mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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76559ae881
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support. MAPINFO: added "#include" directive support. MAPINFO: added "$gzdb_skip" special comment support. DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property. Game configurations: added "class" property to the most of ZDoom things. Actions: removed "Reload MAPINFO" action. Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
673 lines
No EOL
24 KiB
C#
673 lines
No EOL
24 KiB
C#
#region ================== Namespaces
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using System;
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using System.Drawing;
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using System.IO;
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using System.Collections.Generic;
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using System.Globalization;
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using CodeImp.DoomBuilder.ZDoom;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
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{
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internal sealed class GldefsParser : ZDTextParser
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{
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#region ================== Structs
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private struct GldefsLightType
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{
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public const string POINT = "pointlight";
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public const string PULSE = "pulselight";
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public const string FLICKER = "flickerlight";
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public const string FLICKER2 = "flickerlight2";
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public const string SECTOR = "sectorlight";
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public static readonly Dictionary<string, DynamicLightType> GLDEFS_TO_GZDOOM_LIGHT_TYPE = new Dictionary<string, DynamicLightType>(StringComparer.Ordinal) { { POINT, DynamicLightType.NORMAL }, { PULSE, DynamicLightType.PULSE }, { FLICKER, DynamicLightType.FLICKER }, { FLICKER2, DynamicLightType.RANDOM }, { SECTOR, DynamicLightType.SECTOR } };
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}
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#endregion
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#region ================== Delegates
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public delegate void IncludeDelegate(GldefsParser parser, string includefile);
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public IncludeDelegate OnInclude;
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#endregion
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#region ================== Variables
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private readonly Dictionary<string, DynamicLightData> lightsByName; //LightName, light definition
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private readonly Dictionary<string, string> objects; //ClassName, LightName
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private readonly Dictionary<long, GlowingFlatData> glowingflats;
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private readonly List<string> parsedlumps;
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#endregion
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#region ================== Properties
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public Dictionary<string, DynamicLightData> LightsByName { get { return lightsByName; } }
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public Dictionary<string, string> Objects { get { return objects; } }
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internal Dictionary<long, GlowingFlatData> GlowingFlats { get { return glowingflats; } }
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#endregion
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#region ================== Constructor
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public GldefsParser()
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{
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// Syntax
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whitespace = "\n \t\r\u00A0";
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specialtokens = ",{}\n";
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parsedlumps = new List<string>();
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lightsByName = new Dictionary<string, DynamicLightData>(StringComparer.Ordinal); //LightName, Light params
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objects = new Dictionary<string, string>(StringComparer.Ordinal); //ClassName, LightName
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glowingflats = new Dictionary<long, GlowingFlatData>(); // Texture name hash, Glowing Flat Data
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}
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#endregion
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#region ================== Parsing
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public override bool Parse(Stream stream, string sourcefilename)
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{
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base.Parse(stream, sourcefilename);
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if (parsedlumps.IndexOf(sourcefilename) != -1)
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{
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General.ErrorLogger.Add(ErrorType.Error, "already parsed '" + sourcefilename + "'. Check your #include directives!");
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return false;
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}
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parsedlumps.Add(sourcefilename);
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// Keep local data
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Stream localstream = datastream;
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string localsourcename = sourcename;
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BinaryReader localreader = datareader;
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// Continue until at the end of the stream
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while (SkipWhitespace(true))
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{
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string token = ReadToken();
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if (!string.IsNullOrEmpty(token))
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{
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token = StripTokenQuotes(token.ToLowerInvariant()); //Quotes can be anywhere! ANYWHERE!!! And GZDoom will still parse data correctly
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//got light structure
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if (token == GldefsLightType.POINT || token == GldefsLightType.PULSE || token == GldefsLightType.FLICKER
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|| token == GldefsLightType.FLICKER2 || token == GldefsLightType.SECTOR)
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{
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bool gotErrors = false;
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string lightType = token;
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DynamicLightData light = new DynamicLightData();
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light.Type = GldefsLightType.GLDEFS_TO_GZDOOM_LIGHT_TYPE[lightType];
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//find classname
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SkipWhitespace(true);
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string lightName = StripTokenQuotes(ReadToken()).ToLowerInvariant();
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if (!string.IsNullOrEmpty(lightName))
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{
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//now find opening brace
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if(!NextTokenIs("{")) continue;
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//read gldefs light structure
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while (SkipWhitespace(true))
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{
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token = ReadToken();
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if (!string.IsNullOrEmpty(token))
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{
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token = token.ToLowerInvariant();
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//color
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if (token == "color")
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out light.Color.Red))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Red Color value, but got '" + token + "'.");
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gotErrors = true;
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break;
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}
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out light.Color.Green))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Green Color value, but got '" + token + "'.");
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gotErrors = true;
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break;
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}
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out light.Color.Blue))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Blue Color value, but got '" + token + "'.");
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gotErrors = true;
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break;
