mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-17 23:51:10 +00:00
595 lines
19 KiB
C#
Executable file
595 lines
19 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Drawing;
|
|
using System.Drawing.Drawing2D;
|
|
using System.Drawing.Imaging;
|
|
using System.IO;
|
|
using System.Runtime.InteropServices;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using SlimDX;
|
|
using SlimDX.Direct3D9;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
public abstract unsafe class ImageData : IDisposable
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Properties
|
|
protected string name;
|
|
protected long longname;
|
|
protected int width;
|
|
protected int height;
|
|
protected Vector2D scale;
|
|
protected bool worldpanning;
|
|
private bool usecolorcorrection;
|
|
protected string filepathname; //mxd. Absolute path to the image;
|
|
protected string shortname; //mxd. Name in uppercase and clamped to DataManager.CLASIC_IMAGE_NAME_LENGTH
|
|
protected string virtualname; //mxd. Path of this name is used in TextureBrowserForm
|
|
protected string displayname; //mxd. Name to display in TextureBrowserForm
|
|
protected bool isFlat; //mxd. If false, it's a texture
|
|
protected bool istranslucent; //mxd. If true, has pixels with alpha > 0 && < 255
|
|
protected bool ismasked; //mxd. If true, has pixels with zero alpha
|
|
protected bool hasLongName; //mxd. Texture name is longer than DataManager.CLASIC_IMAGE_NAME_LENGTH
|
|
protected bool hasPatchWithSameName; //mxd
|
|
|
|
//mxd. Hashing
|
|
private static int hashcounter;
|
|
private readonly int hashcode;
|
|
|
|
// Loading
|
|
private volatile ImageLoadState previewstate;
|
|
private volatile ImageLoadState imagestate;
|
|
private volatile int previewindex;
|
|
protected volatile bool loadfailed;
|
|
private volatile bool allowunload;
|
|
|
|
// References
|
|
private volatile bool usedinmap;
|
|
private volatile int references;
|
|
|
|
// GDI bitmap
|
|
protected Bitmap bitmap;
|
|
|
|
// Direct3D texture
|
|
private int mipmaplevels; // 0 = all mipmaps
|
|
protected bool dynamictexture;
|
|
private Texture texture;
|
|
|
|
// Disposing
|
|
protected bool isdisposed;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public string Name { get { return name; } }
|
|
public long LongName { get { return longname; } }
|
|
public string ShortName { get { return shortname; } } //mxd
|
|
public string FilePathName { get { return filepathname; } } //mxd
|
|
public string VirtualName { get { return virtualname; } } //mxd
|
|
public string DisplayName { get { return displayname; } } //mxd
|
|
public bool IsFlat { get { return isFlat; } } //mxd
|
|
public bool IsTranslucent { get { return istranslucent; } } //mxd
|
|
public bool IsMasked { get { return ismasked; } } //mxd
|
|
public bool HasPatchWithSameName { get { return hasPatchWithSameName; } } //mxd
|
|
internal bool HasLongName { get { return hasLongName; } } //mxd
|
|
public bool UseColorCorrection { get { return usecolorcorrection; } set { usecolorcorrection = value; } }
|
|
public Texture Texture { get { lock(this) { return texture; } } }
|
|
public bool IsPreviewLoaded { get { return (previewstate == ImageLoadState.Ready); } }
|
|
public bool IsImageLoaded { get { return (imagestate == ImageLoadState.Ready); } }
|
|
public bool LoadFailed { get { return loadfailed; } }
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
public bool AllowUnload { get { return allowunload; } set { allowunload = value; } }
|
|
public ImageLoadState ImageState { get { return imagestate; } internal set { imagestate = value; } }
|
|
public ImageLoadState PreviewState { get { return previewstate; } internal set { previewstate = value; } }
|
|
public bool IsReferenced { get { return (references > 0) || usedinmap; } }
|
|
public bool UsedInMap { get { return usedinmap; } }
|
|
public int MipMapLevels { get { return mipmaplevels; } set { mipmaplevels = value; } }
|
|
public virtual int Width { get { return width; } }
|
|
public virtual int Height { get { return height; } }
|
|
internal int PreviewIndex { get { return previewindex; } set { previewindex = value; } }
|
|
//mxd. Scaled texture size is integer in ZDoom.
|
|
public virtual float ScaledWidth { get { return (float)Math.Round(width * scale.x); } }
|
|
public virtual float ScaledHeight { get { return (float)Math.Round(height * scale.y); } }
|
|
public virtual Vector2D Scale { get { return scale; } }
|
|
public bool WorldPanning { get { return worldpanning; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
protected ImageData()
|
|
{
|
|
// Defaults
|
|
usecolorcorrection = true;
|
|
allowunload = true;
|
|
|
|
//mxd. Hashing
|
|
hashcode = hashcounter++;
|
|
}
|
|
|
|
// Destructor
|
|
~ImageData()
|
|
{
|
|
this.Dispose();
|
|
}
|
|
|
|
// Disposer
|
|
public virtual void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
lock(this)
|
|
{
|
|
// Clean up
|
|
if(bitmap != null) bitmap.Dispose();
|
|
if(texture != null) texture.Dispose();
|
|
bitmap = null;
|
|
texture = null;
|
|
|
|
// Done
|
|
usedinmap = false;
|
|
imagestate = ImageLoadState.None;
|
|
previewstate = ImageLoadState.None;
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Management
|
|
|
|
// This sets the status of the texture usage in the map
|
|
internal void SetUsedInMap(bool used)
|
|
{
|
|
if(used != usedinmap)
|
|
{
|
|
usedinmap = used;
|
|
General.Map.Data.ProcessImage(this);
|
|
}
|
|
}
|
|
|
|
// This adds a reference
|
|
public void AddReference()
|
|
{
|
|
references++;
|
|
if(references == 1) General.Map.Data.ProcessImage(this);
|
|
}
|
|
|
|
// This removes a reference
|
|
public void RemoveReference()
|
|
{
|
|
references--;
|
|
if(references < 0) General.Fail("FAIL! (references < 0) Somewhere this image is dereferenced more than it was referenced.");
|
|
if(references == 0) General.Map.Data.ProcessImage(this);
|
|
}
|
|
|
|
// This sets the name
|
|
protected virtual void SetName(string name)
|
|
{
|
|
this.name = name;
|
|
this.filepathname = name; //mxd
|
|
this.shortname = name; //mxd
|
|
this.virtualname = name; //mxd
|
|
this.displayname = name; //mxd
|
|
this.longname = Lump.MakeLongName(name); //mxd
|
|
}
|
|
|
|
// This unloads the image
|
|
public virtual void UnloadImage()
|
|
{
|
|
lock(this)
|
|
{
|
|
if(bitmap != null) bitmap.Dispose();
|
|
bitmap = null;
|
|
imagestate = ImageLoadState.None;
|
|
}
|
|
}
|
|
|
|
// This returns the bitmap image
|
|
public Bitmap GetBitmap()
|
|
{
|
|
lock(this)
|
|
{
|
|
// Image loaded successfully?
|
|
if(!loadfailed && (imagestate == ImageLoadState.Ready) && (bitmap != null))
|
|
return bitmap;
|
|
|
|
// Image loading failed?
|
|
return (loadfailed ? Properties.Resources.Failed : Properties.Resources.Hourglass);
|
|
}
|
|
}
|
|
|
|
// This loads the image
|
|
public virtual void LoadImage()
|
|
{
|
|
// Do the loading
|
|
LocalLoadImage();
|
|
|
|
// Notify the main thread about the change so that sectors can update their buffers
|
|
IntPtr strptr = Marshal.StringToCoTaskMemAuto(this.name);
|
|
General.SendMessage(General.MainWindow.Handle, (int)MainForm.ThreadMessages.ImageDataLoaded, strptr.ToInt32(), 0);
|
|
}
|
|
|
|
// This requests loading the image
|
|
protected virtual void LocalLoadImage()
|
|
{
|
|
lock(this)
|
|
{
|
|
// Bitmap loaded successfully?
|
|
if(bitmap != null)
|
|
{
|
|
// Bitmap has incorrect format?
|
|
if(bitmap.PixelFormat != PixelFormat.Format32bppArgb)
|
|
{
|
|
if(dynamictexture)
|
|
throw new Exception("Dynamic images must be in 32 bits ARGB format.");
|
|
|
|
//General.ErrorLogger.Add(ErrorType.Warning, "Image '" + name + "' does not have A8R8G8B8 pixel format. Conversion was needed.");
|
|
Bitmap oldbitmap = bitmap;
|
|
try
|
|
{
|
|
// Convert to desired pixel format
|
|
bitmap = new Bitmap(oldbitmap.Size.Width, oldbitmap.Size.Height, PixelFormat.Format32bppArgb);
|
|
Graphics g = Graphics.FromImage(bitmap);
|
|
g.PageUnit = GraphicsUnit.Pixel;
|
|
g.CompositingQuality = CompositingQuality.HighQuality;
|
|
g.InterpolationMode = InterpolationMode.NearestNeighbor;
|
|
g.SmoothingMode = SmoothingMode.None;
|
|
g.PixelOffsetMode = PixelOffsetMode.None;
|
|
g.Clear(Color.Transparent);
|
|
g.DrawImage(oldbitmap, 0, 0, oldbitmap.Size.Width, oldbitmap.Size.Height);
|
|
g.Dispose();
|
|
oldbitmap.Dispose();
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
bitmap = oldbitmap;
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Cannot lock image \"" + name + "\" for pixel format conversion. The image may not be displayed correctly.\n" + e.GetType().Name + ": " + e.Message);
|
|
}
|
|
}
|
|
|
|
// This applies brightness correction on the image
|
|
if(usecolorcorrection)
|
|
{
|
|
BitmapData bmpdata = null;
|
|
|
|
try
|
|
{
|
|
// Try locking the bitmap
|
|
bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Cannot lock image \"" + name + "\" for color correction. The image may not be displayed correctly.\n" + e.GetType().Name + ": " + e.Message);
|
|
}
|
|
|
|
// Bitmap locked?
|
|
if(bmpdata != null)
|
|
{
|
|
// Apply color correction
|
|
PixelColor* pixels = (PixelColor*)(bmpdata.Scan0.ToPointer());
|
|
General.Colors.ApplyColorCorrection(pixels, bmpdata.Width * bmpdata.Height);
|
|
bitmap.UnlockBits(bmpdata);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Loading failed
|
|
// We still mark the image as ready so that it will
|
|
// not try loading again until Reload Resources is used
|
|
loadfailed = true;
|
|
bitmap = new Bitmap(Properties.Resources.Failed);
|
|
}
|
|
|
|
if(bitmap != null)
|
|
{
|
|
width = bitmap.Size.Width;
|
|
height = bitmap.Size.Height;
|
|
|
|
if(dynamictexture)
|
|
{
|
|
if((width != General.NextPowerOf2(width)) || (height != General.NextPowerOf2(height)))
|
|
throw new Exception("Dynamic images must have a size in powers of 2.");
|
|
}
|
|
|
|
// Do we still have to set a scale?
|
|
if((scale.x == 0.0f) && (scale.y == 0.0f))
|
|
{
|
|
if((General.Map != null) && (General.Map.Config != null))
|
|
{
|
|
scale.x = General.Map.Config.DefaultTextureScale;
|
|
scale.y = General.Map.Config.DefaultTextureScale;
|
|
}
|
|
else
|
|
{
|
|
scale.x = 1.0f;
|
|
scale.y = 1.0f;
|
|
}
|
|
}
|
|
|
|
if(!loadfailed)
|
|
{
|
|
//mxd. Check translucency and calculate average color?
|
|
if(General.Map != null && General.Map.Data != null && General.Map.Data.GlowingFlats != null &&
|
|
General.Map.Data.GlowingFlats.ContainsKey(longname) &&
|
|
General.Map.Data.GlowingFlats[longname].CalculateTextureColor)
|
|
{
|
|
BitmapData bmpdata = null;
|
|
try
|
|
{
|
|
bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, "Cannot lock image \"" + this.filepathname + "\" for glow color calculation. " + e.GetType().Name + ": " + e.Message);
|
|
}
|
|
|
|
if(bmpdata != null)
|
|
{
|
|
PixelColor* pixels = (PixelColor*)(bmpdata.Scan0.ToPointer());
|
|
int numpixels = bmpdata.Width * bmpdata.Height;
|
|
uint r = 0;
|
|
uint g = 0;
|
|
uint b = 0;
|
|
|
|
for(PixelColor* cp = pixels + numpixels - 1; cp >= pixels; cp--)
|
|
{
|
|
r += cp->r;
|
|
g += cp->g;
|
|
b += cp->b;
|
|
|
|
// Also check alpha
|
|
if(cp->a > 0 && cp->a < 255) istranslucent = true;
|
|
else if(cp->a == 0) ismasked = true;
|
|
}
|
|
|
|
// Update glow data
|
|
int br = (int)(r / numpixels);
|
|
int bg = (int)(g / numpixels);
|
|
int bb = (int)(b / numpixels);
|
|
|
|
int max = Math.Max(br, Math.Max(bg, bb));
|
|
|
|
// Black can't glow...
