UltimateZoneBuilder/Source/Windows/ConfigForm.cs
codeimp cd6ee145a2 - added option to customize testing parameters (default uses parameters from configuration)
- added new placeholders %L1 and %L2 which result in the first and second map number (usefull for -warp)
- clicking outside the selection in EditSelectionMode accepts the changes and returns to previous mode
2008-09-09 23:06:31 +00:00

354 lines
9.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using System.IO;
using CodeImp.DoomBuilder.Controls;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
internal partial class ConfigForm : DelayedForm
{
// Variables
private GameConfiguration gameconfig;
// Constructor
public ConfigForm()
{
ListViewItem lvi;
// Initialize
InitializeComponent();
// Make list column header full width
columnname.Width = listconfigs.ClientRectangle.Width - SystemInformation.VerticalScrollBarWidth - 2;
// Fill list of configurations
foreach(ConfigurationInfo ci in General.Configs)
{
// Add a copy
lvi = listconfigs.Items.Add(ci.Name);
lvi.Tag = ci.Clone();
// This is the current configuration?
if((General.Map != null) && (General.Map.ConfigSettings.Filename == ci.Filename))
lvi.Selected = true;
}
// No skill
skill.Value = 0;
// TODO: Nodebuilders are allowed to be empty
// Fill comboboxes with nodebuilders
nodebuildersave.Items.AddRange(General.Nodebuilders.ToArray());
nodebuildertest.Items.AddRange(General.Nodebuilders.ToArray());
}
// This shows a specific page
public void ShowTab(int index)
{
tabs.SelectedIndex = index;
}
// Configuration item selected
private void listconfigs_SelectedIndexChanged(object sender, EventArgs e)
{
ConfigurationInfo ci;
NodebuilderInfo ni;
// Item selected?
if(listconfigs.SelectedItems.Count > 0)
{
// Enable panels
tabs.Enabled = true;
// Get config info of selected item
ci = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
// Load the game configuration
gameconfig = new GameConfiguration(General.LoadGameConfiguration(ci.Filename));
// Fill resources list
configdata.EditResourceLocationList(ci.Resources);
// Go for all nodebuilder save items
nodebuildersave.SelectedIndex = -1;
for(int i = 0; i < nodebuildersave.Items.Count; i++)
{
// Get item
ni = nodebuildersave.Items[i] as NodebuilderInfo;
// Item matches configuration setting?
if(string.Compare(ni.Name, ci.NodebuilderSave, false) == 0)
{
// Select this item
nodebuildersave.SelectedIndex = i;
break;
}
}
// Go for all nodebuilder save items
nodebuildertest.SelectedIndex = -1;
for(int i = 0; i < nodebuildertest.Items.Count; i++)
{
// Get item
ni = nodebuildertest.Items[i] as NodebuilderInfo;
// Item matches configuration setting?
if(string.Compare(ni.Name, ci.NodebuilderTest, false) == 0)
{
// Select this item
nodebuildertest.SelectedIndex = i;
break;
}
}
// Fill skills list
skill.ClearInfo();
skill.AddInfo(gameconfig.Skills.ToArray());
// Set test application and parameters
if(!ci.CustomParameters) ci.TestParameters = gameconfig.TestParameters;
testapplication.Text = ci.TestProgram;
testparameters.Text = ci.TestParameters;
int skilllevel = ci.TestSkill;
skill.Value = skilllevel - 1;
skill.Value = skilllevel;
customparameters.Checked = ci.CustomParameters;
}
}
// Key released
private void listconfigs_KeyUp(object sender, KeyEventArgs e)
{
// Nothing selected?