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}
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//size
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}
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else if (token == "size")
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{
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if (lightType != GldefsLightType.SECTOR)
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out light.PrimaryRadius))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Size value, but got '" + token + "'.");
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gotErrors = true;
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break;
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}
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light.PrimaryRadius *= 2;
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType + ".");
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gotErrors = true;
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break;
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}
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//offset
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}
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else if (token == "offset")
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!ReadSignedFloat(token, ref light.Offset.X))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Offset X value, but got '" + token + "'.");
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gotErrors = true;
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break;
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}
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!ReadSignedFloat(token, ref light.Offset.Z))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Offset Y value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!ReadSignedFloat(token, ref light.Offset.Y))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Offset Z value, but got '" + token + "'.");
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gotErrors = true;
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break;
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}
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//subtractive
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}
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else if (token == "subtractive")
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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int i;
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if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out i))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Subtractive value, but got '" + token + "'.");
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gotErrors = true;
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break;
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}
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light.Subtractive = i == 1;
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//dontlightself
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}
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else if (token == "dontlightself")
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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int i;
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if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out i))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Dontlightself value, but got '" + token + "'.");
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gotErrors = true;
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break;
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}
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light.DontLightSelf = (i == 1);
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//interval
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}
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else if (token == "interval")
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{
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if (lightType == GldefsLightType.PULSE || lightType == GldefsLightType.FLICKER2)
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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float interval;
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if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out interval))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Interval value, but got '" + token + "'.");
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gotErrors = true;
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break;
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}
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if(interval == 0)
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General.ErrorLogger.Add(ErrorType.Warning, "Warning in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": Interval value should be greater than zero.");
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//I wrote logic for dynamic lights animation first, so here I modify gldefs settings to fit in existing logic
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if (lightType == GldefsLightType.PULSE)
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{
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light.Interval = (int)(interval * 35); //measured in tics (35 per second) in PointLightPulse, measured in seconds in gldefs' PulseLight
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}
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else //FLICKER2. Seems like PointLightFlickerRandom to me
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{
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light.Interval = (int)(interval * 350); //0.1 is one second for FlickerLight2
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}
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType + ".");
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gotErrors = true;
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break;
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}
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//secondarysize
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}
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else if (token == "secondarysize")
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{
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if (lightType == GldefsLightType.PULSE || lightType == GldefsLightType.FLICKER || lightType == GldefsLightType.FLICKER2)
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out light.SecondaryRadius))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected SecondarySize value, but got '" + token + "'.");
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gotErrors = true;
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break;
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}
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light.SecondaryRadius *= 2;
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType + ".");
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gotErrors = true;
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break;
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}
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//chance
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}
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else if (token == "chance")
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{
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if (lightType == GldefsLightType.FLICKER)
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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float chance;
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if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out chance))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Chance value, but got '" + token + "'.");
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gotErrors = true;
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break;
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}
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//transforming from 0.0 .. 1.0 to 0 .. 359 to fit in existing logic
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light.Interval = (int)(chance * 359.0f);
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType + ".");
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gotErrors = true;
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break;
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}
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//scale
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}
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else if (token == "scale")
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{
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if (lightType == GldefsLightType.SECTOR)
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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float scale;
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if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out scale))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Scale value, but got '" + token + "'.");
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gotErrors = true;
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break;
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}
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if (scale > 1.0f)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": scale must be in 0.0 - 1.0 range, but is " + scale + ".");
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gotErrors = true;
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break;
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}
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//sector light doesn't have animation, so we will store it's size in Interval
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//transforming from 0.0 .. 1.0 to 0 .. 10 to preserve value.
