UltimateZoneBuilder/Build/Configurations/Includes/Hexen_things.cfg
MaxED d9e53f2899 Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
Game Configurations: added "fixedrotation" property to "Polyobject Anchor" (9300), "Polyobject Start Spot" (9301), "Polyobject Start Spot (crush)" (9302) and "Polyobject Start Spot (hurts to touch)" (9303) actors.
Color Picker plugin: moved plugin button to "Modes" toolbar group.
API: added ToolbarSection.Modes property, which can be used in MainForm.AddButton() to add a button to Modes group.
Removed a bunch of unused variables.
2014-02-20 12:36:09 +00:00

1610 lines
21 KiB
INI

players
{
color = 10; // Light Green
arrow = 1;
title = "Player Starts";
width = 16;
sort = 1;
error = 2;
blocking = 2;
1
{
title = "Player 1 start";
sprite = "CLERA1";
}
2
{
title = "Player 2 start";
sprite = "CLERA1";
}
3
{
title = "Player 3 start";
sprite = "CLERA1";
}
4
{
title = "Player 4 start";
sprite = "CLERA1";
}
9100
{
title = "Player 5 Start";
sprite = "CLERA1";
}
9101
{
title = "Player 6 Start";
sprite = "CLERA1";
}
9102
{
title = "Player 7 Start";
sprite = "CLERA1";
}
9103
{
title = "Player 8 Start";
sprite = "CLERA1";
}
11
{
title = "Player Deathmatch start";
sprite = "CLERR0";
}
}
teleports
{
color = 2; // Green
arrow = 1;
title = "Teleports";
width = 16;
sort = 1;
error = 1;
blocking = 0;
14
{
title = "Teleport Landing";
sprite = "TELEA0";
}
140
{
title = "Teleport Smoke";
sprite = "TSMKA0";
}
}
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 20;
sort = 1;
error = 2;
blocking = 2;
107
{
title = "Centaur";
sprite = "CENTA1";
}
10060
{
title = "Affrit";
sprite = "FDMNA1";
}
115
{
title = "Slaughtaur";
sprite = "CENTF1";
}
34
{
title = "Reiver";
sprite = "WRTHA1";
}
10011
{
title = "Reiver (buried)";
sprite = "WRTHA1";
}
254
{
title = "Dragon Lich";
sprite = "DRAGC1";
arg0
{
title = "Destination Thing Tag";
type = 14;
}
arg1
{
title = "Destination Thing Tag";
type = 14;
}
arg2
{
title = "Destination Thing Tag";
type = 14;
}
arg3
{
title = "Destination Thing Tag";
type = 14;
}
arg4
{
title = "Destination Thing Tag";
type = 14;
}
}
10030
{
title = "Ettin";
sprite = "ETTNA1";
width = 25;
}
8020
{
title = "Wendigo";
sprite = "ICEYA1";
width = 22;
}
31
{
title = "Green Chaos Serpent";
sprite = "DEMNA1";
width = 32;
}
8080
{
title = "Brown Chaos Serpent";
sprite = "DEM2A1";
width = 32;
}
114
{
title = "Dark Bishop";
sprite = "BISHA1";
width = 22;
}
121
{
title = "Stalker";
sprite = "SSPTB0";
width = 32;
}
120
{
title = "Stalker Boss";
sprite = "SSPTD0";
width = 32;
}
10100
{
title = "Zedek (fighter)";
sprite = "PLAYE8";
width = 16;
}
10101
{
title = "Traductus (cleric)";
sprite = "CLERE8";
width = 16;
}
10102
{
title = "Menelkir (mage)";
sprite = "MAGEE8";
width = 16;
}
10080
{
title = "Heresiarch";
sprite = "SORCA1";
width = 40;
}
10200
{
title = "Korax";
sprite = "KORXA1";
width = 65;
}
}
weapons
{
color = 14; // Yellow
arrow = 0;
title = "Weapons";
width = 20;
sort = 1;
blocking = 0;
10
{
title = "Serpent Staff";
