list.EndUpdate();
|
|
UpdateColumnSizes();
|
|
ignoreevents = false;
|
|
}
|
|
|
|
// This updates/adds an item in the list
|
|
private ListViewItem AddItem(string text)
|
|
{
|
|
ListViewItem item;
|
|
if(addindex < list.Items.Count)
|
|
{
|
|
item = list.Items[addindex];
|
|
item.Text = text;
|
|
}
|
|
else
|
|
{
|
|
item = list.Items.Add(text);
|
|
}
|
|
addindex++;
|
|
return item;
|
|
}
|
|
|
|
// This updates the list column size
|
|
private void UpdateColumnSizes()
|
|
{
|
|
// Check if a vertical scrollbar exists and adjust the column in the listbox accordingly
|
|
if((BuilderPlug.GetWindowLong(list.Handle, BuilderPlug.GWL_STYLE) & BuilderPlug.WS_VSCROLL) != 0)
|
|
coldescription.Width = list.ClientRectangle.Width - 2;
|
|
else
|
|
coldescription.Width = list.ClientRectangle.Width - SystemInformation.VerticalScrollBarWidth - 2;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
// When layout changes
|
|
protected override void OnLayout(LayoutEventArgs e)
|
|
{
|
|
base.OnLayout(e);
|
|
UpdateColumnSizes();
|
|
}
|
|
|
|
// Control resizes
|
|
private void list_Resize(object sender, EventArgs e)
|
|
{
|
|
UpdateColumnSizes();
|
|
}
|
|
|
|
// Item selected
|
|
private void list_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if(ignoreevents) return;
|
|
|
|
ignoreevents = true;
|
|
|
|
// We must have something selected
|
|
if(list.SelectedIndices.Count > 0)
|
|
{
|
|
// Not the same as last selected?
|
|
int selectedindex = list.SelectedIndices[0];
|
|
if(selectedindex != currentselection)
|
|
{
|
|
// Recolor the elements in the list to match with the selection
|
|
list.BeginUpdate();
|
|
foreach(ListViewItem item in list.Items)
|
|
{
|
|
if(item.Index < selectedindex)
|
|
{
|
|
// Normal undo level
|
|
item.ForeColor = SystemColors.WindowText;
|
|
item.BackColor = SystemColors.Window;
|
|
}
|
|
else if(item.Index == selectedindex)
|
|
{
|
|
// Target level
|
|
item.BackColor = SystemColors.Highlight;
|
|
item.ForeColor = SystemColors.HighlightText;
|
|
}
|
|
else
|
|
{
|
|
// Make gray because this will become a redo level
|
|
item.ForeColor = SystemColors.GrayText;
|
|
item.BackColor = SystemColors.Control;
|
|
}
|
|
}
|
|
list.EndUpdate();
|
|
}
|
|
}
|
|
|
|
General.Interface.FocusDisplay();
|
|
|
|
ignoreevents = false;
|
|
}
|
|
|
|
// Mouse released
|
|
private void list_MouseUp(object sender, MouseEventArgs e)
|
|
{
|
|
ignoreevents = true;
|
|
|
|
// We must have something selected
|
|
if(list.SelectedIndices.Count > 0)
|
|
{
|
|
// Not the same as last selected?
|
|
int selectedindex = list.SelectedIndices[0];
|
|
if(selectedindex != currentselection)
|
|
{
|
|
// Perform the undo/redos, the list will be updated automatically
|
|
int delta = currentselection - selectedindex;
|
|
if(delta < 0)
|
|
General.Map.UndoRedo.PerformRedo(-delta);
|
|
else
|
|
General.Map.UndoRedo.PerformUndo(delta);
|
|
}
|
|
else
|
|
{
|
|
list.SelectedIndices.Clear();
|
|
}
|
|
}
|
|
|
|
General.Interface.FocusDisplay();
|
|
|
|
ignoreevents = false;
|
|
}
|
|
|
|
// Key released
|
|
private void list_KeyUp(object sender, KeyEventArgs e)
|
|
{
|
|
ignoreevents = true;
|
|
|
|
list.SelectedIndices.Clear();
|
|
General.Interface.FocusDisplay();
|
|
|
|
ignoreevents = false;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|