UltimateZoneBuilder/Source/Geometry
codeimp 599b8ce667 - added texture Flood-Fill action in Visual Mode
- fixed list of used key combinations on Controls preferences when action without key is selected
- fixed automatic texture loading when geometry with new textures is pasted in the map
2009-01-12 22:00:31 +00:00
..
Angle2D.cs fixed fuzzy thing angle business 2009-01-12 19:21:01 +00:00
DrawnVertex.cs drawing geometry without stitching now always stitches to the first drawn vertex so that a user can complete the sector drawn entirely without stitching geometry 2008-12-31 11:52:58 +00:00
EarClipPolygon.cs drawing optimization added 2008-12-23 06:50:49 +00:00
EarClipVertex.cs cleaning up 2008-10-07 14:46:36 +00:00
LabelPositionInfo.cs nice automatic label positions for sectors 2008-10-07 12:54:15 +00:00
Line2D.cs fixed a bug that caused the object picking to be very inaccurate 2008-12-04 21:37:44 +00:00
LinedefAngleSorter.cs fixed some bugs I made while making little optimizations 2008-10-08 20:09:44 +00:00
LinedefSide.cs cleaning up 2008-10-07 14:46:36 +00:00
LinedefsTracePath.cs fixed some bugs I made while making little optimizations 2008-10-08 20:09:44 +00:00
Plane.cs - created MapSet serialization system for undo/redo 2008-12-06 13:20:47 +00:00
ProjectedFrustum2D.cs visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
SidedefAngleSorter.cs fixed some bugs I made while making little optimizations 2008-10-08 20:09:44 +00:00
SidedefsTracePath.cs cleaning up 2008-10-07 14:46:36 +00:00
Tools.cs - added texture Flood-Fill action in Visual Mode 2009-01-12 22:00:31 +00:00
Triangulation.cs fixed another triangulation bug 2009-01-12 18:39:55 +00:00
Vector2D.cs meh, we may need this 2008-11-30 22:32:37 +00:00
Vector3D.cs added le plane 2008-12-01 14:21:48 +00:00