sprite = "WCSSA0";
}
8010
{
title = "Timon's Axe";
sprite = "WFAXA0";
}
53
{
title = "Frost Shards";
sprite = "WMCSA0";
}
8009
{
title = "Firestorm";
sprite = "WCFMA0";
}
123
{
title = "Hammer Of Retribution";
sprite = "WFHMA0";
}
8040
{
title = "Arc Of Death";
sprite = "WMLGG0";
}
18
{
title = "Wraithverge Piece 1";
sprite = "WCH1A0";
}
19
{
title = "Wraithverge Piece 2";
sprite = "WCH2A0";
}
20
{
title = "Wraithverge Piece 3";
sprite = "WCH3A0";
}
12
{
title = "Quietus Piece 1";
sprite = "WFR1A0";
}
13
{
title = "Quietus Piece 2";
sprite = "WFR2A0";
}
16
{
title = "Quietus Piece 3";
sprite = "WFR3A0";
}
21
{
title = "BloodScourge Piece 1";
sprite = "WMS1A0";
}
22
{
title = "BloodScourge Piece 2";
sprite = "WMS2A0";
}
23
{
title = "BloodScourge Piece 3";
sprite = "WMS3A0";
}
}
ammunition
{
color = 6; // Brown
arrow = 0;
title = "Mana";
width = 8;
sort = 1;
blocking = 0;
122
{
title = "Blue Mana";
sprite = "MAN1H0";
}
124
{
title = "Green Mana";
sprite = "MAN2H0";
}
8004
{
title = "Combined Mana";
sprite = "MAN3A0";
}
}
health
{
color = 1; // Blue
arrow = 0;
title = "Health and Armor";
width = 20;
sort = 1;
blocking = 0;
8005
{
title = "Mesh Armor";
sprite = "ARM1A0";
}
8006
{
title = "Falcon Shield";
sprite = "ARM2A0";
}
8007
{
title = "Platinum Helm";
sprite = "ARM3A0";
}
8008
{
title = "Amulet Of Warding";
sprite = "ARM4A0";
}
81
{
title = "Crystal Vial";
sprite = "PTN1A0";
}
}
powerups
{
color = 9; // Light Blue
arrow = 0;
title = "Artifacts";
width = 20;
height = 20;
sort = 1;
blocking = 0;
30
{
title = "Porkalator";
sprite = "PORKB0";
}
32
{
title = "Mystic Urn";
sprite = "SPHLA0";
}
33
{
title = "Torch";
sprite = "TRCHA0";
}
36
{
title = "Chaos Device";
sprite = "ATLPA0";
}
82
{
title = "Quartz Flask";
sprite = "PTN2A0";
}
83
{
title = "Wings Of Wrath";
sprite = "SOARA0";
}
84
{
title = "Icon Of The Defender";
sprite = "INVUA0";
}
86
{
title = "Dark Servant";
sprite = "SUMNA0";
}
10110
{
title = "Disc Of Repulsion";
sprite = "BLSTB0";
}
10120
{
title = "Mystic Ambit Incant";
sprite = "HRADB0";
}
10040
{
title = "Banishment Device";
sprite = "TELOA0";
}
8000
{
title = "Flechette";
sprite = "PSBGA0";
}
8002
{
title = "Boots Of Speed";
sprite = "SPEDB0";
}
8003
{
title = "Krater Of Might";
sprite = "BMANA0";
}
8041
{
title = "Dragonskin Bracers";
sprite = "BRACC0";
}
}
puzzle
{
color = 7; // Light Grey
arrow = 1;
title = "Puzzle Items";
width = 20;
sort = 1;
blocking = 0;
9002
{
title = "Yorick's Skull";
sprite = "ASKUA0";
}
9003
{
title = "Heart Of D'Sparil";
sprite = "ABGMA0";
}
9004
{
title = "Ruby Planet";
sprite = "AGMRA0";
}
9005
{
title = "Emerald Planet 1";
sprite = "AGMGA0";
}
9006
{
title = "Sapphire Planet 1";
sprite = "AGMBA0";
}
9007
{
title = "Daemon Codex";
sprite = "ABK1A0";
}
9008
{
title = "Liber Obscura";
sprite = "ABK2A0";
}
9009
{
title = "Emerald Planet 2";
sprite = "AGG2A0";
}
9010
{
title = "Sapphire Planet 2";
sprite = "AGMBA0";
}
9011
{
title = "Yorick's Statue";
sprite = "STWNA0";
width = 10;
}
9012
{
title = "Pedestal Of D'Sparil";
