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BitmapImage.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ColorImage.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ColormapImage.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
DataLocation.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
DataLocationList.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
DataManager.cs
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Fixed (DB2 bug): the first texture of every TEXTURE1 lump should be ignored, not the first texture loaded from the first map resource. Also, said texture(s) are no longer shown in the Textures browser.
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2015-01-15 20:48:57 +00:00 |
DataReader.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
DirectoryReader.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
DynamicBitmapImage.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
FileImage.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
FlatImage.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
HighResImage.cs
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Internal: moved TNT1A0 ignoring logic to a more adequate place (why these "proper implementation" ideas always occur right AFTER I commit stuff?..)
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2014-12-30 20:39:45 +00:00 |
ImageData.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
ImageDataFormat.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
ImageLoadState.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PatchNames.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PK3FileImage.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
PK3Reader.cs
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Updated SharpCompress library from 0.8.1 to 0.10.3. This fixes inability to load certain PK7 files and grants a 2x performance boost when loading PK3 and PK7 files.
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2014-12-29 12:28:40 +00:00 |
PK3StructuredReader.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
Playpal.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreviewManager.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
ResourceImage.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
SimpleTextureImage.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
SpriteImage.cs
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
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2014-04-30 10:01:22 +00:00 |
TextureImage.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
TexturePatch.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
UnknownImage.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
WADReader.cs
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Fixed (DB2 bug): the first texture of every TEXTURE1 lump should be ignored, not the first texture loaded from the first map resource. Also, said texture(s) are no longer shown in the Textures browser.
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2015-01-15 20:48:57 +00:00 |