UltimateZoneBuilder/Build/Configurations/Includes/Hexen_things.cfg
MaxED c86d92ce63 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode.
Things with "hangs" flag are now aligned to ceiling properly in GZDoom Visual mode.
Things can now be added and deleted in GZDoom Visual mode.
Several fixes in Doom, Doom 2, Heretic and Hexen configs (based on Doom Builder 2 SVN 1553 and 1560)
Added "countsecret" thing UDMF flag to configs.

UDMF Controls plugin:
Scale of 3d-floor's sidedefs textures is now applied properly.
Translation of 3d-floor's sidedefs textures is now applied properly. 
Added "hidden" UDMF flag.

Tag Explorer plugin:
TreeView is now updated when thing is deleted.
Tag Explorer plugin is now compatible with Doom Builder 2.
2012-07-05 00:03:40 +00:00

1595 lines
21 KiB
INI

players
{
color = 10; // Light Green
arrow = 1;
title = "Player Starts";
width = 16;
sort = 1;
error = 2;
blocking = 2;
1
{
title = "Player 1 start";
sprite = "CLERA1";
}
2
{
title = "Player 2 start";
sprite = "CLERA1";
}
3
{
title = "Player 3 start";
sprite = "CLERA1";
}
4
{
title = "Player 4 start";
sprite = "CLERA1";
}
9100
{
title = "Player 5 Start";
sprite = "CLERA1";
}
9101
{
title = "Player 6 Start";
sprite = "CLERA1";
}
9102
{
title = "Player 7 Start";
sprite = "CLERA1";
}
9103
{
title = "Player 8 Start";
sprite = "CLERA1";
}
11
{
title = "Player Deathmatch start";
sprite = "CLERR0";
}
}
teleports
{
color = 2; // Green
arrow = 1;
title = "Teleports";
width = 16;
sort = 1;
error = 1;
blocking = 0;
14
{
title = "Teleport Landing";
sprite = "TELEA0";
}
140
{
title = "Teleport Smoke";
sprite = "TSMKA0";
}
}
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 20;
sort = 1;
error = 2;
blocking = 2;
107
{
title = "Centaur";
sprite = "CENTA1";
}
10060
{
title = "Affrit";
sprite = "FDMNA1";
}
115
{
title = "Slaughtaur";
sprite = "CENTF1";
}
34
{
title = "Reiver";
sprite = "WRTHA1";
}
10011
{
title = "Reiver (buried)";
sprite = "WRTHA1";
}
254
{
title = "Dragon Lich";
sprite = "DRAGC1";
arg0
{
title = "Destination Thing Tag";
type = 14;
}
arg1
{
title = "Destination Thing Tag";
type = 14;
}
arg2
{
title = "Destination Thing Tag";
type = 14;
}
arg3
{
title = "Destination Thing Tag";
type = 14;
}
arg4
{
title = "Destination Thing Tag";
type = 14;
}
}
10030
{
title = "Ettin";
sprite = "ETTNA1";
width = 25;
}
8020
{
title = "Wendigo";
sprite = "ICEYA1";
width = 22;
}
31
{
title = "Green Chaos Serpent";
sprite = "DEMNA1";
width = 32;
}
8080
{
title = "Brown Chaos Serpent";
sprite = "DEM2A1";
width = 32;
}
114
{
title = "Dark Bishop";
sprite = "BISHA1";
width = 22;
}
121
{
title = "Stalker";
sprite = "SSPTB0";
width = 32;
}
120
{
title = "Stalker Boss";
sprite = "SSPTD0";
width = 32;
}
10100
{
title = "Zedek (fighter)";
sprite = "PLAYE8";
width = 16;
}
10101
{
title = "Traductus (cleric)";
sprite = "CLERE8";
width = 16;
}
10102
{
title = "Menelkir (mage)";
sprite = "MAGEE8";
width = 16;
}
10080
{
title = "Heresiarch";
sprite = "SORCA1";
width = 40;
}
10200
{
title = "Korax";