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light.Interval = (int)(scale * 10.0f);
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType + ".");
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gotErrors = true;
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break;
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}
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}
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//end of structure
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else if (token == "}")
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{
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if (!gotErrors)
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{
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//general checks
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if (light.Color.Red == 0.0f && light.Color.Green == 0.0f && light.Color.Blue == 0.0f)
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{
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General.ErrorLogger.Add(ErrorType.Warning, "'" + sourcefilename + "', line " + GetCurrentLineNumber() + ": light Color is " + light.Color.Red + "," + light.Color.Green + "," + light.Color.Blue + ". It won't be shown in GZDoom!");
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gotErrors = true;
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}
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//light-type specific checks
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if (light.Type == DynamicLightType.NORMAL && light.PrimaryRadius == 0)
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{
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General.ErrorLogger.Add(ErrorType.Warning, "'" + sourcefilename + "', line " + GetCurrentLineNumber() + ": light Size is 0. It won't be shown in GZDoom!");
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gotErrors = true;
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}
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if (light.Type == DynamicLightType.FLICKER || light.Type == DynamicLightType.PULSE || light.Type == DynamicLightType.RANDOM)
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{
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if (light.PrimaryRadius == 0 && light.SecondaryRadius == 0)
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{
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General.ErrorLogger.Add(ErrorType.Warning, "'" + sourcefilename + "', line " + GetCurrentLineNumber() + ": 'Size' and 'SecondarySize' are 0. This light won't be shown in GZDoom!");
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gotErrors = true;
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}
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}
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//offset it slightly to avoid shading glitches
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if (light.Offset.Z == 0.0f) light.Offset.Z = 0.1f;
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if (!gotErrors)
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{
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if (lightsByName.ContainsKey(lightName))
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lightsByName[lightName] = light;
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else
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lightsByName.Add(lightName, light);
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}
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}
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break; //break out of this parsing loop
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}
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}
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}
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}
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}
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else if (token == "object")
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{
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SkipWhitespace(true);
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//read object class
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string objectClass = StripTokenQuotes(ReadToken()).ToLowerInvariant();
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if (!string.IsNullOrEmpty(objectClass))
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{
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//now find opening brace
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if(!NextTokenIs("{")) continue;
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int bracesCount = 1;
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bool foundLight = false;
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bool foundFrame = false;
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//read frames structure
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while (SkipWhitespace(true))
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{
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token = ReadToken();
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if (!string.IsNullOrEmpty(token))
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{
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token = StripTokenQuotes(token).ToLowerInvariant();
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if(!foundLight && !foundFrame && token == "frame")
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{
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SkipWhitespace(true);
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token = ReadToken().ToLowerInvariant(); //should be frame name
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//use this frame if it's 4 characters long or it's the first frame
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foundFrame = (token.Length == 4 || (token.Length > 4 && token[4] == 'a'));
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}
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else if(!foundLight && foundFrame && token == "light") //just use first light and be done with it
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{
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SkipWhitespace(true);
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token = ReadToken().ToLowerInvariant(); //should be light name
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if (!string.IsNullOrEmpty(token))
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{
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if (lightsByName.ContainsKey(token))
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{
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if (objects.ContainsKey(objectClass))
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objects[objectClass] = token;
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else
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objects.Add(objectClass, token);
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foundLight = true;
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Warning, "Light declaration not found for light '" + token + "' ('" + sourcefilename + "', line " + GetCurrentLineNumber()+").");
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}
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}
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}
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else if (token == "{") //continue in this loop until object structure ends
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{
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bracesCount++;
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}
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else if (token == "}")
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{
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if (--bracesCount < 1) break; //This was Cave Johnson. And we are done here.
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}
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}
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}
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}
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}
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//Glowing flats block start
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else if(token == "glow")
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{
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// Next sould be opening brace
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if(!NextTokenIs("{")) continue;
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// Parse inner blocks
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while(SkipWhitespace(true))
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{
|
|
token = ReadToken().ToLowerInvariant();
|
|
if(token == "flats" || token == "walls")
|
|
{
|
|
// Next sould be opening brace
|
|
if(!NextTokenIs("{")) break;
|
|
|
|
// Read flat names
|
|
while(SkipWhitespace(true))
|
|
{
|
|
token = ReadToken();
|
|
if(token == "}") break;
|
|
|
|
// Add glow data
|
|
glowingflats[General.Map.Data.GetFullLongFlatName(Lump.MakeLongName(token, General.Map.Options.UseLongTextureNames))] = new GlowingFlatData {
|
|
Height = 128,
|
|
Fullbright = true,
|
|
Color = new PixelColor(255, 255, 255, 255),
|
|
CalculateTextureColor = true
|
|
};
|
|
}
|
|
}
|
|
else if(token == "texture")
|
|
{
|
|
string texturename = StripTokenQuotes(ReadToken());
|
|
if(string.IsNullOrEmpty(texturename))
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected a texture name.");
|
|
break;
|
|
}
|
|
|
|
// Now we should find a comma
|
|
if(!NextTokenIs(",")) break;
|
|
|
|
// Next is color
|
|
SkipWhitespace(true);
|
|
token = ReadToken();
|
|
|
|
int color;
|
|
if(!int.TryParse(token, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out color))
|
|
{
|
|
//probably it's a color name?