sprite = "GMPDA0";
width = 10;
}
9014
{
title = "Flame mask";
sprite = "ASK2A0";
}
9015
{
title = "Glaive seal";
sprite = "AFWPA0";
}
9016
{
title = "Holy relic";
sprite = "ACWPA0";
width = 10;
}
9017
{
title = "Sigil of the magus";
sprite = "AMWPA0";
width = 10;
}
9018
{
title = "Clock Gear (steel)";
sprite = "AGERA0";
}
9019
{
title = "Clock Gear (bronze)";
sprite = "AGR2A0";
}
9020
{
title = "Clock Gear (steel and bronze)";
sprite = "AGR3A0";
}
9021
{
title = "Clock Gear (bronze and steel)";
sprite = "AGR4A0";
}
}
keys
{
color = 13; // Light Magenta
arrow = 0;
title = "Keys";
width = 8;
sort = 1;
blocking = 0;
8030
{
title = "Steel Key";
sprite = "KEY1A0";
}
8031
{
title = "Cave Key";
sprite = "KEY2A0";
}
8032
{
title = "Axe Key";
sprite = "KEY3A0";
}
8033
{
title = "Fire Key";
sprite = "KEY4A0";
}
8034
{
title = "Emerald Key";
sprite = "KEY5A0";
}
8035
{
title = "Dungeon Key";
sprite = "KEY6A0";
}
8036
{
title = "Silver Key";
sprite = "KEY7A0";
}
8037
{
title = "Rusty Key";
sprite = "KEY8A0";
}
8038
{
title = "Horn Key";
sprite = "KEY9A0";
}
8039
{
title = "Swamp Key";
sprite = "KEYAA0";
}
8200
{
title = "Castle Key";
sprite = "KEYBA0";
}
}
obstacles
{
color = 3; // Cyan
arrow = 0;
title = "Obstacles";
width = 20;
sort = 1;
blocking = 2;
8064
{
title = "Suit Of Armor";
sprite = "SUITA0";
width = 16;
arg0
{
title = "Contained Item";
type = 11;
enum = "spawnthing";
}
}
77
{
title = "Battle Rag Banner";
sprie = "BNR1A0";
width = 8;
}
8100
{
title = "Barrel";
sprite = "BARLA0";
width = 15;
}
8065
{
title = "Bell";
sprite = "BBLLA0";
width = 56;
}
103
{
title = "Pillar With Vase";
sprite = "VASEA0";
width = 12;
}
5
{
title= "Winged Statue";
sprite = "STTWA0";
width = 10;
}
98
{
title = "Small Rock (brown)";
sprite = "RKBSA0";
width = 15;
}
97
{
title = "Big Rock (brown)";
sprite = "RKBLA0";
width = 17;
}
99
{
title = "Big Rock (grey)";
sprite = "RKBKA0";
}
57
{
title = "Stalactite (small)";
sprite = "SLC3A0";
width = 8;
hangs = 1;
}
56
{
title = "Stalactite (medium)";
sprite = "SLC2A0";
width = 6;
hangs = 1;
}
52
{
title = "Stalactite (large)";
sprite = "SLC1A0";
width = 8;
hangs = 1;
}
48
{
title = "Stalagmite (pillar)";
sprite = "SGMPA0";
width = 8;
}
51
{
title = "Stalagmite (small)";
sprite = "SGM3A0";
width = 8;
}
50
{
title = "Stalagmite (medium)";
sprite = "SGM2A0";
width = 6;
}
49
{
title = "Stalagmite (large)";
sprite = "SGM1A0";
width = 8;
}
80
{
title = "Gnarled Tree 1";
sprite = "TRE6A0";
width = 22;
}
87
{
title = "Gnarled Tree 2";
sprite = "TRE7A0";
width = 22;
}
78
{
title = "Tall Tree 1";
sprite = "TRE5A0";
width = 15;
}
79
{
title = "Tall Tree 2";
sprite = "TRE4A0";
width = 15;
}
8067
{
title = "Iron Maiden";
sprite = "IRONA0";
width = 12;
}
63
{
title = "Tombstone (RIP)";
sprite = "TMS1A0";
width = 10;
}
64
{
title = "Tombstone (Shane)";
sprite = "TMS2A0";
width = 10;
}
65
{
title = "Tombstone (slimy)";
sprite = "TMS3A0";
width = 10;
}
66
{
title = "Tombstone (Brian R)";
sprite = "TMS4A0";
width = 10;
}
67
{
