mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
ce60749092
Finished Tag Explorer plugin. Added "ZDBSP - UDMF Normal (no reject)", "ZDBSP - UDMF Normal (zero reject)" and "ZDBSP - Compress nodes (UDMF)" nodebuilder configurations.
670 lines
16 KiB
INI
670 lines
16 KiB
INI
// ***********************************************************
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// * *
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// * These values are the same for Doom format, Hexen format *
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// * and UDMF; as well as for ZDoom, GZDoom and Skulltag *
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// * *
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// ***********************************************************
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common
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{
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// Some common settings
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include("Common.cfg");
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// Default testing parameters
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testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" +map %L %NM";
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// Default nodebuilder configurations
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defaultsavecompiler = "zdbsp_normal";
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defaulttestcompiler = "zdbsp_fast";
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// Generalized actions
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// generalizedlinedefs is true for Doom format and false for
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// the other two, so it's not here.
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generalizedsectors = true;
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// Texture loading options
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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// Texture sources
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textures
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{
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include("Doom_misc.cfg", "textures");
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include("ZDoom_misc.cfg", "textures");
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}
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// Patch sources
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patches
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{
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include("Doom_misc.cfg", "patches");
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}
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// Sprite sources
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sprites
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{
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include("Doom_misc.cfg", "sprites");
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}
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// Flat sources
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flats
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{
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include("Doom_misc.cfg", "flats");
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}
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// Colormap sources
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colormaps
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{
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include("Boom_misc.cfg", "colormaps");
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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include("Doom_misc.cfg", "sectorbrightness");
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}
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// Generalized sector types
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gen_sectortypes
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{
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include("ZDoom_generalized.cfg", "gen_sectortypes");
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}
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}
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// ***********************************************************
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// * *
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// * Doom map format *
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// * *
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// ***********************************************************
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mapformat_doom
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{
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// The format interface handles the map data format
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formatinterface = "DoomMapSetIO";
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maplumpnames
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{
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include("Doom_misc.cfg", "doommaplumpnames");
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include("ZDoom_misc.cfg", "doommaplumpnames");
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// Special linedefs
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include("ZDoom_misc.cfg", "speciallinedefs_doomhexen");
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// Default flags for first new thing
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defaultthingflags
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{
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include("Doom_misc.cfg", "defaultthingflags");
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}
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// Door making
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include("ZDoom_misc.cfg", "doormaking_doom");
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// Generalized actions
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generalizedlinedefs = true;
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// GENERALIZED LINEDEF TYPES
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gen_linedeftypes
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{
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include("Boom_generalized.cfg", "gen_linedeftypes");
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}
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// SECTOR TYPES
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sectortypes
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{
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include("Doom_sectors.cfg");
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include("ZDoom_sectors.cfg", "doom");
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}
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// LINEDEF FLAGS
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linedefflags
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{
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include("Doom_misc.cfg", "linedefflags");
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include("Boom_misc.cfg", "linedefflags");
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}
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// LINEDEF ACTIVATIONS
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linedefactivations
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{
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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include("Doom_misc.cfg", "linedefflagstranslation");
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include("Boom_misc.cfg", "linedefflagstranslation");
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}
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// LINEDEF TYPES
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linedeftypes
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{
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include("Doom_linedefs.cfg");
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include("Boom_linedefs.cfg");
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include("ZDoom_linedefs.cfg", "doom");
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}
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// THING FLAGS
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thingflags
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{
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include("Doom_misc.cfg", "thingflags");
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include("Boom_misc.cfg", "thingflags");
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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include("Doom_misc.cfg", "thingflagstranslation");
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include("Boom_misc.cfg", "thingflagstranslation");
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}
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// Things flags masks
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include("Doom_misc.cfg", "thingflagsmasks");
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}
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// ***********************************************************
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// * *
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// * Hexen map format *
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// * *
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// ***********************************************************
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mapformat_hexen
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{
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// The format interface handles the map data format
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formatinterface = "HexenMapSetIO";
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maplumpnames
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{
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include("Doom_misc.cfg", "hexenmaplumpnames");
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include("ZDoom_misc.cfg", "hexenmaplumpnames");
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = false;
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// Special linedefs
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include("ZDoom_misc.cfg", "speciallinedefs_doomhexen");
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// Default flags for first new thing
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defaultthingflags
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{
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include("ZDoom_misc.cfg", "defaultthingflags");
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}
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// Door making
