UltimateZoneBuilder/Source/Plugins/BuilderModes
2021-02-13 22:59:06 +01:00
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ClassicModes Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487 2020-12-16 18:06:02 +01:00
ErrorChecks Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
FindReplace - Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305. 2019-10-19 20:58:30 +02:00
General Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors 2021-02-13 12:03:37 +01:00
Interface Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors 2021-02-13 12:03:37 +01:00
IO Successfully exporting as OBJ doesn't show up as a warning anymore 2021-02-07 16:50:42 +01:00
Properties OBJ Exporter: added sanity checks to the actor name 2020-12-23 22:08:56 +01:00
Resources Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking) 2021-01-30 22:01:55 +01:00
VisualModes More fixes for erroneously being able to select object multiple times when paint selecting 2021-02-13 22:59:06 +01:00
BuilderModes.csproj Added some missing files 2021-01-30 22:45:08 +01:00
BuilderModesMono.csproj Added some missing files 2021-01-30 22:45:08 +01:00