title = "Tombstone (cross circle)";
sprite = "TMS5A0";
width = 10;
}
68
{
title = "Tombstone (small cross)";
sprite = "TMS6A0";
width = 8;
}
69
{
title = "Tombstone (Brian P)";
sprite = "TMS7A0";
width = 8;
}
96
{
title = "Ice Spike (tiny)";
sprite = "ICM4A0";
width = 4;
}
95
{
title = "Ice Spike (small)";
sprite = "ICM3A0";
width = 5;
}
94
{
title = "Ice Spike (medium)";
sprite = "ICM2A0";
width = 5;
}
93
{
title = "Ice Spike (large)";
sprite = "ICM1A0";
width = 8;
}
92
{
title = "Icicle (tiny)";
sprite = "ICT4A0";
width = 4;
hangs = 1;
}
91
{
title = "Icicle (small)";
sprite = "ICT3A0";
width = 4;
hangs = 1;
}
90
{
title = "Icicle (medium)";
sprite = "ICT2A0";
width = 5;
hangs = 1;
}
89
{
title = "Icicle (large)";
sprite = "ICT1A0";
width = 8;
hangs = 1;
}
8068
{
title = "Evergreen Tree";
sprite = "XMASA0";
width = 11;
}
8062
{
title = "Rotten Dead Tree (destructible)";
sprite = "TRDTA0";
width = 15;
}
24
{
title = "Dead Tree";
sprite = "TRE1A0";
width = 10;
}
25
{
title = "Leafless Tree";
sprite = "TRE1A0";
width = 15;
}
60
{
title = "Dead Tree (mossy)";
sprite = "SWMVA0";
width = 8;
}
26
{
title = "Mossy Tree 1";
sprite = "TRE2A0";
width = 10;
}
27
{
title = "Mossy Tree 2";
sprite = "TRE3A0";
width = 10;
}
88
{
title = "Log";
sprite = "SLTRA0";
}
29
{
title= "Tree Stump (bare)";
sprite = "STM2A0";
width = 12;
}
28
{
title= "Tree Stump (burned)";
sprite = "STM1A0";
width = 12;
}
37
{
title = "Tree Stump 1";
sprite = "STM3A0";
}
38
{
title = "Tree Stump 2";
sprite = "STM4A0";
}
8051
{
title = "Bronze Gargoyle (short)";
sprite = "GAR8A0";
width = 14;
}
8047
{
title = "Bronze Gargoyle (tall)";
sprite = "GAR4A0";
width = 14;
}
8044
{
title = "Rusty Gargoyle (tall)";
sprite = "GAR1A0";
width = 14;
}
76
{
title = "Ice Gargoyle (short)";
sprite = "STT5A0";
width = 14;
}
73
{
title = "Ice Gargoyle (tall)";
sprite = "STT3A0";
width = 14;
}
8050
{
title = "Lava Gargoyle (short)";
sprite = "GAR7A0";
width = 14;
}
8046
{
title = "Lava Gargoyle (tall)";
sprite = "GAR3A0";
width = 14;
}
8049
{
title = "Dark Lava Gargoyle (short)";
sprite = "GAR6A0";
width = 14;
}
8045
{
title = "Dark Lava Gargoyle (tall)";
sprite = "GAR2A0";
width = 14;
}
74
{
title = "Stone Gargoyle (short)";
sprite = "STT4A0";
width = 14;
}
72
{
title = "Stone Gargoyle (tall)";
sprite = "STT2A0";
width = 14;
}
8052
{
title = "Steel Gargoyle (short)";
sprite = "GAR9A0";
width = 14;
}
8048
{
title = "Steel Gargoyle (tall)";
sprite = "GAR5A0";
width = 14;
}
}
lights
{
color = 11; // Light Cyan
arrow = 0;
title = "Light sources";
width = 20;
blocking = 2;
sort = 1;
17
{
title = "Chandelier (lit)";
sprite = "CDLRA0";
hangs = 1;
}
8063
{
title = "Chandelier (unlit)";
sprite = "CDLRD0";
hangs = 1;
}
8066
{
title = "Blue Candle (lit)";
sprite = "CANDA0";
}
8502
{
title = "Candle With Web (unlit)";
sprite = "TST3A0";
}
8503
{
title = "Small Gray Candle (unlit)";
sprite = "TST4A0";
}
8504
{
title = "Small Candle (unlit)";
sprite = "TST5A0";
}
119
{
title = "3 Candles (lit)";
sprite = "CNDLA0";
}
10500
