UltimateZoneBuilder/Source/Plugins/vpo_dll/r_main.h
MaxED a7488939af Updated Visplane Explorer plugin to v1.0. Visplanes of Hexen maps can now be explored.
Map Options Form: example map name now uses current game's naming scheme.
2014-09-11 08:26:01 +00:00

113 lines
2.6 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// System specific interface stuff.
//
//-----------------------------------------------------------------------------
#ifndef __R_MAIN__
#define __R_MAIN__
//
// POV related.
//
extern fixed_t viewcos;
extern fixed_t viewsin;
extern int viewwidth;
extern int viewheight;
extern int viewwindowx;
extern int viewwindowy;
extern int centerx;
extern int centery;
extern fixed_t centerxfrac;
extern fixed_t centeryfrac;
extern fixed_t projection;
extern int validcount;
extern int linecount;
extern int loopcount;
//
// Lighting LUT.
// Used for z-depth cuing per column/row,
// and other lighting effects (sector ambient, flash).
//
// Lighting constants.
// Now why not 32 levels here?
#define LIGHTLEVELS 16
#define LIGHTSEGSHIFT 4
#define MAXLIGHTSCALE 48
#define LIGHTSCALESHIFT 12
#define MAXLIGHTZ 128
#define LIGHTZSHIFT 20
// Number of diminishing brightness levels.
// There a 0-31, i.e. 32 LUT in the COLORMAP lump.
#define NUMCOLORMAPS 32
//
// Utility functions.
int R_PointOnSide ( fixed_t x, fixed_t y, node_t* node );
int R_PointOnSegSide ( fixed_t x, fixed_t y, seg_t* line );
angle_t R_PointToAngle ( fixed_t x, fixed_t y );
angle_t R_PointToAngle2 ( fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2 );
fixed_t R_PointToDist ( fixed_t x, fixed_t y );
fixed_t R_ScaleFromGlobalAngle (angle_t visangle);
subsector_t* R_PointInSubsector ( fixed_t x, fixed_t y );
void R_AddPointToBox ( int x, int y, fixed_t* box );
// R_THINGS
extern short screenheightarray[SCREENWIDTH];
extern short negonearray[SCREENWIDTH];
//
// REFRESH - the actual rendering functions.
//
void R_Init (void);
void R_RenderView (fixed_t x, fixed_t y, fixed_t z, angle_t angle);
#endif