sprite = "KORXA1";
width = 65;
}
}
weapons
{
color = 14; // Yellow
arrow = 0;
title = "Weapons";
width = 20;
sort = 1;
blocking = 0;
10
{
title = "Serpent Staff";
sprite = "WCSSA0";
}
8010
{
title = "Timon's Axe";
sprite = "WFAXA0";
}
53
{
title = "Frost Shards";
sprite = "WMCSA0";
}
8009
{
title = "Firestorm";
sprite = "WCFMA0";
}
123
{
title = "Hammer Of Retribution";
sprite = "WFHMA0";
}
8040
{
title = "Arc Of Death";
sprite = "WMLGG0";
}
18
{
title = "Wraithverge Piece 1";
sprite = "WCH1A0";
}
19
{
title = "Wraithverge Piece 2";
sprite = "WCH2A0";
}
20
{
title = "Wraithverge Piece 3";
sprite = "WCH3A0";
}
12
{
title = "Quietus Piece 1";
sprite = "WFR1A0";
}
13
{
title = "Quietus Piece 2";
sprite = "WFR2A0";
}
16
{
title = "Quietus Piece 3";
sprite = "WFR3A0";
}
21
{
title = "BloodScourge Piece 1";
sprite = "WMS1A0";
}
22
{
title = "BloodScourge Piece 2";
sprite = "WMS2A0";
}
23
{
title = "BloodScourge Piece 3";
sprite = "WMS3A0";
}
}
ammunition
{
color = 6; // Brown
arrow = 0;
title = "Mana";
width = 8;
sort = 1;
blocking = 0;
122
{
title = "Blue Mana";
sprite = "MAN1H0";
}
124
{
title = "Green Mana";
sprite = "MAN2H0";
}
8004
{
title = "Combined Mana";
sprite = "MAN3A0";
}
}
health
{
color = 1; // Blue
arrow = 0;
title = "Health and Armor";
width = 20;
sort = 1;
blocking = 0;
8005
{
title = "Mesh Armor";
sprite = "ARM1A0";
}
8006
{
title = "Falcon Shield";
sprite = "ARM2A0";
}
8007
{
title = "Platinum Helm";
sprite = "ARM3A0";
}
8008
{
title = "Amulet Of Warding";
sprite = "ARM4A0";
}
81
{
title = "Crystal Vial";
sprite = "PTN1A0";
}
}
powerups
{
color = 9; // Light Blue
arrow = 0;
title = "Artifacts";
width = 20;
height = 20;
sort = 1;
blocking = 0;
30
{
title = "Porkalator";
sprite = "ARTIPORK";
}
32
{
title = "Mystic Urn";
sprite = "ARTISPHL";
}
33
{
title = "Torch";
sprite = "ARTITRCH";
}
36
{
title = "Chaos Device";
sprite = "ARTIATLP";
}
82
{
title = "Quartz Flask";
sprite = "ARTIPTN2";
}
83
{
title = "Wings Of Wrath";
sprite = "ARTISOAR";
}
84
{
title = "Icon Of The Defender";
sprite = "ARTIINVU";
}
86
{
title = "Dark Servant";
sprite = "ARTISUMN";
}
10110
{
title = "Disc Of Repulsion";
sprite = "ARTIBLST";
}
10120
{
title = "Mystic Ambit Incant";
sprite = "ARTIHRAD";
}
10040
{
title = "Banishment Device";
sprite = "ARTITELO";
}
8000
{
title = "Flechette";
sprite = "ARTIPSBG";
}
8002
{
title = "Boots Of Speed";
sprite = "ARTISPED";
}
8003
{
title = "Krater Of Might";
sprite = "ARTIBMAN";
}
8041
{
title = "Dragonskin Bracers";
sprite = "ARTIBRAC";
}
}
puzzle
{
color = 7; // Light Grey
arrow = 1;
title = "Puzzle Items";
width = 20;
sort = 1;
blocking = 0;
9002
{
title = "Yorick's Skull";
sprite = "ARTISKLL";
}
9003
{
title = "Heart Of D'Sparil";
sprite = "ARTIBGEM";
}
9004
{
title = "Ruby Planet";
sprite = "ARTIGEMR";
}
9005
{
title = "Emerald Planet 1";
sprite = "ARTIGEMG";
}
9006
{
title = "Sapphire Planet 1";
sprite = "ARTIGEMB";
}
9007
{
title = "Daemon Codex";
sprite = "ARTIBOK1";
}
9008
{
title = "Liber Obscura";
sprite = "ARTIBOK2";
}
9009
{
