mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
860 lines
27 KiB
C#
860 lines
27 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Interface;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using System.Diagnostics;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using CodeImp.DoomBuilder.Controls;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder
|
|
{
|
|
internal class MapManager : IDisposable
|
|
{
|
|
#region ================== Constants
|
|
|
|
// Map header name in temporary file
|
|
private const string TEMP_MAP_HEADER = "TEMPMAP";
|
|
private const string BUILD_MAP_HEADER = "MAP01";
|
|
public const string CONFIG_MAP_HEADER = "~MAP";
|
|
|
|
// Save modes
|
|
public const int SAVE_NORMAL = 0;
|
|
public const int SAVE_AS = 1;
|
|
public const int SAVE_INTO = 2;
|
|
public const int SAVE_TEST = 3;
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Status
|
|
private bool changed;
|
|
|
|
// Map information
|
|
private string filetitle;
|
|
private string filepathname;
|
|
private string temppath;
|
|
private MapSet map;
|
|
private MapSetIO io;
|
|
private MapOptions options;
|
|
private ConfigurationInfo configinfo;
|
|
private Configuration config;
|
|
private DataManager data;
|
|
private EditMode mode;
|
|
private D3DGraphics graphics;
|
|
private WAD tempwad;
|
|
|
|
// Disposing
|
|
private bool isdisposed = false;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public string FilePathName { get { return filepathname; } }
|
|
public string FileTitle { get { return filetitle; } }
|
|
public string TempPath { get { return temppath; } }
|
|
public MapOptions Options { get { return options; } }
|
|
public MapSet Map { get { return map; } }
|
|
public EditMode Mode { get { return mode; } }
|
|
public DataManager Data { get { return data; } }
|
|
public bool IsChanged { get { return changed; } set { changed |= value; } }
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
public D3DGraphics Graphics { get { return graphics; } }
|
|
public Configuration Configuration { get { return config; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public MapManager()
|
|
{
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Diposer
|
|
public void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Unbind any methods
|
|
ActionAttribute.UnbindMethods(this);
|
|
|
|
// Dispose
|
|
General.WriteLogLine("Unloading data resources...");
|
|
data.Dispose();
|
|
General.WriteLogLine("Closing temporary file...");
|
|
tempwad.Dispose();
|
|
General.WriteLogLine("Unloading map data...");
|
|
map.Dispose();
|
|
General.WriteLogLine("Stopping edit mode...");
|
|
mode.Dispose();
|
|
General.WriteLogLine("Stopping graphics device...");
|
|
graphics.Dispose();
|
|
|
|
// Remove temp file
|
|
General.WriteLogLine("Removing temporary directory...");
|
|
try { Directory.Delete(temppath, true); } catch(Exception e)
|
|
{
|
|
General.WriteLogLine(e.GetType().Name + ": " + e.Message);
|
|
General.WriteLogLine("Failed to remove temporary directory!");
|
|
}
|
|
|
|
// We may spend some time to clean things up here
|
|
GC.Collect();
|
|
|
|
// Done
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== New / Open
|
|
|
|
// Initializes for a new map
|
|
public bool InitializeNewMap(MapOptions options)
|
|
{
|
|
string tempfile;
|
|
string iointerface;
|
|
|
|
// Apply settings
|
|
this.filetitle = "unnamed.wad";
|
|
this.filepathname = "";
