UltimateZoneBuilder/Source/Core/SRB2/LuaMobjStructure.cs

134 lines
3.2 KiB
C#

using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Types;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
namespace CodeImp.DoomBuilder.ZDoom
{
public sealed class LuaMobjStructure : ActorStructure
{
#region ================== Lua Actor Structure parsing
internal LuaMobjStructure(ZDTextParser zdparser, string objname, int editnum)
{
classname = string.Empty;
LuaParser parser = (LuaParser)zdparser;
bool done = false; //mxd
General.WriteLogLine(objname);
if (string.IsNullOrEmpty(objname) && editnum == 0)
{
parser.ReportError("Lua object structure has no object name or map thing number");
return;
}
else
props["$title"] = new List<string> { objname };
if (editnum > 0)
{
Dictionary<int, ThingTypeInfo> thingtypes = General.Map.Config.GetThingTypes();
thingtypes.TryGetValue(editnum, out ThingTypeInfo ti);
if (ti != null)
{
doomednum = editnum;
props["category"] = new List<string>() { ti.Category.Title };
}
}
// Now parse the contents of actor structure
while (parser.SkipWhitespace(true))
{
string token = parser.ReadToken();
token = token.ToLowerInvariant();
switch (token)
{
case "}":
case "$}":
// Actor scope ends here, break out of this parse loop
done = true;
break;
// Property
default:
//General.WriteLogLine(token);
// Property begins with $? Then the whole line is a single value
if (token.Contains("$"))
{
switch (token)
{
case "$wallsprite":
case "$flatsprite":
case "$spawnceiling":
flags[token.Substring(1)] = true;
parser.ReadLine();
break;
case "$name":
token = "$title";
goto default;
default:
props[token] = new List<string> { parser.SkipWhitespace(false) ? parser.ReadLine() : "" };
break;
}
}
else
{
string tokenname = token;
parser.SkipWhitespace(true);
token = parser.ReadToken();
if (token != "=")
{
parser.ReportError("Invalid Lua object parameter definition, missing =");
return;
}
parser.SkipWhitespace(true);
token = parser.ReadToken();
if (!token.EndsWith(","))
{
done = true;
}
List<string> values = new List<string>() { token.TrimEnd(new char[] { ',' }) };
//mxd. Translate scale to xscale and yscale
switch (tokenname)
{
case "scale":
props["xscale"] = values;
props["yscale"] = values;
break;
case "doomednum":
doomednum = (editnum > 0) ? editnum : int.Parse(values[0]);
goto default;
case "height":
case "radius":
props[tokenname] = new List<string>() { ReadFracunit(values[0], parser) };
break;
default:
props[tokenname] = values;
break;
}
}
break;
}
if (done) break; //mxd
}
// parsing done, process thing arguments
ParseCustomArguments();
}
#endregion
}
}