{
title = "Small Flame (timed)";
sprite = "FFSMA0";
}
10501
{
title = "Small Flame";
sprite = "FFSMA0";
}
10502
{
title = "Large Flame (timed)";
sprite = "FFLGD0";
}
10503
{
title = "Large Flame";
sprite = "FFLGD0";
}
54
{
title = "Wall Torch (lit)";
sprite = "WLTRB0";
}
55
{
title = "Wall Torch (unlit)";
sprite = "WLTRI0";
}
8042
{
title = "Minotaur Statue (lit)";
sprite = "FBULB0";
}
8043
{
title = "Minotaur Statue (unlit)";
sprite = "FBULH0";
}
8069
{
title = "Cauldron (lit)";
sprite = "CDRNG0";
width = 12;
}
8070
{
title = "Cauldron (unlit)";
sprite = "CDRNA0";
width = 12;
}
8060
{
title = "Skull With Flame";
sprite = "FSKLA0";
width = 5;
}
8061
{
title = "Brazier With Flame";
sprite = "BRTRB0";
width = 6;
}
116
{
title = "Twined Torch (lit)";
sprite = "TWTRA0";
width = 10;
}
117
{
title = "Twined Torch (unlit)";
sprite = "TWTRI0";
width = 10;
}
}
decoration
{
color = 4; // Red
arrow = 0;
title = "Decoration";
width = 20;
sort = 1;
blocking = 0;
8071
{
title = "Chain (short)";
sprite = "CHNSA0";
width = 4;
hangs = 1;
height = 32;
}
8072
{
title = "Chain (long)";
sprite = "CHNSB0";
width = 4;
hangs = 1;
height = 64;
}
8073
{
title = "Hook With Heart";
sprite = "CHNSC0";
width = 4;
hangs = 1;
}
8077
{
title = "Hook With Skull";
sprite = "CHNSG0";
width = 4;
hangs = 1;
}
8074
{
title = "Chain With Large Hook";
sprite = "CHNSD0";
width = 4;
hangs = 1;
height = 32;
}
8075
{
title = "Chain With Small Hook";
sprite = "CHNSE0";
width = 4;
hangs = 1;
height = 32;
}
8076
{
title = "Chain with Spike Ball";
sprite = "CHNSF0";
width = 4;
hangs = 1;
height = 32;
}
8103
{
title = "Hanging Bucket";
sprite = "BCKTA0";
width = 8;
hangs = 1;
height = 72;
blocking = 2;
}
6
{
title = "Tiny Rock (mossy)";
sprite = "RCK1A0";
}
7
{
title = "Small Rock (mossy)";
sprite = "RCK2A0";
}
9
{
title = "Medium Rock (mossy)";
sprite = "RCK3A0";
}
15
{
title = "Big Rock (mossy)";
sprite = "RCK4A0";
}
101
{
title = "Brick Rubble (small)";
sprite = "RBL2A0";
}
102
{
title = "Brick Rubble (medium)";
sprite = "RBL3A0";
}
100
{
title = "Brick Rubble (large)";
sprite = "RBL1A0";
}
39
{
title = "Large Mushroom 1";
sprite = "MSH1A0";
}
40
{
title = "Large Mushroom 2";
sprite = "MSH2A0";
}
8104
{
title = "Large Mushroom (explodes)";
sprite = "SHRMB0";
width = 6;
}
41
{
title = "Medium Mushroom";
sprite = "MSH3A0";
}
42
{
title = "Small Mushroom 1";
sprite = "MSH4A0";
}
44
{
title = "Small Mushroom 2";
sprite = "MSH5A0";
}
45
{
title = "Small Mushroom 3";
sprite = "MSH6A0";
}
46
{
title = "Small Mushroom 4";
sprite = "MSH7A0";
}
47
{
title = "Small Mushroom 5";
sprite = "MSH8A0";
}
8101
{
title = "Shrub";
sprite = "SHB1A0";
width = 8;
blocking = 2;
}
8102
{
title = "Shrub 2";
sprite = "SHB2A0";
width = 16;
blocking = 2;
}
111
{
title = "Pool Of Blood";
sprite = "GIBSA0";
}
71
{
title= "Hanging Corpse";
sprite = "CPS3A0";
width = 6;
hangs = 1;
height = 75;
blocking = 2;
}
61
{
title = "Impaled Corpse";
sprite = "CPS1A0";
width = 10;
height = 92;
blocking = 2;
}
108
{
title = "Lynched Corpse";
