UltimateZoneBuilder/Build/UDBScript/Scripts/Examples/imps2archviles.js

71 lines
2 KiB
JavaScript

`#version 4`;
`#name Imps to Arch-Viles`;
`#description Turns all Imps that appear on UV into Arch-Viles. To make it a bit more fair for the player it also adds a health potion to the monster's position.`;
UDB.Map.getThings().filter(t => t.type == 3001 && ((UDB.Map.isUDMF && t.flags.skill5) || (!UDB.Map.isUDMF && t.flags['4']))).forEach(t => {
let addav = false;
let skillsum = 0;
// Count the number of skills the Imp appears on
if(UDB.Map.isUDMF)
{
for(let i=1; i <= 5; i++)
if(t.flags['skill' + i])
skillsum++;
}
else
{
for(let i=0; i < 3; i++)
if(t.flags[parseInt(1 << i)])
skillsum++;
}
// If the Imp appears on more than one skill we need to add the Arch-Vile, otherwise we can
// simply set the existing thing's type to that of the Arch-Vile
if(skillsum != 1)
addav = true;
// Create a new health potion at the thing's position
let hp = UDB.Map.createThing(t.position, 2014);
if(UDB.Map.isUDMF)
{
hp.flags.skill5 = true;
for(let i=1; i <= 4; i++)
hp.flags['skill' + i] = false;
}
else
{
hp.flags['4'] = true;
hp.flags['1'] = hp.flags['2'] = false;
}
if(addav)
{
// Create a new Arch-Vile and copy all the original thing's properties
let av = UDB.Map.createThing(t.position);
t.copyPropertiesTo(av);
av.type = 64;
// Set the skill flags. Since we're addin an Arch-Vile we have to unset the Imp's UV flag,
// and remove the Arch-Viles (and health potion's) other skill flags
if(UDB.Map.isUDMF)
{
t.flags.skill5 = false;
for(let i=1; i <= 4; i++)
av.flags['skill' + i] = false;
}
else
{
t.flags['4'] = false;
av.flags['1'] = av.flags['2'] = false;
}
}
else
{
// Modify the existing thing to be the Arch-Vile
t.type = 64;
}
});