UltimateZoneBuilder/Source/Core/Windows/LinedefEditForm.cs
biwa 95f5c719b7 Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
2021-04-01 23:31:52 +02:00

824 lines
24 KiB
C#
Executable file

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Types;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
internal partial class LinedefEditForm : DelayedForm
{
#region ================== Events
public event EventHandler OnValuesChanged; //mxd
#endregion
#region ================== Variables
private ICollection<Linedef> lines;
private List<LinedefProperties> linedefprops; //mxd
private bool preventchanges;
private bool undocreated; //mxd
private bool oldmapischanged;
private struct LinedefProperties //mxd
{
public readonly Dictionary<string, bool> Flags;
public readonly SidedefProperties Front;
public readonly SidedefProperties Back;
public LinedefProperties(Linedef line)
{
Front = (line.Front != null ? new SidedefProperties(line.Front) : null);
Back = (line.Back != null ? new SidedefProperties(line.Back) : null);
Flags = line.GetFlags();
}
}
private class SidedefProperties //mxd
{
public readonly int OffsetX;
public readonly int OffsetY;
public readonly string HighTexture;
public readonly string MiddleTexture;
public readonly string LowTexture;
public SidedefProperties(Sidedef side)
{
// Offset
OffsetX = side.OffsetX;
OffsetY = side.OffsetY;
// Textures
HighTexture = side.HighTexture;
MiddleTexture = side.MiddleTexture;
LowTexture = side.LowTexture;
}
}
#endregion
#region ================== Constructor
public LinedefEditForm()
{
// Initialize
InitializeComponent();
// Fill flags lists
foreach(KeyValuePair<string, string> lf in General.Map.Config.LinedefFlags)
flags.Add(lf.Value, lf.Key);
// Fill actions list
action.GeneralizedCategories = General.Map.Config.GenActionCategories;
action.AddInfo(General.Map.Config.SortedLinedefActions.ToArray());
// Fill activations list
activation.Items.AddRange(General.Map.Config.LinedefActivates.ToArray());
// Initialize image selectors
fronthigh.Initialize();
frontmid.Initialize();
frontlow.Initialize();
backhigh.Initialize();
backmid.Initialize();
backlow.Initialize();
// Mixed activations?
if(General.Map.FormatInterface.HasPresetActivations)
hexenpanel.Visible = true;
// Action arguments?
if(General.Map.FormatInterface.HasActionArgs) argscontrol.Visible = true;
// Arrange panels
if(!General.Map.FormatInterface.HasMixedActivations &&
!General.Map.FormatInterface.HasActionArgs &&
!General.Map.FormatInterface.HasPresetActivations)
{
actiongroup.Height = argscontrol.Top + argscontrol.Margin.Top; //mxd
}
// Arrange or hide Identification panel
if(General.Map.FormatInterface.HasLinedefTag)
{
// Match position after the action group
idgroup.Top = actiongroup.Bottom + actiongroup.Margin.Bottom + idgroup.Margin.Top;
panel.Height = idgroup.Bottom + idgroup.Margin.Bottom * 2;
}
else
{
idgroup.Visible = false;
panel.Height = actiongroup.Bottom + actiongroup.Margin.Bottom * 2;
}
// Arrange Apply/Cancel buttons
apply.Top = panel.Bottom + panel.Margin.Bottom + apply.Margin.Top;
cancel.Top = apply.Top;
// Update window height
this.Height = apply.Bottom + apply.Margin.Bottom * 2 + (this.Height - this.ClientRectangle.Height) + 1;
}
#endregion
#region ================== Methods
// This sets up the form to edit the given lines
public void Setup(ICollection<Linedef> lines)
{
preventchanges = true;
oldmapischanged = General.Map.IsChanged;
argscontrol.Reset();
undocreated = false;
// Keep this list
this.lines = lines;
if(lines.Count > 1) this.Text = "Edit Linedefs (" + lines.Count + ")";
linedefprops = new List<LinedefProperties>();
////////////////////////////////////////////////////////////////////////
// Set all options to the first linedef properties
////////////////////////////////////////////////////////////////////////
// Get first line
Linedef fl = General.GetByIndex(lines, 0);
// Flags
foreach(CheckBox c in flags.Checkboxes)
if(fl.Flags.ContainsKey(c.Tag.ToString())) c.Checked = fl.Flags[c.Tag.ToString()];
// Activations
foreach(LinedefActivateInfo ai in activation.Items)
if((fl.Activate & ai.Index) == ai.Index) activation.SelectedItem = ai;
// Action/tags
