UltimateZoneBuilder/Source/Core/Rendering
MaxED f419db1518 DECORATE Scale actor property is now taken into account when rendering models.
Fixed several bugs in Engine selector dialog ("Game configurations -> Testing").
2013-06-14 11:40:18 +00:00
..
ColorCollection.cs Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). 2013-05-20 10:43:34 +00:00
ColorSetting.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
D3DDevice.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
D3DShader.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Display2DShader.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatQuad.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatVertex.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ID3DResource.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
IRenderer2D.cs "Toggle Full Brightness" action now works in Classic modes. 2013-06-13 11:32:00 +00:00
IRenderer3D.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PixelColor.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PixelColorBlock.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Plotter.cs Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). 2013-05-20 10:43:34 +00:00
Presentation.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Renderer.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Renderer2D.cs DECORATE Scale actor property is now taken into account when rendering models. 2013-06-14 11:40:18 +00:00
Renderer3D.cs DECORATE Scale actor property is now taken into account when rendering models. 2013-06-14 11:40:18 +00:00
RenderLayers.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
RenderPasses.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ShaderManager.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceBufferSet.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntryCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceManager.cs "Toggle Full Brightness" action now works in Classic modes. 2013-06-13 11:32:00 +00:00
SurfaceUpdate.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextAlignment.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextFont.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextLabel.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Things2DShader.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ViewMode.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
World3DShader.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
WorldVertex.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00