|
|
this.changed = false;
|
|
this.options = options;
|
|
|
|
General.WriteLogLine("Creating new map '" + options.CurrentName + "' with configuration '" + options.ConfigFile + "'");
|
|
|
|
// Create temporary path
|
|
temppath = General.MakeTempDirname();
|
|
Directory.CreateDirectory(temppath);
|
|
General.WriteLogLine("Temporary directory: " + temppath);
|
|
|
|
// Initiate graphics
|
|
General.WriteLogLine("Initializing graphics device...");
|
|
graphics = new D3DGraphics(General.MainWindow.Display);
|
|
if(!graphics.Initialize()) return false;
|
|
|
|
// Load game configuration
|
|
General.WriteLogLine("Loading game configuration...");
|
|
configinfo = General.GetConfigurationInfo(options.ConfigFile);
|
|
config = General.LoadGameConfiguration(options.ConfigFile);
|
|
|
|
// Create map data
|
|
map = new MapSet();
|
|
|
|
// Create temp wadfile
|
|
tempfile = General.MakeTempFilename(temppath);
|
|
General.WriteLogLine("Creating temporary file: " + tempfile);
|
|
tempwad = new WAD(tempfile);
|
|
|
|
// Read the map from temp file
|
|
iointerface = config.ReadSetting("formatinterface", "");
|
|
General.WriteLogLine("Initializing map format interface " + iointerface + "...");
|
|
io = MapSetIO.Create(iointerface, tempwad, this);
|
|
|
|
// Create required lumps
|
|
General.WriteLogLine("Creating map data structures...");
|
|
tempwad.Insert(TEMP_MAP_HEADER, 0, 0);
|
|
io.Write(map, TEMP_MAP_HEADER, 1);
|
|
CreateRequiredLumps(tempwad, TEMP_MAP_HEADER);
|
|
|
|
// Load data manager
|
|
General.WriteLogLine("Loading data resources...");
|
|
data = new DataManager();
|
|
data.Load(configinfo.Resources, options.Resources);
|
|
|
|
// Bind any methods
|
|
ActionAttribute.BindMethods(this);
|
|
|
|
// Set default mode
|
|
ChangeMode(typeof(FrozenOverviewMode));
|
|
|
|
// Success
|
|
General.WriteLogLine("Map creation done");
|
|
return true;
|
|
}
|
|
|
|
// Initializes for an existing map
|
|
public bool InitializeOpenMap(string filepathname, MapOptions options)
|
|
{
|
|
WAD mapwad;
|
|
string tempfile;
|
|
string iointerface;
|
|
DataLocation maplocation;
|
|
|
|
// Apply settings
|
|
this.filetitle = Path.GetFileName(filepathname);
|
|
this.filepathname = filepathname;
|
|
this.changed = false;
|
|
this.options = options;
|
|
|
|
General.WriteLogLine("Opening map '" + options.CurrentName + "' with configuration '" + options.ConfigFile + "'");
|
|
|
|
// Create temporary path
|
|
temppath = General.MakeTempDirname();
|
|
Directory.CreateDirectory(temppath);
|
|
General.WriteLogLine("Temporary directory: " + temppath);
|
|
|
|
// Initiate graphics
|
|
General.WriteLogLine("Initializing graphics device...");
|
|
graphics = new D3DGraphics(General.MainWindow.Display);
|
|
if(!graphics.Initialize()) return false;
|
|
|
|
// Load game configuration
|
|
General.WriteLogLine("Loading game configuration...");
|
|
configinfo = General.GetConfigurationInfo(options.ConfigFile);
|
|
config = General.LoadGameConfiguration(options.ConfigFile);
|
|
|
|
// Create map data
|
|
map = new MapSet();
|
|
|
|
// Create temp wadfile
|
|
tempfile = General.MakeTempFilename(temppath);
|
|
General.WriteLogLine("Creating temporary file: " + tempfile);
|
|
tempwad = new WAD(tempfile);
|
|
|
|
// Now open the map file
|
|
General.WriteLogLine("Opening source file: " + filepathname);
|
|
mapwad = new WAD(filepathname, true);
|
|
|
|
// Copy the map lumps to the temp file
