mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
271 lines
8.3 KiB
C#
271 lines
8.3 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Text;
|
|
using System.Drawing;
|
|
using SlimDX.Direct3D9;
|
|
using SlimDX;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Rendering
|
|
{
|
|
public class TextLabel : IDisposable, ID3DResource
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// The text is stored as a polygon in a vertex buffer
|
|
private VertexBuffer textbuffer;
|
|
private int numfaces;
|
|
private int capacity;
|
|
|
|
// Text settings
|
|
private string text;
|
|
private RectangleF rect;
|
|
private bool transformcoords;
|
|
private PixelColor color;
|
|
private PixelColor backcolor;
|
|
private float scale;
|
|
private TextAlignmentX alignx;
|
|
private TextAlignmentY aligny;
|
|
private SizeF size;
|
|
|
|
// This keeps track if changes were made
|
|
private bool updateneeded;
|
|
private float lasttranslatex = float.MinValue;
|
|
private float lasttranslatey;
|
|
private float lastscalex;
|
|
private float lastscaley;
|
|
|
|
// Disposing
|
|
private bool isdisposed;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
// Properties
|
|
public RectangleF Rectangle { get { return rect; } set { rect = value; updateneeded = true; } }
|
|
public float Left { get { return rect.X; } set { rect.X = value; updateneeded = true; } }
|
|
public float Top { get { return rect.Y; } set { rect.Y = value; updateneeded = true; } }
|
|
public float Width { get { return rect.Width; } set { rect.Width = value; updateneeded = true; } }
|
|
public float Height { get { return rect.Height; } set { rect.Height = value; updateneeded = true; } }
|
|
public float Right { get { return rect.Right; } set { rect.Width = value - rect.X + 1f; updateneeded = true; } }
|
|
public float Bottom { get { return rect.Bottom; } set { rect.Height = value - rect.Y + 1f; updateneeded = true; } }
|
|
public string Text { get { return text; } set { if(text != value.ToUpperInvariant()) { text = value.ToUpperInvariant(); updateneeded = true; } } }
|
|
public bool TransformCoords { get { return transformcoords; } set { transformcoords = value; updateneeded = true; } }
|
|
public SizeF TextSize { get { return size; } }
|
|
public float Scale { get { return scale; } set { scale = value; updateneeded = true; } }
|
|
public TextAlignmentX AlignX { get { return alignx; } set { alignx = value; updateneeded = true; } }
|
|
public TextAlignmentY AlignY { get { return aligny; } set { aligny = value; updateneeded = true; } }
|
|
public PixelColor Color { get { return color; } set { color = value; updateneeded = true; } }
|
|
public PixelColor Backcolor { get { return backcolor; } set { backcolor = value; updateneeded = true; } }
|
|
internal VertexBuffer VertexBuffer { get { return textbuffer; } }
|
|
internal int NumFaces { get { return numfaces; } }
|
|
|
|
// Disposing
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public TextLabel(int capacity)
|
|
{
|
|
// Initialize
|
|
this.text = "";
|
|
this.rect = new RectangleF(0f, 0f, 1f, 1f);
|
|
this.color = new PixelColor(255, 255, 255, 255);
|
|
this.backcolor = new PixelColor(0, 0, 0, 0);
|
|
this.scale = 10f;
|
|
this.alignx = TextAlignmentX.Center;
|
|
this.aligny = TextAlignmentY.Top;
|
|
this.size = new SizeF(0f, 0f);
|
|
this.updateneeded = true;
|
|
this.numfaces = 0;
|
|
this.capacity = capacity;
|
|
|
|
// Register as resource
|
|
General.Map.Graphics.RegisterResource(this);
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Diposer
|
|
public void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
UnloadResource();
|
|
|
|
// Unregister resource
|
|
General.Map.Graphics.UnregisterResource(this);
|
|
|
|
// Done
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This updates the text if needed
|
|
internal void Update(float translatex, float translatey, float scalex, float scaley)
|
|
{
|
|
// Check if transformation changed and needs to be updated
|
|
if(transformcoords)
|
|
{
|
|
if(translatex != lasttranslatex || translatey != lasttranslatey ||
|
|
scalex != lastscalex || scaley != lastscaley)
|
|
{
|
|
lasttranslatex = translatex; //mxd
|
|
lasttranslatey = translatey; //mxd
|
|
lastscalex = scalex; //mxd
|
|
lastscaley = scaley; //mxd
|
|
updateneeded = true;
|
|
}
|
|
}
|
|
|
|
// Update if needed
|
|
if(updateneeded)
|
|
{
|
|
// Only build when there are any vertices
|
|
if(text.Length > 0)
|
|
{
|
|
// Do we have to make a new buffer?