title = "Emerald Planet 2";
sprite = "ARTIGMG2";
}
9010
{
title = "Sapphire Planet 2";
sprite = "ARTIGMB2";
}
9011
{
title = "Yorick's Statue";
sprite = "STWNA0";
width = 10;
}
9012
{
title = "Pedestal Of D'Sparil";
sprite = "GMPDA0";
width = 10;
}
9014
{
title = "Flame mask";
sprite = "ARTISKL2";
}
9015
{
title = "Glaive seal";
sprite = "ARTIFWEP";
}
9016
{
title = "Holy relic";
sprite = "ARTICWEP";
width = 10;
}
9017
{
title = "Sigil of the magus";
sprite = "ARTIMWEP";
width = 10;
}
9018
{
title = "Clock Gear (steel)";
sprite = "ARTIGEAR";
}
9019
{
title = "Clock Gear (bronze)";
sprite = "ARTIGER2";
}
9020
{
title = "Clock Gear (steel and bronze)";
sprite = "ARTIGER3";
}
9021
{
title = "Clock Gear (bronze and steel)";
sprite = "ARTIGER4";
}
}
keys
{
color = 13; // Light Magenta
arrow = 0;
title = "Keys";
width = 8;
sort = 1;
blocking = 0;
8030
{
title = "Steel Key";
sprite = "KEY1A0";
}
8031
{
title = "Cave Key";
sprite = "KEY2A0";
}
8032
{
title = "Axe Key";
sprite = "KEY3A0";
}
8033
{
title = "Fire Key";
sprite = "KEY4A0";
}
8034
{
title = "Emerald Key";
sprite = "KEY5A0";
}
8035
{
title = "Dungeon Key";
sprite = "KEY6A0";
}
8036
{
title = "Silver Key";
sprite = "KEY7A0";
}
8037
{
title = "Rusty Key";
sprite = "KEY8A0";
}
8038
{
title = "Horn Key";
sprite = "KEY9A0";
}
8039
{
title = "Swamp Key";
sprite = "KEYAA0";
}
8200
{
title = "Castle Key";
sprite = "KEYBA0";
}
}
obstacles
{
color = 3; // Cyan
arrow = 0;
title = "Obstacles";
width = 20;
sort = 1;
blocking = 2;
8064
{
title = "Suit Of Armor";
sprite = "SUITA0";
width = 16;
arg0
{
title = "Contained Item";
type = 11;
enum = "spawnthing";
}
}
77
{
title = "Battle Rag Banner";
sprie = "BNR1A0";
width = 8;
}
8100
{
title = "Barrel";
sprite = "BARLA0";
width = 15;
}
8065
{
title = "Bell";
sprite = "BBLLA0";
width = 56;
}
103
{
title = "Pillar With Vase";
sprite = "VASEA0";
width = 12;
}
5
{
title= "Winged Statue";
sprite = "STTWA0";
width = 10;
}
98
{
title = "Small Rock (brown)";
sprite = "RKBSA0";
width = 15;
}
97
{
title = "Big Rock (brown)";
sprite = "RKBLA0";
width = 17;
}
99
{
title = "Big Rock (grey)";
sprite = "RKBKA0";
}
57
{
title = "Stalactite (small)";
sprite = "SLC3A0";
width = 8;
hangs = 1;
}
56
{
title = "Stalactite (medium)";
sprite = "SLC2A0";
width = 6;
hangs = 1;
}
52
{
title = "Stalactite (large)";
sprite = "SLC1A0";
width = 8;
hangs = 1;
}
48
{
title = "Stalagmite (pillar)";
sprite = "SGMPA0";
width = 8;
}
51
{
title = "Stalagmite (small)";
sprite = "SGM3A0";
width = 8;
}
50
{
title = "Stalagmite (medium)";
sprite = "SGM2A0";
width = 6;
}
49
{
title = "Stalagmite (large)";
sprite = "SGM1A0";
width = 8;
}
80
{
title = "Gnarled Tree 1";
sprite = "TRE6A0";
width = 22;
}
87
{
title = "Gnarled Tree 2";
sprite = "TRE7A0";
width = 22;
}
78
{
title = "Tall Tree 1";
sprite = "TRE5A0";
width = 15;
}
79
{
title = "Tall Tree 2";
sprite = "TRE4A0";
width = 15;
}
8067
{
title = "Iron Maiden";
sprite = "IRONA0";
width = 12;
}
63
{
title = "Tombstone (RIP)";
sprite = "TMS1A0";
width = 10;
}
64
{
title = "Tombstone (Shane)";
sprite = "TMS2A0";
width = 10;
}
65
{
title = "Tombstone (slimy)";
sprite = "TMS3A0";
width = 10;
}
66
{
title = "Tombstone (Brian R)";
sprite = "TMS4A0";
width = 10;
}
67
{
title = "Tombstone (cross circle)";
sprite = "TMS5A0";
width = 10;
}
68
{
title = "Tombstone (small cross)";
sprite = "TMS6A0";
width = 8;
}
69
{
title = "Tombstone (Brian P)";
sprite = "TMS7A0";
width = 8;
}
96
{
title = "Ice Spike (tiny)";
sprite = "ICM4A0";
width = 4;
}
95
{
title = "Ice Spike (small)";
sprite = "ICM3A0";
width = 5;
}
94
{
title = "Ice Spike (medium)";
sprite = "ICM2A0";
width = 5;
}
93
{
title = "Ice Spike (large)";
sprite = "ICM1A0";
width = 8;
}
92
{
title = "Icicle (tiny)";
sprite = "ICT4A0";
width = 4;
hangs = 1;
}
91
{
title = "Icicle (small)";
sprite = "ICT3A0";
width = 4;
hangs = 1;
}
90
{
title = "Icicle (medium)";
sprite = "ICT2A0";
width = 5;
hangs = 1;
}
89
{
title = "Icicle (large)";
sprite = "ICT1A0";
width = 8;
hangs = 1;
}
8068
{
title = "Evergreen Tree";
sprite = "XMASA0";
width = 11;
}
8062
{
title = "Rotten Dead Tree (destructible)";
sprite = "TRDTA0";
width = 15;
}
24
{
title = "Dead Tree";
sprite = "TRE1A0";
width = 10;
}
25
{
title = "Leafless Tree";
sprite = "TRE1A0";
width = 15;
}
60
{
title = "Dead Tree (mossy)";
sprite = "SWMVA0";
width = 8;
}
26
{
title = "Mossy Tree 1";
sprite = "TRE2A0";
width = 10;
}
27
{
title = "Mossy Tree 2";
sprite = "TRE3A0";
width = 10;
}
88
{
title = "Log";
sprite = "SLTRA0";
}
29
{
title= "Tree Stump (bare)";
sprite = "STM2A0";
width = 12;
}
28
{
title= "Tree Stump (burned)";
sprite = "STM1A0";
width = 12;
}
37
{
title = "Tree Stump 1";
sprite = "STM3A0";
}
38
{
title = "Tree Stump 2";
sprite = "STM4A0";
}
8051
{
title = "Bronze Gargoyle (short)";
sprite = "GAR8A0";
width = 14;
}
8047
{
title = "Bronze Gargoyle (tall)";
sprite = "GAR4A0";
width = 14;
}
8044
{
title = "Rusty Gargoyle (tall)";
sprite = "GAR1A0";
width = 14;
}
76
{
title = "Ice Gargoyle (short)";
sprite = "STT5A0";
width = 14;
}
73
{
title = "Ice Gargoyle (tall)";
sprite = "STT3A0";
width = 14;
}
8050
{
title = "Lava Gargoyle (short)";
sprite = "GAR7A0";
width = 14;
}
8046
{
title = "Lava Gargoyle (tall)";
sprite = "GAR3A0";
width = 14;
}
8049
{
title = "Dark Lava Gargoyle (short)";
sprite = "GAR6A0";
width = 14;
}
8045
{
title = "Dark Lava Gargoyle (tall)";
sprite = "GAR2A0";
width = 14;
}
74
{
title = "Stone Gargoyle (short)";
sprite = "STT4A0";
width = 14;
}
72
{
title = "Stone Gargoyle (tall)";
sprite = "STT2A0";
width = 14;
}
8052
{
title = "Steel Gargoyle (short)";
sprite = "GAR9A0";
width = 14;
}
8048
{
title = "Steel Gargoyle (tall)";
sprite = "GAR5A0";
width = 14;
}
}
lights
{
color = 11; // Light Cyan
arrow = 0;
title = "Light sources";
width = 20;
blocking = 2;
sort = 1;
17
{
title = "Chandelier (lit)";
sprite = "CDLRA0";
hangs = 1;
}
8063
{
title = "Chandelier (unlit)";
sprite = "CDLRD0";
hangs = 1;
}
8066
{
title = "Blue Candle (lit)";
sprite = "CANDA0";
}
8502
{
title = "Candle With Web (unlit)";
sprite = "TST3A0";