|
|
General.WriteLogLine("Copying map lumps to temporary file...");
|
|
CopyLumpsByType(mapwad, options.CurrentName, tempwad, TEMP_MAP_HEADER,
|
|
true, true, true, true);
|
|
|
|
// Close the map file
|
|
mapwad.Dispose();
|
|
|
|
// Read the map from temp file
|
|
iointerface = config.ReadSetting("formatinterface", "");
|
|
General.WriteLogLine("Initializing map format interface " + iointerface + "...");
|
|
io = MapSetIO.Create(iointerface, tempwad, this);
|
|
General.WriteLogLine("Reading map data structures from file...");
|
|
map = io.Read(map, TEMP_MAP_HEADER);
|
|
|
|
// Update structures
|
|
map.Update();
|
|
|
|
// Load data manager
|
|
General.WriteLogLine("Loading data resources...");
|
|
data = new DataManager();
|
|
maplocation = new DataLocation(DataLocation.RESOURCE_WAD, filepathname, false, false);
|
|
data.Load(configinfo.Resources, options.Resources, maplocation);
|
|
|
|
// Bind any methods
|
|
ActionAttribute.BindMethods(this);
|
|
|
|
// Set default mode
|
|
ChangeMode(typeof(FrozenOverviewMode));
|
|
|
|
// Success
|
|
General.WriteLogLine("Map loading done");
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Save
|
|
|
|
// Initializes for an existing map
|
|
public bool SaveMap(string newfilepathname, int savemode)
|
|
{
|
|
MapSet outputset;
|
|
string nodebuildername, oldstatus, settingsfile;
|
|
Configuration mapsettings;
|
|
WAD targetwad;
|
|
int index;
|
|
bool includenodes;
|
|
string origmapname;
|
|
|
|
General.WriteLogLine("Saving map to file: " + newfilepathname);
|
|
|
|
// Make a copy of the map data
|
|
outputset = map.Clone();
|
|
|
|
// Do we need sidedefs compression?
|
|
if(map.Sidedefs.Count > io.MaxSidedefs)
|
|
{
|
|
// Compress sidedefs
|
|
outputset.CompressSidedefs();
|
|
|
|
// Check if it still doesnt fit
|
|
if(map.Sidedefs.Count > io.MaxSidedefs)
|
|
{
|
|
// Problem! Can't save the map like this!
|
|
General.ShowErrorMessage("Unable to save the map: There are too many unique sidedefs!", MessageBoxButtons.OK);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// TODO: Check for more limitations
|
|
|
|
// Write to temporary file
|
|
General.WriteLogLine("Writing map data structures to file...");
|
|
index = tempwad.FindLumpIndex(TEMP_MAP_HEADER);
|
|
if(index == -1) index = 0;
|
|
io.Write(outputset, TEMP_MAP_HEADER, index);
|
|
|
|
// Get the corresponding nodebuilder
|
|
if(savemode == SAVE_TEST) nodebuildername = configinfo.NodebuilderTest;
|
|
else nodebuildername = configinfo.NodebuilderSave;
|
|
|
|
// Build the nodes
|
|
oldstatus = General.MainWindow.GetCurrentSatus();
|
|
General.MainWindow.DisplayStatus("Building map nodes...");
|
|
if((nodebuildername != null) && (nodebuildername != ""))
|
|
includenodes = BuildNodes(nodebuildername, true);
|
|
else
|
|
includenodes = false;
|
|
General.MainWindow.DisplayStatus(oldstatus);
|
|
|
|
// Suspend data resources
|
|
data.Suspend();
|
|
|
|
try
|
|
{
|
|
// Except when saving INTO another file,
|
|
// kill the target file if it is different from source file
|
|
if((savemode != SAVE_INTO) && (newfilepathname != filepathname))
|
|
{
|
|
// Kill target file
|
|
if(File.Exists(newfilepathname)) File.Delete(newfilepathname);
|
|
|
|
// Kill .dbs settings file
|
|
settingsfile = newfilepathname.Substring(0, newfilepathname.Length - 4) + ".dbs";
|
|
if(File.Exists(settingsfile)) File.Delete(settingsfile);
|
|
}
|
|
|
|
