UltimateZoneBuilder/Source/Plugins/BuilderEffects/Interface
MaxED 246ff4ae3b Fixed: some controls had inconsistent auto-scaling mode.
Fixed: PairedFloatControl had incorrect initial link icon.
Internal, AngleControl: rewritten AngleChanged event so it behaves like the rest of custom events.
Updated GZDB icon.
2014-12-24 18:32:24 +00:00
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JitterSectorsForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
JitterSectorsForm.Designer.cs Changed: reorganized controls in Thing Edit forms. 2014-11-06 12:56:47 +00:00
JitterSectorsForm.resx Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
JitterThingsForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
JitterThingsForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
JitterThingsForm.resx Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
JitterVerticesForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
JitterVerticesForm.Designer.cs Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
JitterVerticesForm.resx Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
MenusForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
MenusForm.Designer.cs Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
MenusForm.resx According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
ObjImportSettingsForm.cs Import Wavefront .obj as Terrain mode now works in all map formats. 2014-12-10 21:11:56 +00:00
ObjImportSettingsForm.Designer.cs Import Wavefront .obj as Terrain mode now works in all map formats. 2014-12-10 21:11:56 +00:00
ObjImportSettingsForm.resx Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00