}
8503
{
title = "Small Gray Candle (unlit)";
sprite = "TST4A0";
}
8504
{
title = "Small Candle (unlit)";
sprite = "TST5A0";
}
119
{
title = "3 Candles (lit)";
sprite = "CNDLA0";
}
10500
{
title = "Small Flame (timed)";
sprite = "FFSMA0";
}
10501
{
title = "Small Flame";
sprite = "FFSMA0";
}
10502
{
title = "Large Flame (timed)";
sprite = "FFLGD0";
}
10503
{
title = "Large Flame";
sprite = "FFLGD0";
}
54
{
title = "Wall Torch (lit)";
sprite = "WLTRB0";
}
55
{
title = "Wall Torch (unlit)";
sprite = "WLTRI0";
}
8042
{
title = "Minotaur Statue (lit)";
sprite = "FBULB0";
}
8043
{
title = "Minotaur Statue (unlit)";
sprite = "FBULH0";
}
8069
{
title = "Cauldron (lit)";
sprite = "CDRNG0";
width = 12;
}
8070
{
title = "Cauldron (unlit)";
sprite = "CDRNA0";
width = 12;
}
8060
{
title = "Skull With Flame";
sprite = "FSKLA0";
width = 5;
}
8061
{
title = "Brazier With Flame";
sprite = "BRTRB0";
width = 6;
}
116
{
title = "Twined Torch (lit)";
sprite = "TWTRA0";
width = 10;
}
117
{
title = "Twined Torch (unlit)";
sprite = "TWTRI0";
width = 10;
}
}
decoration
{
color = 4; // Red
arrow = 0;
title = "Decoration";
width = 20;
sort = 1;
blocking = 0;
8071
{
title = "Chain (short)";
sprite = "CHNSA0";
width = 4;
hangs = 1;
height = 32;
}
8072
{
title = "Chain (long)";
sprite = "CHNSB0";
width = 4;
hangs = 1;
height = 64;
}
8073
{
title = "Hook With Heart";
sprite = "CHNSC0";
width = 4;
hangs = 1;
}
8077
{
title = "Hook With Skull";
sprite = "CHNSG0";
width = 4;
hangs = 1;
}
8074
{
title = "Chain With Large Hook";
sprite = "CHNSD0";
width = 4;
hangs = 1;
height = 32;
}
8075
{
title = "Chain With Small Hook";
sprite = "CHNSE0";
width = 4;
hangs = 1;
height = 32;
}
8076
{
title = "Chain with Spike Ball";
sprite = "CHNSF0";
width = 4;
hangs = 1;
height = 32;
}
8103
{
title = "Hanging Bucket";
sprite = "BCKTA0";
width = 8;
hangs = 1;
height = 72;
blocking = 2;
}
6
{
title = "Tiny Rock (mossy)";
sprite = "RCK1A0";
}
7
{
title = "Small Rock (mossy)";
sprite = "RCK2A0";
}
9
{
title = "Medium Rock (mossy)";
sprite = "RCK3A0";
}
15
{
title = "Big Rock (mossy)";
sprite = "RCK4A0";
}
101
{
title = "Brick Rubble (small)";
sprite = "RBL2A0";
}
102
{
title = "Brick Rubble (medium)";
sprite = "RBL3A0";
}
100
{
title = "Brick Rubble (large)";
sprite = "RBL1A0";
}
39
{
title = "Large Mushroom 1";
sprite = "MSH1A0";
}
40
{
title = "Large Mushroom 2";
sprite = "MSH2A0";
}
8104
{
title = "Large Mushroom (explodes)";
sprite = "SHRMB0";
width = 6;
}
41
{
title = "Medium Mushroom";
sprite = "MSH3A0";
}
42
{
title = "Small Mushroom 1";
sprite = "MSH4A0";
}
44
{
title = "Small Mushroom 2";
sprite = "MSH5A0";
}
45
{
title = "Small Mushroom 3";
sprite = "MSH6A0";
}
46
{
title = "Small Mushroom 4";
sprite = "MSH7A0";
}
47
{
title = "Small Mushroom 5";
sprite = "MSH8A0";
}
8101
{
title = "Shrub";
sprite = "SHB1A0";
width = 8;
blocking = 2;
}
8102
{
title = "Shrub 2";
sprite = "SHB2A0";
width = 16;
blocking = 2;
}
111
{
title = "Pool Of Blood";
sprite = "GIBSA0";
}
71
{
title= "Hanging Corpse";
