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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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478 lines
11 KiB
INI
478 lines
11 KiB
INI
/******************************************\
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Doom Builder Actions Configuration
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\******************************************/
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// Categories for the Controls preferences
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categories
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{
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drawing = "Drawing";
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linedefs = "Lines";
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sectors = "Sectors";
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}
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// This just defines which actions there are, what description they have and
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// some behaviour options. The Doom Builder core will bind to these actions
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// with delegates (function pointers) where you use the BeginAction and
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// EndAction attributes.
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// Behaviour options:
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//
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// allowkeys: Allows the user to bind standard keys to this action.
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// allowmouse: Allows the user to bind mouse buttons to this action.
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// allowscroll: Allows the user to bind the scrollwheel to this action.
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// disregardshift: This action will be triggered regardless if Shift or Control are used.
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// repeat: BeginAction will be called for automatic key repetition.
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//
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// allowkeys and allowmouse are true by default, the others are false by default.
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//
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verticesmode
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{
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title = "Vertices Mode";
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category = "modes";
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description = "Switches to vertices editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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linedefsmode
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{
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title = "Linedefs Mode";
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category = "modes";
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description = "Switches to linedefs editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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sectorsmode
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{
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title = "Sectors Mode";
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category = "modes";
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description = "Switches to sectors editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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brightnessmode
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{
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title = "Sectors Brightness Mode";
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category = "modes";
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description = "Switches to sectors brightness editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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thingsmode
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{
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title = "Things Mode";
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category = "modes";
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description = "Switches to things editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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drawlinesmode
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{
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title = "Start Drawing";
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category = "drawing";
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description = "Starts drawing lines. See the Drawing category for actions available during drawing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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drawpoint
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{
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title = "Draw Vertex";
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category = "drawing";
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description = "Draws a vertex at the mousecursor position.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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disregardshift = true;
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}
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removepoint
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{
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title = "Remove Previous Vertex";
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category = "drawing";
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description = "Removes the previously drawn vertex from the drawing session.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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finishdraw
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{
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title = "Finish Drawing";
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category = "drawing";
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description = "Finishes the drawing and creates the geometry.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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visualmode
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{
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title = "Visual Mode";
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category = "modes";
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description = "Switches to visual editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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wauthormode
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{
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title = "WadAuthor Mode";
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category = "modes";
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description = "Switches to Wad Author editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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triangulatormode
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{
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title = "Triangulator Mode";
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category = "modes";
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description = "Switches to Triangulator testing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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debugonly = true;
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}
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fliplinedefs
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{
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title = "Flip Linedefs";
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category = "linedefs";
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description = "This flips the selected linedefs around and keeps sidedefs on the correct side.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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flipsidedefs
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{
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title = "Flip Sidedefs";
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category = "linedefs";
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description = "This flips the sidedefs on the selected linedefs around, keeping the line in the same direction.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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curvelinesmode
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{
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title = "Curve Linedefs";
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category = "linedefs";
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description = "Curves the selected linedefs with a given number of vertices and distance from the line.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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splitlinedefs
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{
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title = "Split Linedefs";
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category = "linedefs";
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description = "Splits the selected linedefs in the middle, or splits the highlighted linedef at the mouse position.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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joinsectors
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{
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title = "Join Sectors";
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category = "sectors";
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description = "Joins two or more selected sectors together and keeps all linedefs.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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mergesectors
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{
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title = "Merge Sectors";
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category = "sectors";
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description = "Joins two or more selected sectors together and removes the shared linedefs.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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makesectormode
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{
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title = "Make Sector Mode";
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category = "modes";
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description = "Switches to the Make Sector editing mode. This mode allows creating and fixing and/or splitten sectors by clicking within a closed region.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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findmode
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{
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title = "Find and Replace Mode";
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category = "modes";
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description = "Finds vertices, linedefs, sectors or things with a specific property, selects them and optionally replaces them with a given setting.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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editselectionmode
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{
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title = "Edit Selection Mode";
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category = "modes";
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description = "Allows rotating, resizing and moving a selection.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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gradientbrightness