|
|
if(max == 0)
|
|
{
|
|
General.Map.Data.GlowingFlats.Remove(longname);
|
|
}
|
|
else
|
|
{
|
|
// That's how it's done in GZDoom (and I may be totally wrong about this)
|
|
br = Math.Min(255, br * 153 / max);
|
|
bg = Math.Min(255, bg * 153 / max);
|
|
bb = Math.Min(255, bb * 153 / max);
|
|
|
|
General.Map.Data.GlowingFlats[longname].Color = new PixelColor(255, (byte)br, (byte)bg, (byte)bb);
|
|
General.Map.Data.GlowingFlats[longname].CalculateTextureColor = false;
|
|
if(!General.Map.Data.GlowingFlats[longname].Fullbright) General.Map.Data.GlowingFlats[longname].Brightness = (br + bg + bb) / 3;
|
|
}
|
|
|
|
// Release the data
|
|
bitmap.UnlockBits(bmpdata);
|
|
}
|
|
}
|
|
//mxd. Check if the texture is translucent
|
|
else
|
|
{
|
|
BitmapData bmpdata = null;
|
|
try
|
|
{
|
|
bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, "Cannot lock image \"" + this.filepathname + "\" for translucency check. " + e.GetType().Name + ": " + e.Message);
|
|
}
|
|
|
|
if(bmpdata != null)
|
|
{
|
|
PixelColor* pixels = (PixelColor*)(bmpdata.Scan0.ToPointer());
|
|
int numpixels = bmpdata.Width * bmpdata.Height;
|
|
|
|
for(PixelColor* cp = pixels + numpixels - 1; cp >= pixels; cp--)
|
|
{
|
|
// Check alpha
|
|
if(cp->a > 0 && cp->a < 255) istranslucent = true;
|
|
else if(cp->a == 0) ismasked = true;
|
|
}
|
|
|
|
// Release the data
|
|
bitmap.UnlockBits(bmpdata);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Image is ready
|
|
imagestate = ImageLoadState.Ready;
|
|
}
|
|
}
|
|
|
|
// This creates the Direct3D texture
|
|
public virtual void CreateTexture()
|
|
{
|
|
lock(this)
|
|
{
|
|
// Only do this when texture is not created yet
|
|
if(((texture == null) || (texture.Disposed)) && this.IsImageLoaded && !loadfailed)
|
|
{
|
|
Image img = bitmap;
|
|
if(loadfailed) img = Properties.Resources.Failed;
|
|
|
|
// Write to memory stream and read from memory
|
|
MemoryStream memstream = new MemoryStream((img.Size.Width * img.Size.Height * 4) + 4096);
|
|
img.Save(memstream, ImageFormat.Bmp);
|
|
memstream.Seek(0, SeekOrigin.Begin);
|
|
if(dynamictexture)
|
|
{
|
|
texture = Texture.FromStream(General.Map.Graphics.Device, memstream, (int)memstream.Length,
|
|
img.Size.Width, img.Size.Height, mipmaplevels, Usage.Dynamic, Format.A8R8G8B8,
|
|
Pool.Default, General.Map.Graphics.PostFilter, General.Map.Graphics.MipGenerateFilter, 0);
|
|
}
|
|
else
|
|
{
|
|
texture = Texture.FromStream(General.Map.Graphics.Device, memstream, (int)memstream.Length,
|
|
img.Size.Width, img.Size.Height, mipmaplevels, Usage.None, Format.Unknown,
|
|
Pool.Managed, General.Map.Graphics.PostFilter, General.Map.Graphics.MipGenerateFilter, 0);
|
|
}
|
|
memstream.Dispose();
|
|
|
|
if(dynamictexture)
|
|
{
|
|
if((width != texture.GetLevelDescription(0).Width) || (height != texture.GetLevelDescription(0).Height))
|
|
throw new Exception("Could not create a texture with the same size as the image.");
|
|
}
|
|
|
|
#if DEBUG
|
|
texture.Tag = name; //mxd. Helps with tracking undisposed resources...