sprite = "CPS4A0";
width = 11;
hangs = 1;
height = 95;
blocking = 2;
}
109
{
title = "Lynched Corpse (heartless)";
sprite = "CPS5A0";
width = 10;
hangs = 1;
height = 95;
blocking = 2;
}
110
{
title = "Corpse (sitting)";
sprite = "CPS6A0";
width = 15;
height = 35;
blocking = 2;
}
62
{
title = "Corpse (sleeping)";
sprite = "CPS2A0";
}
8509
{
title = "Meat Cleaver";
sprite = "TST0A0";
}
8508
{
title = "Goblet (silver)";
sprite = "TST9A0";
}
8507
{
title = "Goblet (small)";
sprite = "TST8A0";
}
8506
{
title = "Goblet (tall)";
sprite = "TST7A0";
}
8505
{
title = "Goblet (spilled)";
sprite = "TST6A0";
}
8501
{
title = "Small Silver Stein";
sprite = "TST2A0";
}
8500
{
title = "Large Brown Stein";
sprite = "TST1A0";
}
104
{
title = "Pot (tall)";
sprite = "POT1A0";
width = 10;
blocking = 2;
arg0
{
title = "Contained Item";
type = 11;
enum = "spawnthing";
}
}
105
{
title = "Pot (medium)";
sprite = "POT2A0";
width = 10;
blocking = 2;
arg0
{
title = "Contained Item";
type = 11;
enum = "spawnthing";
}
}
106
{
title = "Pot (short)";
sprite = "POT3A0";
width = 15;
blocking = 2;
arg0
{
title = "Contained Item";
type = 11;
enum = "spawnthing";
}
}
58
{
title = "Hanging Moss 1";
sprite = "MSS1A0";
hangs = 1;
}
59
{
title = "Hanging Moss 2";
sprite = "MSS2A0";
hangs = 1;
}
10090
{
title = "Spike Down";
sprite = "TSPKD0";
width = 20;
}
10091
{
title = "Spike Up";
sprite = "TSPKB0";
width = 20;
}
}
sounds
{
color = 5; // Purple
arrow = 1;
title = "Sounds";
width = 8;
height = 16;
sort = 1;
fixedsize = true;
blocking = 0;
sprite = "internal:sound";
1403 = "Creak";
1408 = "Earth Crack";
1401 = "Heavy";
1407 = "Ice";
1405 = "Lava";
1402 = "Metal";
1409 = "Metal2";
1404 = "Silent";
1400 = "Stone";
1406 = "Water";
1410 = "Wind";
}
other
{
color = 8; // Dark Grey
arrow = 1;
title = "Other";
width = 0;
height = 0;
sort = 1;
fixedsize = true;
blocking = 0;
sprite = "internal:actor";
118
{
title = "Glitter Bridge";
width = 32;
fixedsize = false;
}
3000
{
title = "Polyobject Anchor";
fixedrotation = true;
}
3001{
title = "Polyobject Start Spot";
fixedrotation = true;
}
3002
{
title = "Polyobject Start Spot (crush)";
fixedrotation = true;
}
10225
{
title = "Spawn Bat";
sprite = "ABATC2C8";
arg0
{
title = "Spawn Frequency";
}
arg1
{
title = "Spread Angle";
}
arg3
{
title = "Spawn Duration";
}
arg4
{
title = "Changing Angle";
}
}
10000
{
title = "Spawn Fog";
arg0
{
title = "Movement Speed";
}
arg1
{
title = "Spread Angle";
}
arg2
{
title = "Spawn Frequency";
}
arg3
{
title = "Fog Lifetime";
}
}
10001
{
title = "Fog Patch (small)";
arg0
{
title = "Movement Speed";
}
arg3
{
title = "Fog Lifetime";
}
arg4
{
title = "Moving Fog";
}
}
10002
{
title = "Fog Patch (medium)";
arg0
{
title = "Movement Speed";
}
arg3
{
title = "Fog Lifetime";
}
arg4
{
title = "Moving Fog";
}
}
10003
{
title = "Fog Patch (large)";
arg0
{
title = "Movement Speed";
}
arg3
{
title = "Fog Lifetime";
}
arg4
{
title = "Moving Fog";
}
}
113 = "Spawn Leaf";
9001 = "Map Spot";
9013 = "Map Spot (gravity)";
}