action.Value = fl.Action;
if(General.Map.FormatInterface.HasLinedefTag) //mxd
{
tagSelector.Setup(UniversalType.LinedefTag);
tagSelector.SetTag(fl.Tag);
}
//mxd. Args
argscontrol.SetValue(fl, true);
// Front side and back side checkboxes
frontside.Checked = (fl.Front != null);
#if MONO_WINFORMS
frontgroup.Enabled = (fl.Front != null);
#endif
backside.Checked = (fl.Back != null);
#if MONO_WINFORMS
backgroup.Enabled = (fl.Back != null);
#endif
// Front settings
if(fl.Front != null)
{
fronthigh.TextureName = fl.Front.HighTexture;
frontmid.TextureName = fl.Front.MiddleTexture;
frontlow.TextureName = fl.Front.LowTexture;
fronthigh.Required = fl.Front.HighRequired();
frontmid.Required = fl.Front.MiddleRequired();
frontlow.Required = fl.Front.LowRequired();
frontsector.Text = fl.Front.Sector.Index.ToString();
frontTextureOffset.SetValues(fl.Front.OffsetX, fl.Front.OffsetY, true); //mxd
}
// Back settings
if(fl.Back != null)
{
backhigh.TextureName = fl.Back.HighTexture;
backmid.TextureName = fl.Back.MiddleTexture;
backlow.TextureName = fl.Back.LowTexture;
backhigh.Required = fl.Back.HighRequired();
backmid.Required = fl.Back.MiddleRequired();
backlow.Required = fl.Back.LowRequired();
backsector.Text = fl.Back.Sector.Index.ToString();
backTextureOffset.SetValues(fl.Back.OffsetX, fl.Back.OffsetY, true); //mxd
}
////////////////////////////////////////////////////////////////////////
// Now go for all lines and change the options when a setting is different
////////////////////////////////////////////////////////////////////////
// Go for all lines
foreach(Linedef l in lines)
{
// Flags
foreach(CheckBox c in flags.Checkboxes)
{
if(c.CheckState == CheckState.Indeterminate) continue; //mxd
if(l.IsFlagSet(c.Tag.ToString()) != c.Checked)
{
c.ThreeState = true;
c.CheckState = CheckState.Indeterminate;
}
}
// Activations
if(activation.Items.Count > 0)
{
LinedefActivateInfo sai = (activation.Items[0] as LinedefActivateInfo);
foreach(LinedefActivateInfo ai in activation.Items)
if((l.Activate & ai.Index) == ai.Index) sai = ai;
if(sai != activation.SelectedItem) activation.SelectedIndex = -1;
}
// Action/tags
if(l.Action != action.Value) action.Empty = true;
if(General.Map.FormatInterface.HasLinedefTag && l.Tag != fl.Tag) tagSelector.ClearTag(); //mxd
//mxd. Arguments
argscontrol.SetValue(l, false);
// Front side checkbox
if((l.Front != null) != frontside.Checked)
{
frontside.ThreeState = true;
frontside.CheckState = CheckState.Indeterminate;
frontside.AutoCheck = false;
}
// Back side checkbox
if((l.Back != null) != backside.Checked)
{
backside.ThreeState = true;
backside.CheckState = CheckState.Indeterminate;
backside.AutoCheck = false;
}
// Front settings
if(l.Front != null)
{
//mxd
if(!string.IsNullOrEmpty(fronthigh.TextureName) && fronthigh.TextureName != l.Front.HighTexture)
{
if(!fronthigh.Required && l.Front.HighRequired()) fronthigh.Required = true;
fronthigh.MultipleTextures = true;
fronthigh.TextureName = string.Empty;
}
if(!string.IsNullOrEmpty(frontmid.TextureName) && frontmid.TextureName != l.Front.MiddleTexture)
{
if(!frontmid.Required && l.Front.MiddleRequired()) frontmid.Required = true;
frontmid.MultipleTextures = true;
frontmid.TextureName = string.Empty;
}
if(!string.IsNullOrEmpty(frontlow.TextureName) && frontlow.TextureName != l.Front.LowTexture)
{
if(!frontlow.Required && l.Front.LowRequired()) frontlow.Required = true;
frontlow.MultipleTextures = true;
frontlow.TextureName = string.Empty;
}
if(frontsector.Text != l.Front.Sector.Index.ToString()) frontsector.Text = string.Empty;
frontTextureOffset.SetValues(l.Front.OffsetX, l.Front.OffsetY, false); //mxd
}
// Back settings
if(l.Back != null)
{
//mxd
if(!string.IsNullOrEmpty(backhigh.TextureName) && backhigh.TextureName != l.Back.HighTexture)
{
if(!backhigh.Required && l.Back.HighRequired()) backhigh.Required = true;
backhigh.MultipleTextures = true;
backhigh.TextureName = string.Empty;
}
if(!string.IsNullOrEmpty(backmid.TextureName) && backmid.TextureName != l.Back.MiddleTexture)
{
if(!backmid.Required && l.Back.MiddleRequired()) backmid.Required = true;
backmid.MultipleTextures = true;
backmid.TextureName = string.Empty;
