UltimateZoneBuilder/Source/Core/IO
MaxED 643460efa6 Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u.
Fixed: script editor must be closed during "Open map in current WAD" action.
Added: PNG offsets are now taken into account when loading sprites.
2015-07-13 11:20:02 +00:00
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ClipboardStreamReader.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ClipboardStreamWriter.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ClippedStream.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Configuration.cs DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value. 2015-05-31 21:11:21 +00:00
DeserializerStream.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DirectoryFileEntry.cs Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. 2014-10-07 00:23:02 +00:00
DirectoryFilesList.cs Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
DoomColormapReader.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DoomFlatReader.cs Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set. 2014-10-12 21:59:16 +00:00
DoomMapSetIO.cs Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used. 2014-11-11 11:47:10 +00:00
DoomPictureReader.cs Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set. 2014-10-12 21:59:16 +00:00
FileImageReader.cs Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u. 2015-07-13 11:20:02 +00:00
HexenMapSetIO.cs Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used. 2014-11-11 11:47:10 +00:00
IImageReader.cs Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set. 2014-10-12 21:59:16 +00:00
IMapSetIO.cs Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00
IReadWriteStream.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Lump.cs Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
MapSetIO.cs More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
SerializerStream.cs According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
UniversalCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
UniversalEntry.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
UniversalMapSetIO.cs Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used. 2014-11-11 11:47:10 +00:00
UniversalParser.cs Fixed, Game Configurations window: current configuration was not marked as changed when changing nodebuilders or engine test parameters. 2015-05-26 21:08:12 +00:00
UniversalStreamReader.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
UniversalStreamWriter.cs UDMF: raised sector slope precision to 7 decimal places when saving a map. 2015-01-11 19:42:57 +00:00
UnknownImageReader.cs Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set. 2014-10-12 21:59:16 +00:00
WAD.cs Reverted r2025 changes, because performance improvement was not worth the trouble... 2014-10-01 08:17:14 +00:00