|
|
Color c = Color.FromName(token); //should be similar to C++ color name detection, I suppose
|
|
if(c.IsKnownColor)
|
|
{
|
|
color = PixelColor.FromColor(c).ToInt();
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected glow color value, but got '" + token + "'.");
|
|
break;
|
|
}
|
|
}
|
|
|
|
// The glow data is valid at thispoint. Let's get texture hash
|
|
long texturehash = General.Map.Data.GetFullLongFlatName(Lump.MakeLongName(texturename, General.Map.Options.UseLongTextureNames));
|
|
|
|
// Now we can find a comma
|
|
if(!NextTokenIs(",", false))
|
|
{
|
|
// Add glow data
|
|
glowingflats[texturehash] = new GlowingFlatData {
|
|
Height = 128,
|
|
Fullbright = false,
|
|
Color = PixelColor.FromInt(color).WithAlpha(255),
|
|
CalculateTextureColor = false
|
|
};
|
|
|
|
continue;
|
|
}
|
|
|
|
// Should be glow height
|
|
int height;
|
|
if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out height))
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected glow height value, but got '" + token + "'.");
|
|
break;
|
|
}
|
|
|
|
// Now we can find a comma
|
|
if(!NextTokenIs(",", false))
|
|
{
|
|
// Add glow data
|
|
glowingflats[texturehash] = new GlowingFlatData {
|
|
Height = height * 2,
|
|
Fullbright = false,
|
|
Color = PixelColor.FromInt(color).WithAlpha(255),
|
|
CalculateTextureColor = false
|
|
};
|
|
|
|
continue;
|
|
}
|
|
|
|
// Next is "fullbright" flag
|
|
SkipWhitespace(true);
|
|
bool fullbright = (ReadToken().ToLowerInvariant() == "fullbright");
|
|
|
|
// Add glow data
|
|
glowingflats[texturehash] = new GlowingFlatData {
|
|
Height = height,
|
|
Fullbright = fullbright,
|
|
Color = PixelColor.FromInt(color).WithAlpha(255),
|
|
CalculateTextureColor = false
|
|
};
|
|
}
|
|
}
|
|
|
|
// Now find closing brace
|
|
while(SkipWhitespace(true))
|
|
{
|
|
if(ReadToken() == "}") break;
|
|
}
|
|
}
|
|
else if (token == "#include")
|
|
{
|
|
SkipWhitespace(true);
|
|
string includeLump = StripTokenQuotes(ReadToken()).ToLowerInvariant();
|
|
if (!string.IsNullOrEmpty(includeLump))
|
|
{
|
|
// Callback to parse this file
|
|
if (OnInclude != null)
|
|
OnInclude(this, includeLump.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar));
|
|
|
|
// Set our buffers back to continue parsing
|
|
datastream = localstream;
|
|
datareader = localreader;
|
|
sourcename = localsourcename;
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": got #include directive with missing or incorrect path: '" + includeLump + "'.");
|
|
}
|
|
}
|
|
else if(token == "$gzdb_skip") //mxd
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// Unknown structure!
|
|
string token2;
|
|
do
|
|
{
|
|
if (!SkipWhitespace(true)) break;
|
|
token2 = ReadToken();
|
|
if (token2 == null) break;
|
|
}
|
|
while (token2 != "{");
|
|
int scopelevel = 1;
|
|
do
|
|
{
|
|
if (!SkipWhitespace(true)) break;
|
|
token2 = ReadToken();
|
|
if (token2 == null) break;
|
|
if (token2 == "{") scopelevel++;
|
|
if (token2 == "}") scopelevel--;
|
|
}
|
|
while (scopelevel > 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
return objects.Count > 0;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
internal void ClearIncludesList()
|
|
{
|
|
parsedlumps.Clear();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |