UltimateZoneBuilder/Help/gzdb/features/visual_mode/texturefit.html
MaxED deb43343bb Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
Nodebuilders: GL nodes were not properly handled by the editor.
Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
Classic and Visual modes: changing thing pitch was ignored in some cases.
Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
Configurations: fixed an infinite loop crash when a file was trying to include() itself.
UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
Updated ZDoom ACC.
Updated documentation.
2014-12-22 21:36:49 +00:00

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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<title>GZDoom Builder features</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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<h1>&quot;Fit Textures&quot; action</h1>
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<div id="contents">
<p><strong>Action name:</strong> Fit Textures.<br />
<b>Action category:</b> Visual Modes.<br />
<b>Default key:</b> Ctrl-Alt-A.</p>
<p>This action allows you to align textures to selected surfaces in Visual mode. &quot;<em>Fit across connected surfaces</em>&quot; setting controls whether adjacent surfaces sharing the same texture are threated as a continuous surface.</p>
<p><strong>Examples:</strong><br /><br />
Initial setup:<br />
<img src="texturefit1.jpg"/></p><br />
<p>Examples of various settings in action:<br />
<img src="texturefit2.jpg"/></p>
<br />
<img src="texturefit3.jpg"/>
<br />
<img src="texturefit4.jpg"/>
<br />
<img src="texturefit5.jpg"/>
</div>
</body>