}
if(!string.IsNullOrEmpty(backlow.TextureName) && backlow.TextureName != l.Back.LowTexture)
{
if(!backlow.Required && l.Back.LowRequired()) backlow.Required = true;
backlow.MultipleTextures = true;
backlow.TextureName = string.Empty;
}
if(backsector.Text != l.Back.Sector.Index.ToString()) backsector.Text = string.Empty;
backTextureOffset.SetValues(l.Back.OffsetX, l.Back.OffsetY, false); //mxd
}
//mxd
linedefprops.Add(new LinedefProperties(l));
}
// Refresh controls so that they show their image
backhigh.Refresh();
backmid.Refresh();
backlow.Refresh();
fronthigh.Refresh();
frontmid.Refresh();
frontlow.Refresh();
preventchanges = false;
argscontrol.UpdateScriptControls(); //mxd
actionhelp.UpdateAction(action.GetValue()); //mxd
}
//mxd
private void MakeUndo()
{
if(undocreated) return;
undocreated = true;
//mxd. Make undo
General.Map.UndoRedo.CreateUndo("Edit " + (lines.Count > 1 ? lines.Count + " linedefs" : "linedef"));
}
#endregion
#region ================== Events
// Apply clicked
private void apply_Click(object sender, EventArgs e)
{
// Verify the tag
if(General.Map.FormatInterface.HasLinedefTag)
{
tagSelector.ValidateTag(); //mxd
if(((tagSelector.GetTag(0) < General.Map.FormatInterface.MinTag) || (tagSelector.GetTag(0) > General.Map.FormatInterface.MaxTag)))
{
General.ShowWarningMessage("Linedef tag must be between " + General.Map.FormatInterface.MinTag + " and " + General.Map.FormatInterface.MaxTag + ".", MessageBoxButtons.OK);
return;
}
}
// Verify the action
if((action.Value < General.Map.FormatInterface.MinAction) || (action.Value > General.Map.FormatInterface.MaxAction))
{
General.ShowWarningMessage("Linedef action must be between " + General.Map.FormatInterface.MinAction + " and " + General.Map.FormatInterface.MaxAction + ".", MessageBoxButtons.OK);
return;
}
MakeUndo(); //mxd
// Go for all the lines
int offset = 0; //mxd
foreach(Linedef l in lines)
{
// Apply chosen activation flag
if(activation.SelectedIndex > -1)
l.Activate = (activation.SelectedItem as LinedefActivateInfo).Index;
// Action/tags
l.Tag = General.Clamp(tagSelector.GetSmartTag(l.Tag, offset), General.Map.FormatInterface.MinTag, General.Map.FormatInterface.MaxTag); //mxd
if(!action.Empty) l.Action = action.Value;
//mxd. Apply args
argscontrol.Apply(l, offset);
// Remove front side?
if((l.Front != null) && (frontside.CheckState == CheckState.Unchecked))
{
l.Front.Dispose();
}
// Create or modify front side?
else if(frontside.CheckState == CheckState.Checked)
{
// Make sure we have a valid sector (make a new one if needed)
int index = (l.Front != null ? l.Front.Sector.Index : -1);
index = frontsector.GetResult(index);
if((index > -1) && (index < General.Map.Map.Sectors.Count))
{
Sector s = (General.Map.Map.GetSectorByIndex(index) ?? General.Map.Map.CreateSector());
if(s != null)
{
// Create new sidedef?
if(l.Front == null) General.Map.Map.CreateSidedef(l, true, s);
// Change sector?
if(l.Front != null && l.Front.Sector != s) l.Front.SetSector(s);
}
}
}
// Remove back side?
if((l.Back != null) && (backside.CheckState == CheckState.Unchecked))
{
l.Back.Dispose();
}
// Create or modify back side?
else if(backside.CheckState == CheckState.Checked)
{
// Make sure we have a valid sector (make a new one if needed)
int index = (l.Back != null ? l.Back.Sector.Index : -1);
index = backsector.GetResult(index);
if((index > -1) && (index < General.Map.Map.Sectors.Count))
{
Sector s = (General.Map.Map.GetSectorByIndex(index) ?? General.Map.Map.CreateSector());
if(s != null)
{
// Create new sidedef?
if(l.Back == null) General.Map.Map.CreateSidedef(l, false, s);
// Change sector?
if(l.Back != null && l.Back.Sector != s) l.Back.SetSector(s);
}
}
}
//mxd. Increase offset...
offset++;
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
// Done
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); //mxd
this.DialogResult = DialogResult.OK;
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
//mxd. Let's pretend nothing of this really happened...
if (undocreated)
{
General.Map.UndoRedo.WithdrawUndo();
// Changing certain properties of the linedef, like textures will set General.Map.IsChanged to true.
