UltimateZoneBuilder/Source/Controls/ActionAttribute.cs
codeimp 4ae985d630 - changed a lot around the actions
- no more mousebutton-specific code in the editing modes (now all bound by actions)
- some progress on the drawing editing mode
2008-04-27 12:07:26 +00:00

99 lines
2.4 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Reflection;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
/// <summary>
/// This binds a method to an action.
/// </summary>
[AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = true)]
public class ActionAttribute : Attribute
{
#region ================== Variables
// The action to bind to
protected string action;
protected bool baseaction;
#endregion
#region ================== Properties
/// <summary>
/// Set to true to indicate this is a core Doom Builder action when used within a plugin.
/// </summary>
public bool BaseAction { get { return baseaction; } set { baseaction = value; } }
internal string ActionName { get { return action; } }
#endregion
#region ================== Constructor / Disposer
/// <summary>
/// This binds a method to an action.
/// </summary>
/// <param name="action">The action name as defined in Actions.cfg resource.</param>
public ActionAttribute(string action)
{
// Initialize
this.action = action;
this.baseaction = false;
}
#endregion
#region ================== Methods
// This makes the proper name
public string GetFullActionName(Assembly asm)
{
string asmname;
if(baseaction)
asmname = General.ThisAssembly.GetName().Name.ToLowerInvariant();
else
asmname = asm.GetName().Name.ToLowerInvariant();
return asmname + "_" + action;
}
// This makes the proper name
public string GetFullActionName(Assembly asm, bool baseaction, string actionname)
{
string asmname;
if(baseaction)
asmname = General.ThisAssembly.GetName().Name.ToLowerInvariant();
else
asmname = asm.GetName().Name.ToLowerInvariant();
return asmname + "_" + actionname;
}
#endregion
}
}