// On Save AS we have to copy the previous file to the new file
|
|
if((savemode == SAVE_AS) && (filepathname != ""))
|
|
{
|
|
// Copy if original file still exists
|
|
if(File.Exists(filepathname)) File.Copy(filepathname, newfilepathname, true);
|
|
}
|
|
|
|
// Open the target file
|
|
targetwad = new WAD(newfilepathname);
|
|
}
|
|
catch(IOException)
|
|
{
|
|
General.ShowErrorMessage("IO Error while writing target file: " + newfilepathname + ". Please make sure the location is accessible and not in use by another program.", MessageBoxButtons.OK);
|
|
data.Resume();
|
|
General.WriteLogLine("Map saving failed");
|
|
return false;
|
|
}
|
|
catch(UnauthorizedAccessException)
|
|
{
|
|
General.ShowErrorMessage("Error while accessing target file: " + newfilepathname + ". Please make sure the location is accessible and not in use by another program.", MessageBoxButtons.OK);
|
|
data.Resume();
|
|
General.WriteLogLine("Map saving failed");
|
|
return false;
|
|
}
|
|
|
|
// Determine original map name
|
|
if(options.PreviousName != "") origmapname = options.PreviousName;
|
|
else origmapname = options.CurrentName;
|
|
|
|
// Copy map lumps to target file
|
|
CopyLumpsByType(tempwad, TEMP_MAP_HEADER, targetwad, origmapname, true, true, includenodes, true);
|
|
|
|
// Was the map lump name renamed?
|
|
if((options.PreviousName != options.CurrentName) &&
|
|
(options.PreviousName != ""))
|
|
{
|
|
General.WriteLogLine("Renaming map lump name from " + options.PreviousName + " to " + options.CurrentName);
|
|
|
|
// Find the map header in target
|
|
index = targetwad.FindLumpIndex(options.PreviousName);
|
|
if(index > -1)
|
|
{
|
|
// Rename the map lump name
|
|
targetwad.Lumps[index].Rename(options.CurrentName);
|
|
options.PreviousName = "";
|
|
}
|
|
else
|
|
{
|
|
// Houston, we've got a problem!
|
|
General.ShowErrorMessage("Error renaming map lump name: the original map lump could not be found!", MessageBoxButtons.OK);
|
|
options.CurrentName = options.PreviousName;
|
|
options.PreviousName = "";
|
|
}
|
|
}
|
|
|
|
// Done with the target file
|
|
targetwad.Dispose();
|
|
|
|
// Resume data resources
|
|
data.Resume();
|
|
|
|
try
|
|
{
|
|
// Open or create the map settings
|
|
settingsfile = newfilepathname.Substring(0, newfilepathname.Length - 4) + ".dbs";
|
|
if(File.Exists(settingsfile))
|
|
mapsettings = new Configuration(settingsfile, true);
|
|
else
|
|
mapsettings = new Configuration(true);
|
|
|
|
// Write settings
|
|
mapsettings.WriteSetting("type", "Doom Builder Map Settings Configuration");
|
|
mapsettings.WriteSetting("gameconfig", options.ConfigFile);
|
|
options.Resources.WriteToConfig(mapsettings, "maps." + options.CurrentName + ".resources");
|
|
|
|
// Save settings
|
|
mapsettings.SaveConfiguration(settingsfile);
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
// Warning only
|
|
General.WriteLogLine("WARNING: " + e.GetType().Name + ": " + e.Message);
|
|
General.WriteLogLine("WARNING: Could not write the map settings configuration file!");
|
|
}
|
|
|
|
// Was the map saved in a different file? And not for testing purpose?
|
|
if((savemode != SAVE_TEST) && (newfilepathname != filepathname))
|
|
{
|
|
// Keep new filename
|
|
filepathname = newfilepathname;
|
|
filetitle = Path.GetFileName(filepathname);
|
|
|
|
// Changes saved
|
|
changed = false;
|
|
|
|
// Reload resources
|
|
ReloadResources();
|
|
}
|
|
|
|
// Success!
