mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 23:52:38 +00:00
96 lines
1.8 KiB
C#
96 lines
1.8 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
internal class TextureImage : ImageData
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private List<TexturePatch> patches;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public TextureImage(string name)
|
|
{
|
|
// Initialize
|
|
this.patches = new List<TexturePatch>();
|
|
SetName(name);
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Diposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
|
|
// Done
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This adds a patch to the texture
|
|
public void AddPatch(TexturePatch patch)
|
|
{
|
|
// Add it
|
|
patches.Add(patch);
|
|
}
|
|
|
|
// This loads the image
|
|
public override void LoadImage()
|
|
{
|
|
// Leave when already loaded
|
|
if(this.IsLoaded) return;
|
|
|
|
|
|
|
|
// Pass on to base
|
|
base.LoadImage();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|