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include("ZDoom_misc.cfg", "doormaking_hexenudmf");
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// Generalized actions
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generalizedlinedefs = false;
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// SECTOR TYPES
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sectortypes
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{
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include("ZDoom_sectors.cfg", "zdoom");
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}
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// LINEDEF FLAGS
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linedefflags
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{
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include("Doom_misc.cfg", "linedefflags");
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include("Hexen_misc.cfg", "linedefflags");
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include("ZDoom_misc.cfg", "linedefflags");
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}
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// Activations filter for Hexen type activations
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// This filters the activation bits from the flags
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linedefactivationsfilter = 7168;
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// LINEDEF ACTIVATIONS
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// Make sure these are in order from lowest value to highest value
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linedefactivations
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{
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include("Hexen_misc.cfg", "linedefactivations");
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include("ZDoom_misc.cfg", "linedefactivations");
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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include("Doom_misc.cfg", "linedefflagstranslation");
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include("Hexen_misc.cfg", "linedefflagstranslation");
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include("ZDoom_misc.cfg", "linedefflagstranslation");
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}
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// LINEDEF TYPES
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linedeftypes
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{
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include("Hexen_linedefs.cfg");
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include("ZDoom_linedefs.cfg", "zdoom");
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include("ZDoom_linedefs.cfg", "hexen");
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}
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// THING FLAGS
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thingflags
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{
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include("Doom_misc.cfg", "thingflags");
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include("Hexen_misc.cfg", "thingflags");
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include("ZDoom_misc.cfg", "thingflags");
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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include("Doom_misc.cfg", "thingflagstranslation");
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include("Hexen_misc.cfg", "thingflagstranslation");
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include("ZDoom_misc.cfg", "thingflagstranslation");
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}
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// Things flags masks
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include("Hexen_misc.cfg", "thingflagsmasks");
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}
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// ***********************************************************
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// * *
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// * Text map format *
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// * *
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// ***********************************************************
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mapformat_udmf
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{
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// The format interface handles the map data format
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formatinterface = "UniversalMapSetIO";
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// Default nodebuilder configurations
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defaultsavecompiler = "zdbsp_udmf_normal";
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defaulttestcompiler = "zdbsp_udmf_fast";
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engine = "zdoom"; // override that so that DB2 uses the correct namespace
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maplumpnames
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{
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include("UDMF_misc.cfg", "udmfmaplumpnames_begin");
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include("ZDoom_misc.cfg", "udmfmaplumpnames");
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include("UDMF_misc.cfg", "udmfmaplumpnames_end");
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}
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universalfields
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{
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include("ZDoom_misc.cfg", "universalfields");
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = false;
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// Special linedefs
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include("ZDoom_misc.cfg", "speciallinedefs_udmf");
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// Default flags for first new thing
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defaultthingflags
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{
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include("ZDoom_misc.cfg", "defaultthingflags_udmf");
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}
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// Door making
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include("ZDoom_misc.cfg", "doormaking_hexenudmf");
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// Generalized actions
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generalizedlinedefs = false;
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// SECTOR TYPES
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sectortypes
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{
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include("ZDoom_sectors.cfg", "zdoom");
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}
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// LINEDEF FLAGS
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linedefflags
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{
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include("UDMF_misc.cfg", "linedefflags");
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include("ZDoom_misc.cfg", "linedefflags_udmf");
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}
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// LINEDEF ACTIVATIONS
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linedefactivations
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{
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include("UDMF_misc.cfg", "linedefactivations");
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include("ZDoom_misc.cfg", "linedefactivations_udmf");
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}
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// THING FLAGS
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thingflags
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{
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include("UDMF_misc.cfg", "thingflags");
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include("ZDoom_misc.cfg", "thingflags_udmf");
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}
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// Things flags masks
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include("Hexen_misc.cfg", "thingflagsmasks");
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// LINEDEF TYPES
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linedeftypes
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{
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include("Hexen_linedefs.cfg");
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include("ZDoom_linedefs.cfg", "zdoom");
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include("ZDoom_linedefs.cfg", "udmf");
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}
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}
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// ***********************************************************
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// * *
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// * Doom: Ultimate Doom, Hell on Earth, Final Doom *
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// * *
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// ***********************************************************
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game_doom
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{
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// Default lump name for new map
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defaultlumpname = "MAP01";
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basegame = 0; //mxd: 0 - DOOM, 1 - HERETIC, 2 - HEXEN, 3 - STRIFE, 4 - UNKNOWN
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// Decorate actors to include depending on actor game property
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decorategames = "doom";
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// Skill levels
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skills
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{
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include("Doom_misc.cfg", "skills");
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}
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// Door making
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makedoortrack = "DOORTRAK";
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Doom_misc.cfg", "thingsfilters");
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}
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Doom_texturesets.cfg");
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}
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}
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// ***********************************************************