if(listconfigs.SelectedItems.Count == 0)
{
// Disable panels
configdata.FixedResourceLocationList(new DataLocationList());
configdata.EditResourceLocationList(new DataLocationList());
nodebuildersave.SelectedIndex = -1;
nodebuildertest.SelectedIndex = -1;
testapplication.Text = "";
testparameters.Text = "";
skill.Value = 0;
skill.ClearInfo();
customparameters.Checked = false;
tabs.Enabled = false;
gameconfig = null;
}
}
// Mouse released
private void listconfigs_MouseUp(object sender, MouseEventArgs e)
{
listconfigs_KeyUp(sender, new KeyEventArgs(Keys.None));
}
// Resource locations changed
private void resourcelocations_OnContentChanged()
{
ConfigurationInfo ci;
// Leave when no configuration selected
if(listconfigs.SelectedItems.Count == 0) return;
// Apply to selected configuration
ci = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
ci.Resources.Clear();
ci.Resources.AddRange(configdata.GetResources());
}
// Nodebuilder selection changed
private void nodebuildersave_SelectedIndexChanged(object sender, EventArgs e)
{
ConfigurationInfo ci;
// Leave when no configuration selected
if(listconfigs.SelectedItems.Count == 0) return;
// Apply to selected configuration
ci = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
if(nodebuildersave.SelectedItem != null)
ci.NodebuilderSave = (nodebuildersave.SelectedItem as NodebuilderInfo).Name;
}
// Nodebuilder selection changed
private void nodebuildertest_SelectedIndexChanged(object sender, EventArgs e)
{
ConfigurationInfo ci;
// Leave when no configuration selected
if(listconfigs.SelectedItems.Count == 0) return;
// Apply to selected configuration
ci = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
if(nodebuildertest.SelectedItem != null)
ci.NodebuilderTest = (nodebuildertest.SelectedItem as NodebuilderInfo).Name;
}
// Test application changed
private void testapplication_TextChanged(object sender, EventArgs e)
{
ConfigurationInfo ci;
// Leave when no configuration selected
if(listconfigs.SelectedItems.Count == 0) return;
// Apply to selected configuration
ci = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
ci.TestProgram = testapplication.Text;
}
// Test parameters changed
private void testparameters_TextChanged(object sender, EventArgs e)
{
ConfigurationInfo ci;
// Leave when no configuration selected
if(listconfigs.SelectedItems.Count == 0) return;
// Apply to selected configuration
ci = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
ci.TestParameters = testparameters.Text;
// Show example result
CreateParametersExample();
}
// This creates a new parameters example
private void CreateParametersExample()
{
// Map loaded?
if(General.Map != null)
{
// Make converted parameters
testresult.Text = General.Map.Launcher.ConvertParameters(testparameters.Text, skill.Value);
}
}
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
ConfigurationInfo ci;
// Apply configuration items
foreach(ListViewItem lvi in listconfigs.Items)
{
// Get configuration item
ci = lvi.Tag as ConfigurationInfo;
// Find same configuration info in originals
foreach(ConfigurationInfo oci in General.Configs)
{
// Apply settings when they match
if(string.Compare(ci.Filename, oci.Filename) == 0) oci.Apply(ci);
}
}
// Close
this.DialogResult = DialogResult.OK;
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
// Close
this.DialogResult = DialogResult.Cancel;
this.Close();
}
// Browse test program
private void browsetestprogram_Click(object sender, EventArgs e)
{
// Set initial directory
if(testapplication.Text.Length > 0)
{
try { testprogramdialog.InitialDirectory = Path.GetDirectoryName(testapplication.Text); }
catch(Exception) { }
}
// Browse for test program
if(testprogramdialog.ShowDialog() == DialogResult.OK)
{
// Apply
testapplication.Text = testprogramdialog.FileName;
}
}
// Customize parameters (un)checked
private void customparameters_CheckedChanged(object sender, EventArgs e)
{
ConfigurationInfo ci;
// Leave when no configuration selected
if(listconfigs.SelectedItems.Count == 0) return;
// Apply to selected configuration
ci = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
ci.CustomParameters = customparameters.Checked;
// Update interface
labelparameters.Visible = customparameters.Checked;
testparameters.Visible = customparameters.Checked;
// Check if a map is loaded
if(General.Map != null)
{
// Show parameters example result
labelresult.Visible = customparameters.Checked;
testresult.Visible = customparameters.Checked;
noresultlabel.Visible = false;
}
else
{
// Cannot show parameters example result
labelresult.Visible = false;
testresult.Visible = false;
noresultlabel.Visible = customparameters.Checked;
}
}
// Skill changes
private void skill_ValueChanges(object sender, EventArgs e)
{
ConfigurationInfo ci;
// Leave when no configuration selected
if(listconfigs.SelectedItems.Count == 0) return;
// Apply to selected configuration
ci = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
ci.TestSkill = skill.Value;
}
}
}