|
|
General.WriteLogLine("Map saving done");
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Nodebuild
|
|
|
|
// This builds the nodes in the temproary file with the given configuration name
|
|
private bool BuildNodes(string nodebuildername, bool failaswarning)
|
|
{
|
|
NodebuilderInfo nodebuilder;
|
|
string tempfile1, tempfile2;
|
|
bool lumpnodebuild, lumpallowempty, lumpscomplete;
|
|
IDictionary maplumps;
|
|
WAD buildwad;
|
|
int srcindex;
|
|
|
|
// Find the nodebuilder
|
|
nodebuilder = General.GetNodebuilderByName(nodebuildername);
|
|
if(nodebuilder == null)
|
|
{
|
|
// Problem! Can't find that nodebuilder!
|
|
General.ShowWarningMessage("Unable to build the nodes: The configured nodebuilder cannot be found.\nPlease check your game configuration settings!", MessageBoxButtons.OK);
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// Make a temporary file for the nodebuilder
|
|
tempfile1 = General.MakeTempFilename(temppath);
|
|
General.WriteLogLine("Creating temporary build file: " + tempfile1);
|
|
buildwad = new WAD(tempfile1);
|
|
|
|
// Copy lumps to buildwad
|
|
General.WriteLogLine("Copying map lumps to temporary build file...");
|
|
CopyLumpsByType(tempwad, TEMP_MAP_HEADER, buildwad, BUILD_MAP_HEADER, true, false, false, true);
|
|
|
|
// Close buildwad
|
|
buildwad.Dispose();
|
|
|
|
// Does the nodebuilder require an output file?
|
|
if(nodebuilder.HasSpecialOutputFile)
|
|
{
|
|
// Make a temporary output file for the nodebuilder
|
|
tempfile2 = General.MakeTempFilename(temppath);
|
|
General.WriteLogLine("Creating temporary output file: " + tempfile2);
|
|
}
|
|
else
|
|
{
|
|
// Output file is same as input file
|
|
tempfile2 = tempfile1;
|
|
}
|
|
|
|
// Run the nodebuilder
|
|
if(nodebuilder.Run(temppath, Path.GetFileName(tempfile1), Path.GetFileName(tempfile2)))
|
|
{
|
|
// Open the output file
|
|
buildwad = new WAD(tempfile2);
|
|
|
|
// Find the map header in source
|
|
srcindex = buildwad.FindLumpIndex(BUILD_MAP_HEADER);
|
|
if(srcindex > -1)
|
|
{
|
|
// Go for all the map lump names
|
|
lumpscomplete = true;
|
|
maplumps = config.ReadSetting("maplumpnames", new Hashtable());
|
|
foreach(DictionaryEntry ml in maplumps)
|
|
{
|
|
// Read lump settings from map config
|
|
lumpnodebuild = config.ReadSetting("maplumpnames." + ml.Key + ".nodebuild", false);
|
|
lumpallowempty = config.ReadSetting("maplumpnames." + ml.Key + ".allowempty", false);
|
|
|
|
// Check if this lump should exist
|
|
if(lumpnodebuild && !lumpallowempty)
|
|
{
|
|
// Find the lump in the source
|
|
if(buildwad.FindLump(ml.Key.ToString(), srcindex, srcindex + maplumps.Count + 2) == null)
|
|
{
|
|
// Missing a lump!
|
|
lumpscomplete = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Cannot find header
|
|
lumpscomplete = false;
|
|
}
|
|
|
|
// Output lumps complete?
|
|
if(lumpscomplete)
|
|
{
|
|
// Copy nodebuilder lumps to temp file
|
|
General.WriteLogLine("Copying nodebuilder lumps to temporary file...");
|
|
CopyLumpsByType(buildwad, BUILD_MAP_HEADER, tempwad, TEMP_MAP_HEADER, false, false, true, false);
|
|
}
|
|
else
|
|
{
|
|
// Nodebuilder did not build the lumps!
