UltimateZoneBuilder/Source/Types/BoolHandler.cs
codeimp 21febe7ded - updated ZDoom UDMF config to support ZDoom UDMF version 1.3
- added more handling for 'invalid' UDMF types to cast them to the correct type
2009-01-15 12:40:28 +00:00

122 lines
2.5 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.Types
{
[TypeHandler(UniversalType.Boolean, "Boolean", true)]
internal class BoolHandler : TypeHandler
{
#region ================== Constants
#endregion
#region ================== Variables
private EnumList list;
private bool value;
#endregion
#region ================== Properties
public override bool IsEnumerable { get { return true; } }
public override bool IsLimitedToEnums { get { return true; } }
#endregion
#region ================== Constructor
// When set up for an argument
public BoolHandler() : base()
{
// Make enums
list = new EnumList();
list.Add(new EnumItem("true", "True"));
list.Add(new EnumItem("false", "False"));
}
#endregion
#region ================== Methods
public override void SetValue(object value)
{
bool result;
// null?
if(value == null)
{
this.value = false;
}
// Compatible type?
else if((value is int) || (value is float) || (value is bool))
{
this.value = Convert.ToBoolean(value);
}
// string?
else if(value is string)
{
// Try parsing as string
if(value.ToString().ToLowerInvariant().StartsWith("t"))
this.value = true;
else
this.value = false;
}
else
{
this.value = false;
}
}
public override object GetValue()
{
return this.value;
}
public override int GetIntValue()
{
if(this.value) return 1; else return 0;
}
public override string GetStringValue()
{
return this.value.ToString();
}
// This returns an enum list
public override EnumList GetEnumList()
{
return list;
}
#endregion
}
}