mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
deb43343bb
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions. Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases. Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset. Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls. Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations. Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. Nodebuilders: GL nodes were not properly handled by the editor. Main Window: the window is now moved into the view when stored position is ouside of screen bounds. Classic and Visual modes: changing thing pitch was ignored in some cases. Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing. Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing. Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic. Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way. Configurations: fixed an infinite loop crash when a file was trying to include() itself. UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these). ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog. ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog. Updated ZDoom ACC. Updated documentation.
91 lines
2.4 KiB
C#
91 lines
2.4 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections.Generic;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal struct VisualSidedefParts
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{
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// Members
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public readonly VisualUpper upper;
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public readonly VisualLower lower;
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public readonly VisualMiddleDouble middledouble;
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public readonly VisualMiddleSingle middlesingle;
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public readonly List<VisualMiddle3D> middle3d;
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public readonly List<VisualMiddleBack> middleback;//mxd
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// Constructor
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public VisualSidedefParts(VisualUpper u, VisualLower l, VisualMiddleDouble m, List<VisualMiddle3D> e, List<VisualMiddleBack> eb)
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{
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this.upper = u;
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this.lower = l;
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this.middledouble = m;
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this.middlesingle = null;
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this.middle3d = e;
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this.middleback = eb; //mxd
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}
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// Constructor
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public VisualSidedefParts(VisualMiddleSingle m)
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{
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this.upper = null;
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this.lower = null;
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this.middledouble = null;
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this.middlesingle = m;
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this.middle3d = null;
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this.middleback = null; //mxd
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}
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// This calls Setup() on all parts
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public void SetupAllParts()
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{
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if(lower != null) lower.Setup();
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if(middledouble != null) middledouble.Setup();
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if(middlesingle != null) middlesingle.Setup();
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if(upper != null) upper.Setup();
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if(middle3d != null)
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{
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foreach(VisualMiddle3D m in middle3d) m.Setup();
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}
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if(middleback != null)
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{
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foreach(VisualMiddleBack m in middleback) m.Setup();
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}
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}
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//mxd
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public void DeselectAllParts()
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{
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if(lower != null) lower.Selected = false;
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if(middledouble != null) middledouble.Selected = false;
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if(middlesingle != null) middlesingle.Selected = false;
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if(upper != null) upper.Selected = false;
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if(middle3d != null)
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{
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foreach(VisualMiddle3D m in middle3d) m.Selected = false;
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}
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if(middleback != null)
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{
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foreach(VisualMiddleBack m in middleback) m.Selected = false;
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}
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}
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}
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}
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