|
|
if(failaswarning)
|
|
General.ShowWarningMessage("Unable to build the nodes: The nodebuilder failed to build the expected data structures.\nThe map will be saved without the nodes.", MessageBoxButtons.OK);
|
|
else
|
|
General.ShowErrorMessage("Unable to build the nodes: The nodebuilder failed to build the expected data structures.", MessageBoxButtons.OK);
|
|
}
|
|
|
|
// Done with the build wad
|
|
buildwad.Dispose();
|
|
|
|
// Remove temp files
|
|
General.WriteLogLine("Removing temporary files...");
|
|
if(File.Exists(tempfile1)) File.Delete(tempfile1);
|
|
if(File.Exists(tempfile2)) File.Delete(tempfile2);
|
|
return lumpscomplete;
|
|
}
|
|
else
|
|
{
|
|
// Remove temp files
|
|
General.WriteLogLine("Removing temporary files...");
|
|
if(File.Exists(tempfile1)) File.Delete(tempfile1);
|
|
if(File.Exists(tempfile2)) File.Delete(tempfile2);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Lumps
|
|
|
|
// This creates empty lumps for those required
|
|
private void CreateRequiredLumps(WAD target, string mapname)
|
|
{
|
|
int headerindex, insertindex, targetindex;
|
|
string lumpname;
|
|
bool lumprequired;
|
|
IDictionary maplumps;
|
|
|
|
// Find the map header in target
|
|
headerindex = target.FindLumpIndex(mapname);
|
|
if(headerindex == -1)
|
|
{
|
|
// If this header doesnt exists in the target
|
|
// then insert at the end of the target
|
|
headerindex = target.Lumps.Count;
|
|
}
|
|
|
|
// Begin inserting at target header index
|
|
insertindex = headerindex;
|
|
|
|
// Go for all the map lump names
|
|
maplumps = config.ReadSetting("maplumpnames", new Hashtable());
|
|
foreach(DictionaryEntry ml in maplumps)
|
|
{
|
|
// Read lump settings from map config
|
|
lumprequired = config.ReadSetting("maplumpnames." + ml.Key + ".required", false);
|
|
|
|
// Check if this lump is required
|
|
if(lumprequired)
|
|
{
|
|
// Get the lump name
|
|
lumpname = ml.Key.ToString();
|
|
if(lumpname == CONFIG_MAP_HEADER) lumpname = mapname;
|
|
|
|
// Check if the lump is missing at the target
|
|
targetindex = FindSpecificLump(target, lumpname, headerindex, mapname, maplumps);
|
|
if(targetindex == -1)
|
|
{
|
|
// Determine target index
|
|
insertindex++;
|
|
if(insertindex > target.Lumps.Count) insertindex = target.Lumps.Count;
|
|
|
|
// Create new, emtpy lump
|
|
General.WriteLogLine(lumpname + " is required! Created empty lump.");
|
|
target.Insert(lumpname, insertindex, 0);
|
|
}
|
|
else
|
|
{
|
|
// Move insert index
|
|
insertindex = targetindex;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This copies specific map lumps from one WAD to another
|
|
private void CopyLumpsByType(WAD source, string sourcemapname,
|
|
WAD target, string targetmapname,
|
|
bool copyrequired, bool copyblindcopy,
|
|
bool copynodebuild, bool copyscript)
|
|
{
|
|
bool lumprequired, lumpblindcopy, lumpnodebuild;
|
|
string lumpscript, srclumpname, tgtlumpname;
|
|
int srcheaderindex, tgtheaderindex, targetindex, sourceindex, lumpindex;
|
|
IDictionary maplumps;
|
|
Lump lump, newlump;
|
|
|
|
// Find the map header in target
|
|
tgtheaderindex = target.FindLumpIndex(targetmapname);
