UltimateZoneBuilder/Source/Core/Windows
2023-06-28 16:56:33 +02:00
..
AboutForm.cs Rebrand UDB to UZB 2023-05-26 16:55:19 +02:00
AboutForm.Designer.cs Rebrand UDB to UZB 2023-05-26 16:55:19 +02:00
AboutForm.resx Fixed: a single selected linedef was deselected after flipping it 2021-05-19 12:59:24 +03:00
ActionBrowserForm.cs Action browser form: fixed a visual glitch with action ids that have more than 3 digits 2021-05-24 22:26:01 +02:00
ActionBrowserForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ActionBrowserForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
AngleForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
AngleForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
AngleForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CenterOnCoordinatesForm.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
CenterOnCoordinatesForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CenterOnCoordinatesForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ChangeMapForm.cs Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature. 2022-07-03 15:22:33 +02:00
ChangeMapForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ChangeMapForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ConfigForm.cs Fixed: Map options form window would become squished if the starting game configuration is invalid 2022-09-19 10:13:27 +03:00
ConfigForm.Designer.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
ConfigForm.resx Pass folder resources to SRB2 properly, using new launcher parameters 2023-06-03 00:09:26 +02:00
CustomFieldsForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CustomFieldsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CustomFieldsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DelayedForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DelayedForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectBrowserForm.cs Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589 2021-07-31 23:51:47 +02:00
EffectBrowserForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
EffectBrowserForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ErrorsForm.cs Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
ErrorsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ErrorsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ExceptionDialog.cs Change version number text in log and crash report 2023-05-30 12:14:57 +02:00
ExceptionDialog.designer.cs Rebrand UDB to UZB 2023-05-26 16:55:19 +02:00
ExceptionDialog.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FindReplaceOptions.cs Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
FlagsForm.cs Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags 2022-07-21 16:02:10 +02:00
FlagsForm.Designer.cs Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags 2022-07-21 16:02:10 +02:00
FlagsForm.resx Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags 2022-07-21 16:02:10 +02:00
FlatBrowserForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlatBrowserForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlatBrowserForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GridSetupForm.cs Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 2021-09-04 12:21:17 +02:00
GridSetupForm.Designer.cs Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 2021-09-04 12:21:17 +02:00
GridSetupForm.resx Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 2021-09-04 12:21:17 +02:00
ILinedefEditForm.cs Refactor the code that open edit forms, to make it easier to add different forms in the future 2022-12-28 13:10:04 +01:00
IMainForm.cs UDBScript asynchronous execution (#684) 2022-01-03 14:33:34 +01:00
ISectorEditForm.cs Refactor the code that open edit forms, to make it easier to add different forms in the future 2022-12-28 13:10:04 +01:00
IThingEditForm.cs Refactor the code that open edit forms, to make it easier to add different forms in the future 2022-12-28 13:10:04 +01:00
LinedefColorPresetsForm.cs Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 2021-03-22 10:41:21 +01:00
LinedefColorPresetsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefColorPresetsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefEditForm.cs Refactor the code that open edit forms, to make it easier to add different forms in the future 2022-12-28 13:10:04 +01:00
LinedefEditForm.Designer.cs Fixed nonsensical values being returned when using +++/--- in many fields. 2020-01-04 23:29:35 +01:00
LinedefEditForm.resx Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
LinedefEditFormSRB2.cs Disable per-texture offsets and scaling (for now) 2022-12-29 22:24:21 +01:00
LinedefEditFormSRB2.Designer.cs Linedef edit form: Disable scale, hide flags 2022-12-30 17:58:39 +01:00
LinedefEditFormSRB2.resx Linedef edit form: Disable scale, hide flags 2022-12-30 17:58:39 +01:00
LinedefEditFormUDMF.cs Merge remote-tracking branch 'udb/master' into udbmerge202304 2023-05-12 13:45:56 +02:00
LinedefEditFormUDMF.Designer.cs GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694 2022-01-29 14:48:41 +01:00
LinedefEditFormUDMF.resx GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694 2022-01-29 14:48:41 +01:00
MainForm.cs Manually disable model rendering/dynamic light menu options for SRB2 2023-06-28 16:56:33 +02:00
MainForm.Designer.cs Fix NiGHTS and zoom tube menu items 2023-06-04 22:09:46 +02:00
MainForm.resx Add menu & toolbar toggles for NiGHTS, zoom tube and polyobject rendering 2023-06-04 02:11:51 +02:00
MapOptionsForm.cs Fixed a problem where the last used game configuration was not saved for the new map dialog 2023-03-29 11:24:51 +02:00
MapOptionsForm.Designer.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
MapOptionsForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
MenuSection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MessageBeepType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
OpenMapOptionsForm.cs Fixed: Map options form window would become squished if the starting game configuration is invalid 2022-09-19 10:13:27 +03:00
OpenMapOptionsForm.Designer.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
OpenMapOptionsForm.resx Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559 2021-05-29 12:04:32 +02:00
PasteOptionsForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PasteOptionsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PasteOptionsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PluginToolbarButton.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PreAndPostCommandsForm.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
PreAndPostCommandsForm.Designer.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
PreAndPostCommandsForm.resx Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
PreferencesController.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PreferencesForm.cs Preferences form: added Tab to the list of special input controls (#886) 2023-05-26 20:53:36 +02:00
PreferencesForm.Designer.cs Update installer, disable updater, remove binary config 2023-05-26 18:50:13 +02:00
PreferencesForm.resx Add support for toasts (#817) 2022-11-06 15:08:22 +01:00
ResourceOptionsForm.cs Add explicit PKE resource support (#901). Fixes #575 2023-06-09 11:16:21 +02:00
ResourceOptionsForm.Designer.cs Add explicit PKE resource support (#901). Fixes #575 2023-06-09 11:16:21 +02:00
ResourceOptionsForm.resx Resource options form: fixed a problem where the text box containing the path to the file could be focused. Fixes #806 2022-10-20 20:40:07 +02:00
RunExternalCommandForm.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
RunExternalCommandForm.Designer.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
RunExternalCommandForm.resx Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
ScriptEditorForm.cs Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
ScriptEditorForm.Designer.cs Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
ScriptEditorForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ScriptFindReplaceForm.cs Avoid infinite recursion in script editor's Find/Replace All (#615) 2021-09-11 12:30:08 +02:00
ScriptFindReplaceForm.Designer.cs Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425. 2020-06-17 23:38:26 +02:00
ScriptFindReplaceForm.resx Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425. 2020-06-17 23:38:26 +02:00
ScriptGoToLineForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptGoToLineForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptGoToLineForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorEditForm.cs Refactor the code that open edit forms, to make it easier to add different forms in the future 2022-12-28 13:10:04 +01:00
SectorEditForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
SectorEditForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
SectorEditFormSRB2.cs Sector edit form: Separate flags lists, reorganize tabs 2022-12-31 08:43:26 +01:00
SectorEditFormSRB2.Designer.cs Sector edit form: Separate flags lists, reorganize tabs 2022-12-31 08:43:26 +01:00
SectorEditFormSRB2.resx Sector edit form: Separate flags lists, reorganize tabs 2022-12-31 08:43:26 +01:00
SectorEditFormUDMF.cs Refactor the code that open edit forms, to make it easier to add different forms in the future 2022-12-28 13:10:04 +01:00
SectorEditFormUDMF.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
SectorEditFormUDMF.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
StatusInfo.cs Add support for toasts (#817) 2022-11-06 15:08:22 +01:00
TagStatisticsForm.cs Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
TagStatisticsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TagStatisticsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TanColorTable.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextEditForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextEditForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextEditForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureBrowserForm.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
TextureBrowserForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
TextureBrowserForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
TextureSetForm.cs fixed: Classic Texture Select: selected item in white background is supposed to be blue; 2017-01-15 03:40:11 +02:00
TextureSetForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
TextureSetForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ThingBrowserForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingBrowserForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingBrowserForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingEditForm.cs Refactor the code that open edit forms, to make it easier to add different forms in the future 2022-12-28 13:10:04 +01:00
ThingEditForm.Designer.cs Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ThingEditForm.resx Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ThingEditFormSRB2.cs Update thing Z whenever "Absolute Z Height" flag is (un)checked 2023-06-10 17:40:24 +02:00
ThingEditFormSRB2.Designer.cs Implement thing edit form 2022-12-30 17:53:17 +01:00
ThingEditFormSRB2.resx Implement thing edit form 2022-12-30 17:53:17 +01:00
ThingEditFormUDMF.cs Merge remote-tracking branch 'udb/master' into udbmerge202304 2023-05-12 13:45:56 +02:00
ThingEditFormUDMF.Designer.cs Thing Edit Form (UDMF): fixed a problem where setting floating point values for health wasn't possible. Fixes #225 2023-02-01 20:51:03 +01:00
ThingEditFormUDMF.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ThingsFiltersForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingsFiltersForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingsFiltersForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingStatisticsForm.cs Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
ThingStatisticsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingStatisticsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ToolbarSection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UpdateForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UpdateForm.Designer.cs Rebranding 2019-12-24 09:14:28 +02:00
UpdateForm.resx Fixed wrong icon in auto-update Newsflash 2019-12-24 20:04:20 +02:00
VertexEditForm.cs Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before 2021-04-01 23:31:52 +02:00
VertexEditForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
VertexEditForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00