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
// This updates a dynamic texture
|
|
public void UpdateTexture()
|
|
{
|
|
if(!dynamictexture)
|
|
throw new Exception("The image must be a dynamic image to support direct updating.");
|
|
|
|
lock(this)
|
|
{
|
|
if((texture != null) && !texture.Disposed)
|
|
{
|
|
// Lock the bitmap and texture
|
|
BitmapData bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
|
DataRectangle texdata = texture.LockRectangle(0, LockFlags.Discard);
|
|
|
|
// Copy data
|
|
int* bp = (int*)bmpdata.Scan0.ToPointer();
|
|
int* tp = (int*)texdata.Data.DataPointer.ToPointer();
|
|
for(int y = 0; y < bmpdata.Height; y++)
|
|
{
|
|
for(int x = 0; x < bmpdata.Width; x++)
|
|
{
|
|
*tp = *bp;
|
|
bp++;
|
|
tp++;
|
|
}
|
|
|
|
// Skip extra data in texture
|
|
int extrapitch = (texdata.Pitch >> 2) - bmpdata.Width;
|
|
tp += extrapitch;
|
|
}
|
|
|
|
// Unlock
|
|
texture.UnlockRectangle(0);
|
|
bitmap.UnlockBits(bmpdata);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This destroys the Direct3D texture
|
|
public void ReleaseTexture()
|
|
{
|
|
lock(this)
|
|
{
|
|
// Trash it
|
|
if(texture != null) texture.Dispose();
|
|
texture = null;
|
|
}
|
|
}
|
|
|
|
// This draws a preview
|
|
public virtual void DrawPreview(Graphics target, Point targetpos)
|
|
{
|
|
lock(this)
|
|
{
|
|
// Preview ready?
|
|
if(!loadfailed && (previewstate == ImageLoadState.Ready))
|
|
{
|
|
// Draw preview
|
|
General.Map.Data.Previews.DrawPreview(previewindex, target, targetpos);
|
|
}
|
|
// Loading failed?
|
|
else if(loadfailed)
|
|
{
|
|
// Draw error bitmap
|
|
targetpos = new Point(targetpos.X + ((PreviewManager.MAX_PREVIEW_SIZE - Properties.Resources.Hourglass.Width) >> 1),
|
|
targetpos.Y + ((PreviewManager.MAX_PREVIEW_SIZE - Properties.Resources.Hourglass.Height) >> 1));
|
|
target.DrawImageUnscaled(Properties.Resources.Failed, targetpos);
|
|
}
|
|
else
|
|
{
|
|
// Draw loading bitmap
|
|
targetpos = new Point(targetpos.X + ((PreviewManager.MAX_PREVIEW_SIZE - Properties.Resources.Hourglass.Width) >> 1),
|
|
targetpos.Y + ((PreviewManager.MAX_PREVIEW_SIZE - Properties.Resources.Hourglass.Height) >> 1));
|
|
target.DrawImageUnscaled(Properties.Resources.Hourglass, targetpos);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This returns a preview image
|
|
public virtual Image GetPreview()
|
|
{
|
|
lock(this)
|
|
{
|
|
// Preview ready?
|
|
if(previewstate == ImageLoadState.Ready)
|
|
{
|
|
// Make a copy
|
|
return General.Map.Data.Previews.GetPreviewCopy(previewindex);
|
|
}
|
|
|
|
// Loading failed?
|
|
if(loadfailed)
|
|
{
|
|
// Return error bitmap
|
|
return Properties.Resources.Failed;
|
|
}
|
|
|
|
// Return loading bitmap
|
|
return Properties.Resources.Hourglass;
|
|
}
|
|
}
|
|
|
|
//mxd. This greatly speeds up Dictionary lookups
|
|
public override int GetHashCode()
|
|
{
|
|
return hashcode;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|