|
|
if(tgtheaderindex == -1)
|
|
{
|
|
// If this header doesnt exists in the target
|
|
// then insert at the end of the target
|
|
tgtheaderindex = target.Lumps.Count;
|
|
}
|
|
|
|
// Begin inserting at target header index
|
|
targetindex = tgtheaderindex;
|
|
|
|
// Find the map header in source
|
|
srcheaderindex = source.FindLumpIndex(sourcemapname);
|
|
if(srcheaderindex > -1)
|
|
{
|
|
// Copy the map header from source to target
|
|
//newlump = target.Insert(targetmapname, tgtindex++, source.Lumps[srcindex].Length);
|
|
//source.Lumps[srcindex].CopyTo(newlump);
|
|
|
|
// Go for all the map lump names
|
|
maplumps = config.ReadSetting("maplumpnames", new Hashtable());
|
|
foreach(DictionaryEntry ml in maplumps)
|
|
{
|
|
// Read lump settings from map config
|
|
lumprequired = config.ReadSetting("maplumpnames." + ml.Key + ".required", false);
|
|
lumpblindcopy = config.ReadSetting("maplumpnames." + ml.Key + ".blindcopy", false);
|
|
lumpnodebuild = config.ReadSetting("maplumpnames." + ml.Key + ".nodebuild", false);
|
|
lumpscript = config.ReadSetting("maplumpnames." + ml.Key + ".script", "");
|
|
|
|
// Check if this lump should be copied
|
|
if((lumprequired && copyrequired) || (lumpblindcopy && copyblindcopy) ||
|
|
(lumpnodebuild && copynodebuild) || ((lumpscript != "") && copyscript))
|
|
{
|
|
// Get the lump name
|
|
srclumpname = ml.Key.ToString();
|
|
tgtlumpname = ml.Key.ToString();
|
|
if(srclumpname == CONFIG_MAP_HEADER) srclumpname = sourcemapname;
|
|
if(tgtlumpname == CONFIG_MAP_HEADER) tgtlumpname = targetmapname;
|
|
|
|
// Find the lump in the source
|
|
sourceindex = FindSpecificLump(source, srclumpname, srcheaderindex, sourcemapname, maplumps);
|
|
if(sourceindex > -1)
|
|
{
|
|
// Remove lump at target
|
|
lumpindex = RemoveSpecificLump(target, tgtlumpname, tgtheaderindex, targetmapname, maplumps);
|
|
|
|
// Determine target index
|
|
// When original lump was found and removed then insert at that position
|
|
// otherwise insert after last insertion position
|
|
if(lumpindex > -1) targetindex = lumpindex; else targetindex++;
|
|
if(targetindex > target.Lumps.Count) targetindex = target.Lumps.Count;
|
|
|
|
// Copy the lump to the target
|
|
//General.WriteLogLine(srclumpname + " copying as " + tgtlumpname);
|
|
lump = source.Lumps[sourceindex];
|
|
newlump = target.Insert(tgtlumpname, targetindex, lump.Length);
|
|
lump.CopyTo(newlump);
|
|
}
|
|
else
|
|
{
|
|
General.WriteLogLine("WARNING: " + ml.Key.ToString() + " should be copied but was not found!");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This finds a lump within the range of known lump names
|
|
// Returns -1 when the lump cannot be found
|
|
public static int FindSpecificLump(WAD source, string lumpname, int mapheaderindex, string mapheadername, IDictionary maplumps)
|
|
{
|
|
// Use the configured map lump names to find the specific lump within range,
|
|
// because when an unknown lump is met, this search must stop.
|
|
|
|
// Go for all lumps in order to find the specified lump
|
|
for(int i = 0; i < maplumps.Count + 1; i++)
|
|
{
|
|
// Still within bounds?
|
|
if((mapheaderindex + i) < source.Lumps.Count)
|
|
{
|
|
// Check if this is a known lump name
|
|
if(maplumps.Contains(source.Lumps[mapheaderindex + i].Name) ||
|
|
(maplumps.Contains(CONFIG_MAP_HEADER) && (source.Lumps[mapheaderindex + i].Name == mapheadername)))
|
|
{
|
|
// Is this the lump we are looking for?
|
|
if(source.Lumps[mapheaderindex + i].Name == lumpname)
|
|
{
|
|
// Return this index
|
|
return mapheaderindex + i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Unknown lump hit, abort search
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Nothing found
|
|
return -1;
|
|
}
|
|
|
|
// This removes a specific lump and returns the position where the lump was removed
|
|
// Returns -1 when the lump could not be found
|
|
public static int RemoveSpecificLump(WAD source, string lumpname, int mapheaderindex, string mapheadername, IDictionary maplumps)
|
|
{
|
|
int lumpindex;
|
|
|
|
// Find the specific lump index
|
|
lumpindex = FindSpecificLump(source, lumpname, mapheaderindex, mapheadername, maplumps);
|
|
if(lumpindex > -1)
|
|
{
|
|
// Remove this lump
|
|
//General.WriteLogLine(lumpname + " removed");
|
|
source.RemoveAt(lumpindex);
|
|
}
|
|
else
|
|
{
|
|
// Lump not found
|
|
//General.WriteLogLine("WARNING: " + lumpname + " should be removed but was not found!");
|
|
}
|
|
|
|
// Return result
|
|
return lumpindex;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This reloads resources
|
|
[Action(Action.RELOADRESOURCES)]
|
|
public void ReloadResources()
|
|
{
|
|
DataLocation maplocation;
|
|
string oldstatus;
|
|
Cursor oldcursor;
|
|
|
|
// Keep old display info
|
|
oldstatus = General.MainWindow.GetCurrentSatus();
|
|
oldcursor = Cursor.Current;
|
|
|
|
// Show status
|
|
General.MainWindow.DisplayStatus("Reloading data resources...");
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
|
|
// Reload game configuration
|
|
General.WriteLogLine("Reloading game configuration...");
|
|
configinfo = General.GetConfigurationInfo(options.ConfigFile);
|
|
config = General.LoadGameConfiguration(options.ConfigFile);
|
|
|
|
// Reload data resources
|
|
General.WriteLogLine("Reloading data resources...");
|
|
data.Dispose();
|
|
data = new DataManager();
|
|
maplocation = new DataLocation(DataLocation.RESOURCE_WAD, filepathname, false, false);
|
|
data.Load(configinfo.Resources, options.Resources, maplocation);
|
|
|
|
// Reset status
|
|
General.MainWindow.DisplayStatus(oldstatus);
|
|
Cursor.Current = oldcursor;
|
|
}
|
|
|
|
// Game Configuration action
|
|
[Action(Action.MAPOPTIONS)]
|
|
public void ShowMapOptions()
|
|
{
|
|
// Show map options dialog
|
|
MapOptionsForm optionsform = new MapOptionsForm(options);
|
|
if(optionsform.ShowDialog(General.MainWindow) == DialogResult.OK)
|
|
{
|
|
// Update interface
|
|
General.MainWindow.UpdateInterface();
|
|
|
|
// Reload resources
|
|
ReloadResources();
|
|
}
|
|
|
|
// Done
|
|
optionsform.Dispose();
|
|
}
|
|
|
|
// This changes editing mode
|
|
public void ChangeMode(Type modetype, params object[] args)
|
|
{
|
|
// Dispose current mode
|
|
if(mode != null) mode.Dispose();
|
|
|
|
// Create a new mode
|
|
General.WriteLogLine("Switching edit mode to " + modetype.Name + "...");
|
|
mode = EditMode.Create(modetype, args);
|
|
|
|
// Redraw the display
|
|
General.MainWindow.RedrawDisplay();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|