mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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deb43343bb
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions. Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases. Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset. Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls. Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations. Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. Nodebuilders: GL nodes were not properly handled by the editor. Main Window: the window is now moved into the view when stored position is ouside of screen bounds. Classic and Visual modes: changing thing pitch was ignored in some cases. Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing. Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing. Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic. Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way. Configurations: fixed an infinite loop crash when a file was trying to include() itself. UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these). ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog. ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog. Updated ZDoom ACC. Updated documentation.
32 lines
1.3 KiB
HTML
32 lines
1.3 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title">
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<h1>"Fit Textures" action</h1>
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</div>
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<div id="contents">
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<p><strong>Action name:</strong> Fit Textures.<br />
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<b>Action category:</b> Visual Modes.<br />
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<b>Default key:</b> Ctrl-Alt-A.</p>
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<p>This action allows you to align textures to selected surfaces in Visual mode. "<em>Fit across connected surfaces</em>" setting controls whether adjacent surfaces sharing the same texture are threated as a continuous surface.</p>
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<p><strong>Examples:</strong><br /><br />
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Initial setup:<br />
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<img src="texturefit1.jpg"/></p><br />
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<p>Examples of various settings in action:<br />
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<img src="texturefit2.jpg"/></p>
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<br />
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<img src="texturefit3.jpg"/>
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<br />
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<img src="texturefit4.jpg"/>
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<br />
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<img src="texturefit5.jpg"/>
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</div>
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</body>
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