|
|
if((textbuffer == null) || (text.Length > capacity))
|
|
{
|
|
// Dispose previous
|
|
if(textbuffer != null) textbuffer.Dispose();
|
|
|
|
// Determine new capacity
|
|
if(capacity < text.Length) capacity = text.Length;
|
|
|
|
// Create the buffer
|
|
textbuffer = new VertexBuffer(General.Map.Graphics.Device,
|
|
capacity * 12 * FlatVertex.Stride,
|
|
Usage.Dynamic | Usage.WriteOnly,
|
|
VertexFormat.None, Pool.Default);
|
|
}
|
|
|
|
// Transform?
|
|
RectangleF absview;
|
|
if(transformcoords)
|
|
{
|
|
// Calculate absolute coordinates
|
|
Vector2D lt = new Vector2D(rect.Left, rect.Top);
|
|
Vector2D rb = new Vector2D(rect.Right, rect.Bottom);
|
|
lt = lt.GetTransformed(translatex, translatey, scalex, scaley);
|
|
rb = rb.GetTransformed(translatex, translatey, scalex, scaley);
|
|
absview = new RectangleF(lt.x, lt.y, rb.x - lt.x, rb.y - lt.y);
|
|
}
|
|
else
|
|
{
|
|
// Fixed coordinates
|
|
absview = rect;
|
|
}
|
|
|
|
// Calculate text dimensions
|
|
size = General.Map.Graphics.Font.GetTextSize(text, scale);
|
|
|
|
// Align the text horizontally
|
|
float beginx = 0;
|
|
switch(alignx)
|
|
{
|
|
case TextAlignmentX.Left: beginx = absview.X; break;
|
|
case TextAlignmentX.Center: beginx = absview.X + (absview.Width - size.Width) * 0.5f; break;
|
|
case TextAlignmentX.Right: beginx = absview.X + absview.Width - size.Width; break;
|
|
}
|
|
|
|
// Align the text vertically
|
|
float beginy = 0;
|
|
switch(aligny)
|
|
{
|
|
case TextAlignmentY.Top: beginy = absview.Y; break;
|
|
case TextAlignmentY.Middle: beginy = absview.Y + (absview.Height - size.Height) * 0.5f; break;
|
|
case TextAlignmentY.Bottom: beginy = absview.Y + absview.Height - size.Height; break;
|
|
}
|
|
|
|
// Get the ASCII bytes for the text
|
|
byte[] textbytes = Encoding.ASCII.GetBytes(text);
|
|
|
|
// Lock the buffer
|
|
DataStream stream = textbuffer.Lock(0, capacity * 12 * FlatVertex.Stride,
|
|
LockFlags.Discard | LockFlags.NoSystemLock);
|
|
|
|
// Go for all chars in text to create the backgrounds
|
|
float textx = beginx;
|
|
foreach(byte b in textbytes)
|
|
General.Map.Graphics.Font.SetupVertices(stream, b, scale, backcolor.ToInt(),
|
|
ref textx, beginy, size.Height, 0.5f);
|
|
|
|
// Go for all chars in text to create the text
|
|
textx = beginx;
|
|
foreach(byte b in textbytes)
|
|
General.Map.Graphics.Font.SetupVertices(stream, b, scale, color.ToInt(),
|
|
ref textx, beginy, size.Height, 0.0f);
|
|
|
|
// Done filling the vertex buffer
|
|
textbuffer.Unlock();
|
|
stream.Dispose();
|
|
|
|
// Calculate number of triangles
|
|
numfaces = text.Length * 4;
|
|
}
|
|
else
|
|
{
|
|
// No faces in polygon
|
|
numfaces = 0;
|
|
size = new SizeF(0f, 0f);
|
|
}
|
|
|
|
// Text updated
|
|
updateneeded = false;
|
|
}
|
|
}
|
|
|
|
// This unloads the resources
|
|
public void UnloadResource()
|
|
{
|
|
// Clean up
|
|
if(textbuffer != null) textbuffer.Dispose();
|
|
textbuffer = null;
|
|
|
|
// Need to update before we can render
|
|
updateneeded = true;
|
|
}
|
|
|
|
// This (re)loads the resources
|
|
public void ReloadResource()
|
|
{
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|