mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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66 lines
No EOL
1.6 KiB
INI
Executable file
66 lines
No EOL
1.6 KiB
INI
Executable file
/*******************************************************************\
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GZDoom Builder Script highlighting definitions for GLDEFS
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\*******************************************************************/
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// Editor settings
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description = "GZDoom GLDEFS";
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codepage = 0;
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extensions = "txt";
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casesensitive = false;
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codeblockopen = "{";
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codeblockclose = "}";
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insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase
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lexer = 35; // CPP-style, case-insensitive
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keywordhelp = "http://zdoom.org/wiki/GLDEFS";
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scripttype = "GLDEFS";
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keywords
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{
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#include = "#include";
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pointlight = "pointlight NAME";
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pulselight = "pulselight NAME";
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flickerlight = "flickerlight NAME";
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flickerlight2 = "flickerlight2 NAME";
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sectorlight = "sectorlight NAME";
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color = "color <RED> <GREEN> <BLUE>";
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size = "size <SIZE>";
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secondarysize = "secondarysize <SECSIZE>";
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offset = "offset <X> <Y> <Z>";
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scale = "scale <SCALE>";
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interval = "interval <INTERVAL>";
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chance = "chance <CHANCE>";
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subtractive = "subtractive <SUB>";
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dontlightself = "dontlightself <DLS>";
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object = "object [CLASSNAME]";
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frame = "frame [SPRITENAME]";
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light = "light [LIGHTNAME]";
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skybox = "skybox NAME [fliptop]";
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brightmap = "brightmap <flat|sprite|texture> <IMAGE>";
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map = "map <BRIGHTMAP>";
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Glow = "Glow";
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Flats = "Flats";
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Walls = "Walls";
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Texture = "Texture \"flat name\", color[, glow height] [, fullbright]";
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HardwareShader = "HardwareShader [Type] <LumpName>";
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Shader = "Shader \"<File>\"";
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Speed = "Speed <Value>";
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}
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properties
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{
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fliptop;
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flat;
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sprite;
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texture;
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iwad;
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thiswad;
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disablefullbright;
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fullbright;
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} |