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{
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title = "Make Brightness Gradient";
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category = "tools";
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description = "Creates a brightness gradient over all selected sectors from the first to the last selected sector.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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makedoor
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{
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title = "Make Door";
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category = "sectors";
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description = "Creates doors from the highlighted or selected sectors.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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errorcheckmode
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{
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title = "Map Analysis Mode";
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category = "modes";
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description = "Checks your map for errors and mistakes and reports the results.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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lowersector8
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{
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title = "Lower Floor/Ceiling by 8 mp";
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category = "visual";
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description = "Lowers the targeted or selected floors/ceilings by 8 mp. This also lowers selected or targeted things.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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repeat = true;
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}
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raisesector8
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{
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title = "Raise Floor/Ceiling by 8 mp";
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category = "visual";
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description = "Raises the targeted or selected floors/ceilings by 8 mp. This also raises selected or targeted things.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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repeat = true;
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}
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lowersector1
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{
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title = "Lower Floor/Ceiling by 1 mp";
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category = "visual";
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description = "Lowers the targeted or selected floors/ceilings by 1 mp. This also lowers selected or targeted things.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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repeat = true;
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}
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raisesector1
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{
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title = "Raise Floor/Ceiling by 1 mp";
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category = "visual";
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description = "Raises the targeted or selected floors/ceilings by 1 mp. This also raises selected or targeted things.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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showvisualthings
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{
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title = "Show Things";
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category = "visual";
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description = "Cycles through the different ways the things are shown in Visual Mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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lowerbrightness8
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{
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title = "Increase Brightness by 8";
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category = "visual";
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description = "Increases the targeted or selected sector brightness level by 8.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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repeat = true;
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}
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raisebrightness8
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{
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title = "Decrease Brightness by 8";
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category = "visual";
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description = "Decreases the targeted or selected sector brightness level by 8.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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repeat = true;
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}
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movetextureleft
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{
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title = "Move Texture Left";
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category = "visual";
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description = "Moves the offset of the targeted or selected textures to the left.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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repeat = true;
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}
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movetextureright
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{
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title = "Move Texture Right";
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category = "visual";
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description = "Moves the offset of the targeted or selected textures to the right.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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repeat = true;
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}
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movetextureup
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{
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title = "Move Texture Up";
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category = "visual";
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description = "Moves the offset of the targeted or selected textures up.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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repeat = true;
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}
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movetexturedown
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{
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title = "Move Texture Down";
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category = "visual";
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description = "Moves the offset of the targeted or selected textures down.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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repeat = true;
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}
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textureselect
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{
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title = "Texture Select";
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category = "visual";
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description = "Opens the texture browser to select a texture for the targeted or selected walls, floors or ceilings.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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texturecopy
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{
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title = "Texture Copy";
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category = "visual";
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description = "Copies the targeted texture or flat for pasting.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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texturepaste
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{
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title = "Texture Paste";
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category = "visual";
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description = "Pastes the copied texture onto the targeted or selected walls, floors or ceilings.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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visualautoalignx
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{
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title = "Auto-align Textures X";
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category = "visual";
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description = "Automatically aligns the neighbouring textures X offsets until another texture is encountered.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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visualautoaligny
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{
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title = "Auto-align Textures Y";
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category = "visual";
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description = "Automatically aligns the neighbouring textures Y offsets until another texture is encountered. The Y alignment only takes the ceiling height for each sidedef into account.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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toggleupperunpegged
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{
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title = "Toggle Upper Unpegged";
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category = "visual";
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description = "Toggles the Upper Unpegged setting on the selected or targeted linedef.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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togglelowerunpegged
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{
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title = "Toggle Lower Unpegged";
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category = "visual";
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description = "Toggles the Lower Unpegged setting on the selected or targeted linedef.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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togglemiddletexture
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{
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title = "Toggle Middle Texture";
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category = "visual";
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description = "Toggles the middle texture on the selected or targeted double-sided linedef.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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togglegravity
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{
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title = "Toggle Gravity";
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category = "visual";
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description = "Toggles the use of gravity while moving around in visual mode. Turn gravity off to fly around, turn gravity on to walk on the sector floors.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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