// But if cancel is pressed and the changes are discarded, and the map was not changed before, we have to force
// General.Map.IsChanged back to false
if (General.Map.IsChanged && oldmapischanged == false)
General.Map.ForceMapIsChangedFalse();
}
// Be gone
this.DialogResult = DialogResult.Cancel;
this.Close();
}
// Front side (un)checked
private void frontside_CheckStateChanged(object sender, EventArgs e)
{
// Enable/disable panel
// NOTE: Also enabled when checkbox is grayed!
frontgroup.Enabled = (frontside.CheckState != CheckState.Unchecked);
}
// Back side (un)checked
private void backside_CheckStateChanged(object sender, EventArgs e)
{
// Enable/disable panel
// NOTE: Also enabled when checkbox is grayed!
backgroup.Enabled = (backside.CheckState != CheckState.Unchecked);
}
// Action changes
private void action_ValueChanges(object sender, EventArgs e)
{
int showaction = 0;
// Only when line type is known
if(General.Map.Config.LinedefActions.ContainsKey(action.Value)) showaction = action.Value;
//mxd. Change the argument descriptions
argscontrol.UpdateAction(showaction, preventchanges);
if(!preventchanges)
{
MakeUndo(); //mxd
//mxd. Update what must be updated
argscontrol.UpdateScriptControls();
actionhelp.UpdateAction(showaction);
}
}
// Browse Action clicked
private void browseaction_Click(object sender, EventArgs e)
{
action.Value = ActionBrowserForm.BrowseAction(this, action.Value);
}
// Help!
private void LinedefEditForm_HelpRequested(object sender, HelpEventArgs hlpevent)
{
General.ShowHelp("w_linedefedit.html");
hlpevent.Handled = true;
}
#endregion
#region ================== Linedef realtime events (mxd)
private void flags_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
// Apply all flags
foreach(CheckBox c in flags.Checkboxes)
{
if(c.CheckState == CheckState.Checked)
l.SetFlag(c.Tag.ToString(), true);
else if(c.CheckState == CheckState.Unchecked)
l.SetFlag(c.Tag.ToString(), false);
else if(linedefprops[i].Flags.ContainsKey(c.Tag.ToString()))
l.SetFlag(c.Tag.ToString(), linedefprops[i].Flags[c.Tag.ToString()]);
else //linedefs created in the editor have empty Flags by default
l.SetFlag(c.Tag.ToString(), false);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
#endregion
#region ================== Sidedef reltime events (mxd)
private void fronthigh_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(fronthigh.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureHigh(linedefprops[i].Front != null ? linedefprops[i].Front.HighTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureHigh(fronthigh.GetResult(l.Front.HighTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void frontmid_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(frontmid.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureMid(linedefprops[i].Front != null ? linedefprops[i].Front.MiddleTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureMid(frontmid.GetResult(l.Front.MiddleTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void frontlow_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(frontlow.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureLow(linedefprops[i].Front != null ? linedefprops[i].Front.LowTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureLow(frontlow.GetResult(l.Front.LowTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void backhigh_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(backhigh.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureHigh(linedefprops[i].Back != null ? linedefprops[i].Back.HighTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureHigh(backhigh.GetResult(l.Back.HighTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void backmid_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(backmid.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureMid(linedefprops[i].Back != null ? linedefprops[i].Back.MiddleTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureMid(backmid.GetResult(l.Back.MiddleTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void backlow_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(backlow.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureLow(linedefprops[i].Back != null ? linedefprops[i].Back.LowTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureLow(backlow.GetResult(l.Back.LowTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void frontTextureOffset_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
// Reset increment steps, otherwise it's just keep counting and counting
frontTextureOffset.ResetIncrementStep();
foreach (Linedef l in lines)
{
if(l.Front != null)
{
if(linedefprops[i].Front != null)
{
l.Front.OffsetX = frontTextureOffset.GetValue1(linedefprops[i].Front.OffsetX);
l.Front.OffsetY = frontTextureOffset.GetValue2(linedefprops[i].Front.OffsetY);
}
else
{
l.Front.OffsetX = frontTextureOffset.GetValue1(0);
l.Front.OffsetY = frontTextureOffset.GetValue2(0);
}
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void backTextureOffset_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
// Reset increment steps, otherwise it's just keep counting and counting
backTextureOffset.ResetIncrementStep();
foreach (Linedef l in lines)
{
if(l.Back != null)
{
if(linedefprops[i].Back != null)
{
l.Back.OffsetX = backTextureOffset.GetValue1(linedefprops[i].Back.OffsetX);
l.Back.OffsetY = backTextureOffset.GetValue2(linedefprops[i].Back.OffsetY);
}
else
{
l.Back.OffsetX = backTextureOffset.GetValue1(0);
l.Back.OffsetY = backTextureOffset.GetValue2(0);
}
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
#endregion
}
}