sprite = "CPS3A0";
width = 6;
hangs = 1;
height = 75;
blocking = 2;
}
61
{
title = "Impaled Corpse";
sprite = "CPS1A0";
width = 10;
height = 92;
blocking = 2;
}
108
{
title = "Lynched Corpse";
sprite = "CPS4A0";
width = 11;
hangs = 1;
height = 95;
blocking = 2;
}
109
{
title = "Lynched Corpse (heartless)";
sprite = "CPS5A0";
width = 10;
hangs = 1;
height = 95;
blocking = 2;
}
110
{
title = "Corpse (sitting)";
sprite = "CPS6A0";
width = 15;
height = 35;
blocking = 2;
}
62
{
title = "Corpse (sleeping)";
sprite = "CPS2A0";
}
8509
{
title = "Meat Cleaver";
sprite = "TST0A0";
}
8508
{
title = "Goblet (silver)";
sprite = "TST9A0";
}
8507
{
title = "Goblet (small)";
sprite = "TST8A0";
}
8506
{
title = "Goblet (tall)";
sprite = "TST7A0";
}
8505
{
title = "Goblet (spilled)";
sprite = "TST6A0";
}
8501
{
title = "Small Silver Stein";
sprite = "TST2A0";
}
8500
{
title = "Large Brown Stein";
sprite = "TST1A0";
}
104
{
title = "Pot (tall)";
sprite = "POT1A0";
width = 10;
blocking = 2;
arg0
{
title = "Contained Item";
type = 11;
enum = "spawnthing";
}
}
105
{
title = "Pot (medium)";
sprite = "POT2A0";
width = 10;
blocking = 2;
arg0
{
title = "Contained Item";
type = 11;
enum = "spawnthing";
}
}
106
{
title = "Pot (short)";
sprite = "POT3A0";
width = 15;
blocking = 2;
arg0
{
title = "Contained Item";
type = 11;
enum = "spawnthing";
}
}
58
{
title = "Hanging Moss 1";
sprite = "MSS1A0";
hangs = 1;
}
59
{
title = "Hanging Moss 2";
sprite = "MSS2A0";
hangs = 1;
}
10090
{
title = "Spike Down";
sprite = "TSPKD0";
width = 20;
}
10091
{
title = "Spike Up";
sprite = "TSPKB0";
width = 20;
}
}
sounds
{
color = 5; // Purple
arrow = 1;
title = "Sounds";
width = 0;
sort = 1;
fixedsize = true;
blocking = 0;
1403 = "Creak";
1408 = "Earth Crack";
1401 = "Heavy";
1407 = "Ice";
1405 = "Lava";
1402 = "Metal";
1409 = "Metal2";
1404 = "Silent";
1400 = "Stone";
1406 = "Water";
1410 = "Wind";
}
other
{
color = 8; // Dark Grey
arrow = 1;
title = "Other";
width = 0;
sort = 1;
fixedsize = true;
blocking = 0;
118
{
title = "Glitter Bridge";
width = 32;
fixedsize = false;
}
3000 = "Polyobject Anchor";
3001 = "Polyobject Start Spot";
3002 = "Polyobject Start Spot (crush)";
10225
{
title = "Spawn Bat";
sprite = "ABATC2C8";
arg0
{
title = "Spawn Frequency";
}
arg1
{
title = "Spread Angle";
}
arg3
{
title = "Spawn Duration";
}
arg4
{
title = "Changing Angle";
}
}
10000
{
title = "Spawn Fog";
arg0
{
title = "Movement Speed";
}
arg1
{
title = "Spread Angle";
}
arg2
{
title = "Spawn Frequency";
}
arg3
{
title = "Fog Lifetime";
}
}
10001
{
title = "Fog Patch (small)";
arg0
{
title = "Movement Speed";
}
arg3
{
title = "Fog Lifetime";
}
arg4
{
title = "Moving Fog";
}
}
10002
{
title = "Fog Patch (medium)";
arg0
{
title = "Movement Speed";
}
arg3
{
title = "Fog Lifetime";
}
arg4
{
title = "Moving Fog";
}
}
10003
{
title = "Fog Patch (large)";
arg0
{
title = "Movement Speed";
}
arg3
{
title = "Fog Lifetime";
}
arg4
{
title = "Moving Fog";
}
}
113 = "Spawn Leaf";
9001 = "Map Spot";
9013 = "Map Spot (gravity)";
}