UltimateZoneBuilder/Source/Editing
2009-01-24 14:48:43 +00:00
..
ClassicMode.cs fixed invalid view/zoom when opening an empty map 2009-01-03 12:20:08 +00:00
CopyPasteManager.cs fixed crash when using Create Prefab from Selection without any selection 2009-01-09 20:48:41 +00:00
EditingManager.cs fixed incorrect mode changes after switching out of a volatile mode into Visual Mode 2009-01-15 20:13:17 +00:00
EditMode.cs working on visual mode 2008-12-24 18:27:13 +00:00
EditModeAttribute.cs more on selectable editing modes 2008-11-27 19:25:13 +00:00
EditModeInfo.cs - fixed crash in Find & Replace Mode when opening the mode for the second time after opening a new map 2009-01-15 21:25:29 +00:00
GridSetup.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
NullThingsFilter.cs - things filters! (filtering by fields doesn't work yet, will complete that when UDMF has been implemented) 2008-05-26 20:06:15 +00:00
ThingsFilter.cs @working on decorate support 2009-01-21 16:18:30 +00:00
UndoGroup.cs working on visual mode 2008-12-24 18:27:13 +00:00
UndoManager.cs added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
UndoSnapshot.cs working on visual mode 2008-12-24 18:27:13 +00:00