UltimateZoneBuilder/Source/Plugins/GZDoomEditing/VisualModes
MaxED c86d92ce63 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode.
Things with "hangs" flag are now aligned to ceiling properly in GZDoom Visual mode.
Things can now be added and deleted in GZDoom Visual mode.
Several fixes in Doom, Doom 2, Heretic and Hexen configs (based on Doom Builder 2 SVN 1553 and 1560)
Added "countsecret" thing UDMF flag to configs.

UDMF Controls plugin:
Scale of 3d-floor's sidedefs textures is now applied properly.
Translation of 3d-floor's sidedefs textures is now applied properly. 
Added "hidden" UDMF flag.

Tag Explorer plugin:
TreeView is now updated when thing is deleted.
Tag Explorer plugin is now compatible with Doom Builder 2.
2012-07-05 00:03:40 +00:00
..
BaseVisualGeometrySector.cs GZDoom Builder 1.09a: 2012-06-28 20:27:48 +00:00
BaseVisualGeometrySidedef.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
BaseVisualMode.cs 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
BaseVisualSector.cs GZDoomBuilder 1.05a: 2012-05-13 20:51:41 +00:00
BaseVisualThing.cs 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
Effect3DFloor.cs @ Fixed 3D floor textures that were swapped between floor/ceiling 2010-09-16 19:38:46 +00:00
EffectBrightnessLevel.cs @ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed. 2010-09-16 17:07:30 +00:00
EffectCopySlope.cs @ work on (G)ZDoom Editing plugin 2010-09-13 06:07:11 +00:00
EffectLineSlope.cs @ work on (G)ZDoom Editing plugin 2010-09-13 06:07:11 +00:00
EffectThingLineSlope.cs @ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified) 2010-09-18 09:53:10 +00:00
EffectThingVertexSlope.cs @ (G)ZDoom Editing plugin: better undo/redo support in Visual Mode and Vertex Slope Things now also update sidedefs correctly 2010-09-15 10:09:37 +00:00
IVisualEventReceiver.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
NullVisualEventReceiver.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
SectorData.cs GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
SectorEffect.cs @ work on (G)ZDoom Editing plugin 2010-09-11 20:14:36 +00:00
SectorLevel.cs @ Better plane sorting so that sector light planes are more accurate 2010-09-17 13:49:54 +00:00
SectorLevelComparer.cs @ A nicer version of this file (the logic is the same, the code is cleaner) 2010-09-17 17:20:46 +00:00
SectorLevelType.cs @ work on (G)ZDoom Editing plugin 2010-09-02 20:42:38 +00:00
TexturePlane.cs @ work on (G)ZDoom Editing plugin 2010-09-09 21:16:16 +00:00
ThingData.cs @ work on (G)ZDoom Editing plugin 2010-09-15 09:08:40 +00:00
VisualActionResult.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
VisualCeiling.cs 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
VisualFloor.cs 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
VisualLower.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualMiddle3D.cs 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
VisualMiddleDouble.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualMiddleSingle.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualSidedefParts.cs @ work on (G)ZDoom Editing plugin 2010-09-14 19:14:44 +00:00
VisualUpper.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
WallPolygon.cs @ work on (G)ZDoom Editing plugin 2010-09-10 09:08:54 +00:00