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// * *
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// * Heretic: Shadow of the Serpent Riders *
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// * *
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// ***********************************************************
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game_heretic
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{
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// Default lump name for new map
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defaultlumpname = "MAP01";
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basegame = 1;
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// Decorate actors to include depending on actor game property
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decorategames = "heretic raven";
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// Skill levels
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skills
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{
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include("Heretic_misc.cfg", "skills");
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}
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// Door making
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makedoortrack = "METL2";
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Doom_misc.cfg", "thingsfilters");
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}
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Heretic_texturesets.cfg");
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}
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}
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// ***********************************************************
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// * *
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// * Hexen: Beyond Heretic *
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// * *
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// ***********************************************************
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game_hexen
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{
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// Default lump name for new map
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defaultlumpname = "MAP01";
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skyflatname = "F_SKY";
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basegame = 2;
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// Decorate actors to include depending on actor game property
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decorategames = "hexen raven";
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// Skill levels
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skills
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{
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include("Hexen_misc.cfg", "skills");
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}
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// Door making
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makedoortrack = "D_END2";
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Hexen_misc.cfg", "thingsfilters");
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}
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Hexen_texturesets.cfg");
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}
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}
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// ***********************************************************
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// * *
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// * Strife: Quest for the Sigil *
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// * *
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// ***********************************************************
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game_strife
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{
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// Default lump name for new map
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defaultlumpname = "MAP01";
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skyflatname = "F_SKY001";
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basegame = 3;
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// Decorate actors to include depending on actor game property
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decorategames = "strife";
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// Skill levels
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skills
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{
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include("Strife_misc.cfg", "skills");
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}
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// Door making
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makedoortrack = "DORTRK01";
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Strife_misc.cfg", "thingsfilters");
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}
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Strife_texturesets.cfg");
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}
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}
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// ***********************************************************
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// * *
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// * Chex Quest game *
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// * *
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// ***********************************************************
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game_chex
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{
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// Default lump name for new map
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defaultlumpname = "MAP01";
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// Decorate actors to include depending on actor game property
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decorategames = "chex";
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// Skill levels
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skills
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{
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include("Chex_misc.cfg", "skills");
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}
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// Door making
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makedoortrack = "COMPSTA1";
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Doom_misc.cfg", "thingsfilters");
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}
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Chex_texturesets.cfg");
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}
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}
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// ***********************************************************
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// * *
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// * Chex Quest 3 game *
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// * *
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// ***********************************************************
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game_chex3
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{
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// Default lump name for new map
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defaultlumpname = "MAP01";
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// Decorate actors to include depending on actor game property
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decorategames = "chex";
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// Skill levels
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skills
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{
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include("Chex_misc.cfg", "skills");
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}
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// Door making
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makedoortrack = "COMPSTA1";
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Doom_misc.cfg", "thingsfilters");
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}
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Chex3_texturesets.cfg");
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}
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}
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// ***********************************************************
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// * *
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// * Harmony game *
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// * *
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// ***********************************************************
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game_harmony
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{
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// Default lump name for new map
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defaultlumpname = "MAP01";
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// Decorate actors to include depending on actor game property
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decorategames = "harmony"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3
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// Skill levels
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|
skills
|
|
{
|
|
include("Harmony_misc.cfg", "skills");
|
|
}
|
|
|
|
// Door making
|
|
makedoortrack = "DOORTRAK";
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
include("Doom_misc.cfg", "thingsfilters");
|
|
}
|
|
|
|
// Default texture sets
|
|
// (these are not required, but useful for new users)
|
|
texturesets
|
|
{
|
|
include("Harmony_texturesets.cfg");
|
|
}
|
|
}
|
|
|
|
// ***********************************************************
|
|
// * *
|
|
// * Action Doom 2: Urban Brawl game *
|
|
// * *
|
|
// ***********************************************************
|
|
|
|
game_action2
|
|
{
|
|
// Default lump name for new map
|
|
defaultlumpname = "MAP01";
|
|
|
|
// Decorate actors to include depending on actor game property
|
|
decorategames = "action2"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3
|
|
|
|
// Skill levels
|
|
skills
|
|
{
|
|
include("Action2_misc.cfg", "skills");
|
|
}
|
|
|
|
// Door making
|
|
makedoortrack = "BLACK";
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
include("Doom_misc.cfg", "thingsfilters");
|
|
}
|
|
|
|
// Default texture sets
|
|
// (these are not required, but useful for new users)
|
|
texturesets
|
|
{
|
|
include("Action2_texturesets.cfg");
|
|
}
|
|
}
|